InferTran
Pokemon (18)
2/1-1-3-1 Infernape Lv X [DP/MD(#57)-MD-MD-Promo]
2-2 Heatran Lv X [LA(#6)-Promo]
1-1 Bronzong [MT-MT]
2 Chatot [MD]
1 Rayquaza [LA]
1 Azelf [LA]
Trainers (27)
4 Bebe's Search
2 Cynthia's Feelings
2 Felicity's Drawing
2 Premier Ball
4 Roseanne's Research
4 Rare Candy
2 Stark Mountain
2 Switch
2 Warp Point
2 Night Maintenance
1 Time-Space Distortion
Energy (15)
13 {R} Energy
2 Call Energy
Strategy
Load up Infernape with 4 {R} Energy to do constant 160s with both Heatran Lv X in play, this does 80 for 2 {R} Energy even without having both! Bronzong and Rayquaza are for draw power and fast energy attachment with the help of Stark Mountain, Rayquaza will never attack (therefore eliminating the need for {L} energies. Infernape Lv X tech to help avoid decking out, to recycle energy, and to give Infernape a little more HP. Call Energy and Chatot are my preferred things to start with. Night Maintenance and TSD are used together, mainly due to the fact that this lacks any extra recovery, and the Apes all have low HP, which explains Cynthia's. Azelf, Rare Candy, Bebe's Search, Felicity's Drawing, Switch, Warp Point, and {R} Energy are all self-explantory.
Match-ups
Kingdra (15-85)
You have to be lucky or you just lose.
AMU (60-40)
It's a close game, I'm just faster though, so I get more KOs. I'm a poet, and I didn't even know it!
Torterrible (75-25)
Their only chance is T3 Vigorous Dash... If they get it, I lose. If they don't, I win!
Scizor (55-45)
They WILL get KOs, but I still come out on top.
MagTran (50-50)
This is too even to call, they can OHKO or 2HKO my whole team, for the same energy, I can own Magmortar LV. X in one shot! If it isn't levelled up, I only need 3! They OHKO Bronzong, Heatran, Rayquaza, Azelf and Chatot. However, they will only survive long enough to KO one of them. I repeat, the match-up is even!
Pokemon (18)
2/1-1-3-1 Infernape Lv X [DP/MD(#57)-MD-MD-Promo]
2-2 Heatran Lv X [LA(#6)-Promo]
1-1 Bronzong [MT-MT]
2 Chatot [MD]
1 Rayquaza [LA]
1 Azelf [LA]
Trainers (27)
4 Bebe's Search
2 Cynthia's Feelings
2 Felicity's Drawing
2 Premier Ball
4 Roseanne's Research
4 Rare Candy
2 Stark Mountain
2 Switch
2 Warp Point
2 Night Maintenance
1 Time-Space Distortion
Energy (15)
13 {R} Energy
2 Call Energy
Strategy
Load up Infernape with 4 {R} Energy to do constant 160s with both Heatran Lv X in play, this does 80 for 2 {R} Energy even without having both! Bronzong and Rayquaza are for draw power and fast energy attachment with the help of Stark Mountain, Rayquaza will never attack (therefore eliminating the need for {L} energies. Infernape Lv X tech to help avoid decking out, to recycle energy, and to give Infernape a little more HP. Call Energy and Chatot are my preferred things to start with. Night Maintenance and TSD are used together, mainly due to the fact that this lacks any extra recovery, and the Apes all have low HP, which explains Cynthia's. Azelf, Rare Candy, Bebe's Search, Felicity's Drawing, Switch, Warp Point, and {R} Energy are all self-explantory.
Match-ups
Kingdra (15-85)
You have to be lucky or you just lose.
AMU (60-40)
It's a close game, I'm just faster though, so I get more KOs. I'm a poet, and I didn't even know it!
Torterrible (75-25)
Their only chance is T3 Vigorous Dash... If they get it, I lose. If they don't, I win!
Scizor (55-45)
They WILL get KOs, but I still come out on top.
MagTran (50-50)
This is too even to call, they can OHKO or 2HKO my whole team, for the same energy, I can own Magmortar LV. X in one shot! If it isn't levelled up, I only need 3! They OHKO Bronzong, Heatran, Rayquaza, Azelf and Chatot. However, they will only survive long enough to KO one of them. I repeat, the match-up is even!
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