Pokémon TCG: Sword and Shield—Brilliant Stars

Infernape 4 > Blaziken FB?

I completly agree with this and was actually gonna make a similar thread. My main issue is the extra damage that Blaziken takes. Kingdras 60 damage ( forgetting about weakness ) is pretty low in this format 0 nearly everything can 1HKO it back.
 
I'd only want Blaze against Beedrill, where the one energy OHKO with the Lv. X is so convenient.

I playtested it, and didn't care for it. Against SP, it's really not that great (can't OHKO rival X's like Ape can).

Against stage two decks, it's great if they don't Unown G their active or Claydol, with Luring Flame, but Bright Look covers that Gusting ability, and can't be Unown G'd against, and how many Stage 2 decks can block powers?

Couple that with the fact that virtually every Luxray counter is either ten shy (hello Crobat) or an OHKO to Blaziken FB X after it uses Jet Shoot, and you're left with a shoddy attacker at best.
 
you guys are crazy... Blaziken SV is amazing. Not only does it have the Gust of Wind ability (for 1 fire), but it sits nicely on your bench making your attacks do 40 more if you play Blaziken PT (better choice IMO) or Magmortar SV.

Infernape's power is disruptive, but it's nowhere near as quick or as versatile as Blaziken, making Blaziken the better pick IMO.

Mark my words, Blaziken will be the Luxray GL of this set.
 
I like Blaziken FB X more because Shadow Room doesn't hit it for 60 and you don't need to discard any energy to hit for 80.
 
Blaziken is faster. Infernape can take on more stuff BUT needs to discard. Blaziken is disruptive, Infernape moreso BUT lets your opponent pick their sacrifice.

They're both different and both cater to different styles. I like Blaziken more.
 
it would seem that this is a personal preference issue. If I ran Fire + Lux GL, I'd probably go LuxApe, just for the overall spread/set up.

however I know that my teammate Ryan is toying with an idea using PT Blaziken, Blaz X and PT #14 Landmin, tho I haven't heard on anything for sure with that build yet. seems like a fun idea.
 
Pros and Cons

Pros

Infernape 4

+ Spreads Damage
+ 90 HP Basic
+ Has a use for Energy Gain

Infernape 4 Lv X

+ Pokemon Power that can force your oppoonent to switch out, Useful against Metwo Lv X
+ Free Retreat
+ Deals 100 damage

Blaziken FB

+ Luring Flame to bring out Baltoys, Claydols, Mesprits, Azelf MT, etc and burn them.
+ Vapor Kick to OHKO Horsea

Blaziken FB Lv X

+ You recieve 3 isntead of 6 damage counters Gengars Shadow Room
+ Jet Shoot for 80 damage consistently, though there is a price to be paid.

Cons

Infernape 4

- Have to wait one turn to attack without the Energy Gain. Or if you go first, you can't do anything
- Weakness to water such as Palkia and Kingdra
- Retreat cost of 1 energy
- Hates going up against Nidoqueen because of Maternal Bond

Infernape 4 Lv X

- Gengars Shadow room of 2HKOing Infernape Lv X
- Has a hard time, dealing a consistant 100 damage because of discarding 2 energies


Blaziken FB

- 80 HP is low
- Doesnt give out any real power
- There are ways to get rid of the burned condition
- Unown G
- Retreat cost of 1

Blaziken FB Lv X

- Burning Spirit is useless, without the burned condition on the opponet's pokemon.
- Retreat cost of 1
- Doesn't live as long because your opponent can deal 40 more damage to Blaziken FB, from the side effect of Jet Shoot
- Weakness to water


Overall, I still think Infernape 4 is more useful than Blaziken. Blaziken has a different build style than Infernape, that's for sure. Quite frankly, Infernape outclasses Blaziken in every way, Whether its speed, power, free retreat, HP, and consistency. Infernape has everything that Blaziken wishes he has.
 
You contradict yourself quite a lot in that post. You say Infernape has trouble with consistency because of the energy discarding and that Blaziken is more consistent with an 80 damage attack for 1.

Then you go to say Infernape is more consistent than Blaziken. Blaziken wins out here.

As for HP, Blaziken and Infernape X have the same amount. No contest there.

As for speed and power, Infernapes max damage without discarding is 50 for 2. Blazikens is 80 for 1. Blaziken wins that round.

So according to the rest of what you listed, Infernape only has a free retreat over Blaziken?

Like I said though, you shouldn't be using Jet Shoot. You should only use Luring Flame, and Vapor Kick if the situation calls for it. Otherwise, attack with Luxray or Garchomp. If your on your last prize, or your opponents bench is full of junk/unset-up Pokemon, you should use Jet Shoot for the KO.

Honestly you can't compare the cards like that anyway. They each have their own COMPLETELY different purposes.
 
IMO "use" for energy Gain is more like "dependence" on energy gain, which I would label as a con. Blaze can be Guarded more efficiantely.
 
Very good point. For the same energy Infernape requires WITH Energy Gain, Blaziken can function and have Unown G
 
For me I honestly don't care how bad blaziken is I'm playing it for BRs because it's blaziken. For anyone else they are really similar just a matter of oppinon becasue they are both really different but just as good.
 
Do you really tested against a Blazeray Deck? He will Jet Shoot you till he draws 3/4 prizes...
 
Do you really tested against a Blazeray Deck? He will Jet Shoot you till he draws 3/4 prizes...

But it only does 80 damage. And i'll probably get to KO the Blaziken back, assuming I can do a measly 70 damage.

While Blaziken definitely uses less resources and has a good first attack, it cannot OHKO anything at all really, where-as Infernape can. heck, even straight Luxray would be better than Blaziken/Luxray, as Luxray can 2HKO pokemon just as Blaziken can. There's nothing Blaziken can do that Luxray already can't. It's redundant. Infernape, on the other hand, can do something Luxray can't do - OHKO higher HP pokemon.
 
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In current Luxray builds, when you want to OHKO the opponent's Claydol, you would first Bright Look it, then use either 1 Crobat/Flash Bite followed by Luxray's Trash Bolt (70 damage) or (very often) two Crobat/Flash Bite followed by Luxray's Flash Impact (60 damage). This wastes your Crobats and your Poketurns. With Blaziken in your deck, you've got a Pokemon that can be powered up just as quicky (one Basic Energy and one Energy Gain!) as Luxray, and which can do the KO job for you, with its perfect output of 80 damage. This saves you your Crobats and Poketurns for later in the match, and consequentally 80 damage instead of 100 on the opponent's biggest guys is no longer any problem. Also, Blaziken only ever needs ONE Energy attachment the whole time it is in play. Infernape often needed THREE (two Fire attaches to use Fire Spin, then another Fire attachments to follow up the Fire Spin with High Jump Kick) or more (if you wanted to pull of two Fire Spins).
 
But to use Bright Look and then immediately switch to Blaziken FB Lv X to use Jet Shoot to OHKO a Claydol probably requires the use of a poke Turn anyway (retreat to luxray, level up, then you'd have to Poke Turn it). Additionally, if your opponent can retaliate with at least 70 damage, that will OHKO Blaziken.
 
Why wouldn't you just have Luxray up? Getting an active Luxray is rarely a problem. And that's better then sending up an Ape who doesn't have enough energy to do anything >.>
 
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