Pokémon TCG: Sword and Shield—Brilliant Stars

Iron Chef Top 16 Scores!!! ALL MATCHES SCORED

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The only problem with PTCGO is that you have to have the codes, correct? which costs money...I am leaning on not doing an online matchup because of this. I really wanted to see this too.
 
The only problem with PTCGO is that you have to have the codes, correct? which costs money...I am leaning on not doing an online matchup because of this. I really wanted to see this too.

Looks like playtcg works just fine for me. I honestly had never tried it with how much fail the others were on Mac.

Does it work for EN? And yes, ptcgo you would have to have the codes.
 
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Just a slight correction on what you posted for mine...

Expert Belt states "When the Pokemon this card is attached to is Knocked Out, your opponent takes 1 more Prize card." But I was equally clear in my explanation that only the first and third Draggys would get Belted because of that. The first one would start the 60 and Lock thing on turn 1. The second would do 40 and lock, provided that the first could even GET knocked out with Reuniclus, Seeker, VS Seeker, and Junk Arm. It would be fairly easy to heal off 1000+ damage if they can't hit 170 damage for the OHKO.

BTW, here's the mini-article I sent along with the list...

Deafen for 60.

That's the purpose of this deck. By the end of Turn 1, you should be able to Deafen for 60 virtually every single game. This deck uses an engine very similar to the old Uxie Donk engine. Lots of Trainers, a virtual LACK of Supporters, and as few Energy as we can get away with. Broken Time Space is the critical card here. You need to get this card out before any of the real fun begins. But, once it's out, you've got a perpetual healing engine that's nearly unbreakable.

Dragonite ex Delta has two strengths that makes it perfect for this type of fast disruption. First, it has a beastly 150 HP. Second, it has zero weakness! Plus, Expert Belt can be attached for virtually no penalty. So you've got a 170 HP monster with no weakness hitting for 60 a turn and stopping all Trainer usage!

But, all that's useless if he goes down in just a couple of hits, right? Let's sweeten the pot a bit. Reuniclus might be vulnerable, but if your opponent can't Catcher, then he's untouchable. And Seeker takes card of all of your damage while ensuring that your field stays reasonably clear and allowing re-use of Uxie for more drawing fun, if necessary.

Pokedex and PokeDrawer have proven to be effective cards in speed decks like this, so they're maxxed out here. Dual Ball is good for both hand clearing and Uxie searching. Again, Broken Time Space is your greatest asset. And, once BTS is in play, you can use the other BTS in your deck as Junk Arm fuel for more PokeDrawer fun! VS Seeker lets you re-use Seeker for nearly infinite healing capabilities. And with BTS in play, you can just Seeker up a nearly KO'd Draggy, and then replay it the exact same turn!

For obvious reasons, Draggy's second attack isn't much use here. 8 damage counters. Big whoop. I'll take the 20 damage hit for the nearly infinite locking capacity that Deafen provides.

Boost and DCE are just there to give you more chances to Deafen first turn. And, once you attach the first DCE, you really don't need the Boosts anymore, so they become Junk Arm fodder.
 
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