sdrawkcab
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Pidgeotto Trainer said:I had Walrein/ex/Weezing/Magcargo/Battle Frontier and the ultimate tech of Surprise! Time Machine.
Oh Man me too!!! :biggrin:
Pidgeotto Trainer said:I had Walrein/ex/Weezing/Magcargo/Battle Frontier and the ultimate tech of Surprise! Time Machine.
Agg-mortis
20
4 Plusle DX
3 Airon LM
2 Lairon LM
3 Aggron LM
2 Registeel ex HL
2 Sandshrew DS
2 Sandlash DS
2 Holon's magneton
15
3 Rainbow Energy
4 Fighting energy
4 Metal Energy
2 multi energy
2 react energy
25
4 Cursed Stone
4 Prof. Elm's training method
3 Rare Candy
2 swoop! teleporter
3 Ancient Technical Machine [Rock]
2 Rocket's Admin
2 Copycat
2 Steven's Advice
2 TV reporter
1 mr. briney's compassion
The deck name
A. Rigor mortis - begins prior to decomposition:
1. Muscles gradually become hard due to decreased ATP and lactic acidosis within muscle fibrils
2. Begins 2-4 hours after death, though the process may begin more immediately;
3. May disappear after 9-12 hours in a warm enough climate.
My Aggron kills your pokemon and they begin to go through the process of "rigor mortis" a.k.a AGG-MORTIS!!!
The deck's insides
Agg-mortis is a deck designed to put as many damage on the field as possible through attacks, stadiums, powers, and any means necessary to win. The deck acheives this through multiple cards.
1. Aggron [the main ingredient]
As you can see, Aggron's attack is brutal, devastating, and possibly even naughty. Baffling the opponent with 60 damage anywhere can OHKO thier pokemon-soon-to-be by killing Basics with the common hp of 50. So even with a DRE attatched you can still rid your opponent of the oppurtunity to even get their pokemon out.
2. Registeel ex
Talk about pain and anguish, this fat sucker can put 20 on to your bench if you are playing a deck full of the same type. This can make or break a game and In my opinion is one of the most important cards in the deck. It can take hits, it can dish them out, and it hits the bench. P-A-I-N. *commence agg-mortis*
3. Sandslash
Send this guy up after Registeel dies and has hit the opoonent's bench for a devastating 40 and begin to swing for 40 here and 40 there for only 2 energy! Also, his ability to put 10 on ex's between turns can just be disgusting!
4. Cursed Stone
10 damage between turns on Pokemon with Powers?! So, that's saying Almost Every popular deck being played will have atleast one pokemon taking 10-30 with this monster out there. Talk about brutal. After they get some on them, "Rock" them for the OHKO/win.
5. Plusle
With 3 Rainbow and 2 Multi being able to use Positive Spark will be a breeze and a huge importance. Putting 20 onto pokemon and then rocking will usually help you win the game.
6. Ancient Technical Machine [Rock]
After your cards get plenty of counters all over your opponent's field, drop this thing to finish the Agg-mortis and bury your opponent!
Thanks for reading!
Actually I said it once and I never said it involed my deck strategy. I was just pointing out...bullados said:Ummm, Rocky? You mention DRE a couple of times in your strategy, but it's not in your deck (there is a couple Magnetrode, tho). Just pointing that out...
Next time make sure you knoq what your saying. And don't call my rocky.1. Aggron [the main ingredient]
As you can see, Aggron's attack is brutal, devastating, and possibly even naughty. Baffling the opponent with 60 damage anywhere can OHKO thier pokemon-soon-to-be by killing Basics with the common hp of 50. So even with a DRE attatched you can still rid your opponent of the oppurtunity to even get their pokemon out.