Pokémon TCG: Sword and Shield—Brilliant Stars

Is the TCG going downhill?

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Pokemon is a game of good cards, and cards to counter those good cards, and so on. People just get mad when they play something that counters them, and the suddenly that deck is overpowered. Honestly, think about it. How many donks happen in the top 32 for example? I can't say none happened, but generally good players have ways to not get donked.

In every card game, there are good cards. People use the good cards. If you don't like people using cards that do good, maybe you shouldn't play card games. I'm just getting tired of seeing people complain about decks they lose to because they don't choose to blame it on their own inexperience or lack of skill.

Just man up and admit that good decks are good decks, and if you really don't like a deck, build a counter to it or something. Don't just complain that it should be removed forever.
 
Power Spray skill??? Sure, but only when it comes to screwing 1 time off powers like Hipp(just got)o(n)don . It's too easy to Spray Cosmic Power.

Power Spraying Cosmic Power is often an incorrect play. There are few players that actually know when and how to use Power Spray in many matchups.
 
Kingdra, Machamp, Gengar, Poketurn. Those are the cards killing the format, not Power Spray. Power Spray is actually one of the most skill intensive cards in the format. Kingdra has no drawbacks. Machamp has no drawbacks. Gengar has no drawbacks. They all have broken attacks or powers. Poketurn is the worst. It makes games a lot longer and gives SPs a free healing card, a free switch card, and a free card to abuse a power the next turn (or even the same turn). Those are what's wrong with the game.

While those cards listed are all true, Power Spray still is what is ruining this format. If Power Spray didn't exist, don't you agree we would see more diversity in lists and decks? Not saying they would be top tier, but the following cards would DEFINITELY see more play...

Togekiss
Hippodon Lv. X
Porygon Z Lv. X
Blastoise PT
Torterra SF
Infernape SF

Just to name a few. Those are ALL great cards but with Power Spray, I don't think anyone has the Master Balls to play them (I made a funny)
 
The SP Basics would get no play without the SP Support. Tank Dialga without PokeTurn? Useless. Infernape's Fire Spin without Energy Gain? Too slow. SP decks without Cyrus? Not consistent enough.

I don't think Power Spray was needed, but without the other support people would be moaning about how SP was a failed concept. Try building an SP deck without any TGIs and Cyrus . . . it's rubbish.
Well, that's fine by me. As I said before, this format was perfectly fine before SP Pokemon. They should not have gone tampering with the format with such radical concepts in my opinion. The basic problem with the SP concept in general is that you must have one of two things for it to work within the game: since they are restricted to being basics, they must be strong attackers and function like they are Stage 1 or 2 Pokemon, or they would be too weak offensively. The problem here is that this makes them too over-powered because they are after all Basics, and are very fast. You can make them fast, but you can't make them too strong or they are unbalanced. The second option for making the mechanic work at all is the following: make the Pokemon so that they are not too strong offensively, but give them strong Trainer support so that they can have different means of defeating opponents rather than just by a head on attack, which clearly wouldn't work against Stage 2 Pokemon which have too much HP and attacks that are too strong for that to be a fair fight. Clearly, it seems PCL took the latter route with Platinum, because that is exactly what we saw. The strongest attack any SP Pokemon in Platinum could do was Weavile G's Team Attack, which could do up to 70, given you had a full bench of SP Pokemon. There was also Dialga G, which could use Second Strike for 70 if the Defending Pokemon already had 2 damage counters on it. I am ignoring the Lv.X SP Pokemon for now, but the Dialga G Lv.X and Palkia G Lv.X could both do 80 for four Energies. For the most part, the attacks themselves weren't very impressive compared to what we had recently seen before. The Trainers that the SP Pokemon is what made them playable. The problem I intend to point out in all of this is that in Rising Rivals, the Pokemon suddenly gained a lot of offensive power and even more Trainer support. This tipped them over the edge and made them too over-powered from my observation, because the Trainers in Platinum were still very good for them, but in Rising Rivals they are Stage 2 Pokemon that skipped evolution and had a pool of powerful and easily abusive Trainers they could exploit exclusively. Considering they were already working very well in Platinum with the their speed and already eliminating set up decks from the metagame it is clear they didn't need any more help to make them dominant, but they got it.

And what Scizor says about Kingdra, Machamp, Gengar, and Poketurn is correct. Specifically about the first three, they are so able to exploit BTS like no other Pokemon can that makes people want BTS limited, which would be a silly thing to do. For any other Pokemon that evolves, BTS is no big deal, and there are often times less inconsistent ways of putting your evolutions into play. But those three are a particular three that are very capable of exploiting it, but that is not grounds for limiting the card.
 
Kingdra, Machamp, Gengar, Poketurn. Those are the cards killing the format, not Power Spray. Power Spray is actually one of the most skill intensive cards in the format. Kingdra has no drawbacks. Machamp has no drawbacks. Gengar has no drawbacks. They all have broken attacks or powers. Poketurn is the worst. It makes games a lot longer and gives SPs a free healing card, a free switch card, and a free card to abuse a power the next turn (or even the same turn). Those are what's wrong with the game.

I completely disagree here. Kingdra, machamp and gengar are not anywhere near broken. gengar can be played around, machamp isn't being played by many good players and the only reporting sighting of kingdra anywhere was chuck playing it.

Poke Turn... it's just a good card. nothing more than that. Why do we hate cards for being good? As long as something isn't utterly broken, then a good card is just fine.

The worst part about this format is being mespirit'd four turns in a row from turn 1 then power sprayed repeatedly and then [DEL]flipping the table[/DEL] having no chance to fight back. It's just so hard to set-up in this format. There's so many cards that can kill Claydol easily, Power Spray along with Mespirit cause a hectic environment.
 
[sarcasm=]Yes, let's depend on Unown G that's being forced to be played in every deck because otherwise the mentioned card become more broken.[/sarcasm]
 
gengar is nooooowhere being broken. So what if I have to run 2 Unown G? It's not ideal. but hey, it's not the worst thing in the world.
 
one comment here- there have been people taking the world a chicken little for about the past 10 years and counting, and coming back from my bomb shelter i.e. the real world, the tcg is still standing, sky high to me. If the TCG is going downhill, I must be blind then.

also, people need to stop saying "donkl". It's something I've seen way too much in the last 10 minutes to make me cringe. It's a useless word.
 
in terms of the game there are a lot of good and bad points but in a way i have always disagreed with the whole bringing out stronger cards instead of banning stuff. the rotation system works sometimes but what about this upcoming season when nothing went out of format. there is so much variety and depth to the game that i don't see why people are complaining about donks. but honestly i'm the kind of player who just plays whatever i like win or lose most of the time and keeping that in mind i haven't even bothered wasting my time building an SP deck even though i have all the pieces sitting in boxes around me.
 
Would you say that the Holon Engine broke the game?

Stop complaining and deal with good cards like an actual TCG player. Seriously, all this whining about "broken" cards is starting to get on my nerves. There will always be cards that are better than others; that's the nature of life and it's the nature of any TCG. What you have to do is either play those good cards or find a way to make those cards obsolete.

Just saying.
 
I've got to admit, I'd like to see PUI play with keeping the format in constant flux.

I would like to see them keep, as an example, 9 sets in the format. When a new set comes out, rotate out the oldest set.
 
That seems like a really cool idea.

Of course then there's the concept of "If it ain't broke, DON'T FIX IT."

I wouldn't mind some experimentation with the modified format. However PUI cares more about profits than it does slightly changing gameplay. To be frank, it's a risk I don't think they'd be willing to take in today's market. After all, the audience for Pokemon IS somehow getting bigger. Why change a winning formula?
 
I like The Gorn's idea, with every set the game changes way more, which will make deck building more fun. I mean we've had DP in format for how many World's now? 3 this year. And next year will make 4. That ain't right.
 
...And Magnezone, all of our Basic Energy (they haven't come up in any other sets yet in this format), and some use Professor Rowan still.
 
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