Pokémon TCG: Sword and Shield—Brilliant Stars

Infernape (HP-on)

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DaBest345

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Pokemon (19)
3 Infernape (DP)
1 Infernape Lv. X (DP)
2 Monferno (DP)
4 Chimchar (DP)

3 Delcatty (PK)
2 Delcatty EX (CG)
4 Skitty (PK)

Trainers (24)
2 Castaway
1 Scott
4 TVR
2 Mentor
3 Celios
4 Rare Candy
3 Windstorm
1 Night Maintenance (a replacement for Holon Farmer)
2 Strength Charm
2 Pluspower

Energy (17)
4 DRE
13 Fire

Strategy:
Start with either basic and FIRST begin to build a Delcatty or two while using your supporters to try and build the others (Infernape, Delcatty EX). After setup is complete, begin attaching DRE's for Infernape's Flare Blitz and then after the DRE's are wasted, retreat and bring up Delcatty EX for Upstream. When you are able to bring out 2 Delcatty, 1 Delcatty EX, and 1 Infernape Lv. X, you have achieved THE BEST SETUP POSSIBLE, a continuious 150 damage per turn.

No matchups for now because since this is for next season NO ONE knows what's gonna be the new metagame, esspecially with the intro of DP3.

PLEASE NO SPAMMING OR FLAMING I JUST NEED ADVICE.
MOSTLY IN THE TRAINERS SECTION.
THANK YOU.
 
Last edited:
ya, pretty solid!!!!
There is small fixes but I wouldn't worry, test it 1st then u will see the fixes that needed to be done.
 
alright thanks then...

(Steve begins to test the deck and laughs at the thought that he may sweep Nats...muhahaha)
 
you do not need 4 rare candies, 3 is efficent enough fo rthis deck and still make it consistent. # Plus Powers and 2 Strength Charms is the play.
 
yea I knew that I needed Mentor and as for 4 candy what to take out?

also 4 plus power and 2 Strength Charm AND castaway seems too much imma stay with
2 Casty, 2 Strength Charm, 2 Pluspower...lol

oh and DECK EDIT>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
 
yea I knew that I needed Mentor and as for 4 candy what to take out?

also 4 plus power and 2 Strength Charm AND castaway seems too much imma stay with
2 Casty, 2 Strength Charm, 2 Pluspower...lol

oh and DECK EDIT>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Trust me dude, it is not too much, you want to use 1 every turn IMO, plus it helps with consistency when you DRE and want to do the same damage...Atleast 3 plus power and 2 strength charm is the play!!!
 
my 2 cents worth.....

Pokemon (19)
3 Infernape (DP)
1 Infernape Lv. X (DP)
2 Monferno (DP)
4 Chimchar (DP)

2 Delcatty (PK)
1 Delcatty EX (CG)
3 Skitty (PK)

3 budew

Trainers (26)
2 stone project
1 mr briney
1 warp point
3 great ball/dual ball
4 TVR
4 Celios
4 Rare Candy
3 Windstorm
1 Night Maintenance
3 Pluspower

Energy (15)
4 DRE
11 Fire
 
my 2 cents worth.....

Pokemon (19)
3 Infernape (DP)
1 Infernape Lv. X (DP)
2 Monferno (DP)
4 Chimchar (DP)

2 Delcatty (PK)
1 Delcatty EX (CG)
3 Skitty (PK)

3 budew

Trainers (26)
2 stone project
1 mr briney
1 warp point
3 great ball/dual ball
4 TVR
4 Celios
4 Rare Candy
3 Windstorm
1 Night Maintenance
3 Pluspower

Energy (15)
4 DRE
11 Fire

your list is okay
but the low amount of delcatty's makes it slower
i prefer mine
 
my 2 cents worth.....

Pokemon (19)
3 Infernape (DP)
1 Infernape Lv. X (DP)
2 Monferno (DP)
4 Chimchar (DP)

2 Delcatty (PK)
1 Delcatty EX (CG)
3 Skitty (PK)

3 budew

Trainers (26)
2 stone project
1 mr briney(BANNED)
1 warp point
3 great ball/dual ball
4 TVR
4 Celios
4 Rare Candy
3 Windstorm
1 Night Maintenance
3 Pluspower

Energy (15)
4 DRE
11 Fire

:thumb:
 
you need to run 2 regular infernapes and 2 lvx's

that is a very noobish mistake people sometimes make.
like it says in the article, the Lv. X is NOT the main attacker!
also if 2 Infernapes are prized thats gg buddy...

not back on topic, about the pluspower should I run more than 2?
i already have 2 Strength Charm and 2 castaway. If so, WHAT do I take out?
 
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