Pokémon TCG: Sword and Shield—Brilliant Stars

JPN Dark Rush Set Scans & Translations!

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Crash Hammer- Discard a special energy attached to the defending Pokemon. Brilliant... NOT AT ALL. Lost Remover is by all means way better. You can rid of a special energy on any of your opponent's Pokemon, and it goes to the Lost Zone, where it can never be recovered. Yep, Crash Hammer is definitely worthless.
How are you gonna recover a discarded special energy? Recycle?

That said, it seems like the card's purpose is just to keep Lost Remover in the format after rotation (although without the Lost Zone mechanic, since it's gone).
 
Just because you think cards in the set aren't good doesn't mean that the set is bad.indeed While some of the cards in the set (made of 70 or so cards mind ) you may not have a lot of game changing or game defining cards does not mean it's a bad set.more or less Also some of the cards you've criticized are for reasons that I find unsatisfactory, and as such here as some counter arguments to some of them.

Emploleon: yes it's weak to Electric, but it can also be played alongside counters, such as Donphan for it's poorer match-ups as it requires only one energy and still has a useful ability. everytime they send up a zekrokm you send up donphan (you have to pay 2 energy, and your attack takes one), and everytime you send up donphan they send up tornadus (costs them two energies which they get back via eelectric). Once they send up tornadus you qq a bit and lose. And remember these are basic pokemon.

Espeon: Depending on how the format turns out it can make a nice simple counter against otherwise destructive decks, and is not meant to be used against regular decks that would use it for easy kills.That argument can be applied to any card, 'depending on the format'.

Aerodactyl: A consistent Plus Power seems rather impressive to me when that could easily snag an OHKO against several Pokemon, and if a way to get it out consistently is made then it's well worth it IMO. (Also even if they kill it then you can Twist Mountain it back into play)
A harder to get out kingdra prime that has less hp and a far worse attack?

Zorua/Zoroark: You underestimate these guys, a :dark: deck could put it to good use, and Ascension may be a game changer for Zoroark, both new and old, as don't the BW one can use EX attacks at a cheaper cost both in terms of energy and prizes.
That doesnt change the fact that these cards are not played, and if they aren't played than you can't use the zorua. Out of these cards this one see's the most viability (other than dark claw which I already said would be an awesome card)

Dark Patch: Then I guess the hype of Eelecktrik is wrong then. :confused: uhhhhh. eelectric is good because you get an energy EVERY TURN, and it uses a type that doesn't suck immensely (at the moment).

Dark Claw: Dark Patch plus Pokemon like Tyranitar, and Zoroark? Those can safely OHKO an EX with a Plus Power or special :dark: energy. Yeah this is pretty cool

Twist Mountain: Useful for more stable Archeops builds, and for Aerodactyls (who can easily come back if KO'd thanks to said stadium) Archeops is the only good fossil, and it takes 2 turns, assuming you get the first heads, and if you don't you may meet your friend tropical beach or another stadium. As well as the fact that archen is catcher bait and archeops to for that matter, it has 2 retreat.

Are they perfect? No, but they aren't horrible. This set has primarily support instead of big bad attackers like previous sets have, which isn't a bad thing IMO.

So far, no good. Try again.
 
That doesnt change the fact that these cards are not played, and if they aren't played than you can't use the zorua. Out of these cards this one see's the most viability (other than dark claw which I already said would be an awesome card)
Zoark is still a fairly common tech around my area.
 
Ok, but there still hasn't been any response to my point i made in my last post, zoroark is no good turn 2, when ascension is useful, and late game, where zoroark shines, using ascension is a free kill for your opponent. When 90% of the meta decks have an easy knockout against this 100 pokemon, there is no problem with it evolving, as long is it can't attack.
 
Can't attack? It's compatible with DCE. So you T1 Ascension, T2 attach DCE and Darkness Claw and you are all set to go. If you have a full field you do 140 in this scenario.

Even if you don't get that 'perfect' setup, it's still awesome. You could T1 attach Special Dark, use Ascension, T2 attach a regular dark, and you do 130, without the Darkness Claw if you have a full field. Even with, say, 4 dark Pokemon on your board, you still do 90 T2.

And getting KOd each turn should, in theory, not matter. It's basically Jumpluff-esque in that regard. Plus, if we are talking about it going up against EXs, it still can win that prize trade, assuming Zoroark attacks first (I assume that will happen often). You hit them, they KO you, you KO them. 2 prizes for 1. Not bad, and you are winning that trade. Zoroark can OHKO everything else, not to mention the utility of the old Zoroark in the deck as well. With enough Super Rods, you can swarm like crazy no matter how many times you get KOd, and the consistency of the deck is insane.

I fully expect Zoroark to be a fantastic deck, along with some kind of Empoleon deck. Expect to see them all over the place at Nats. (Bold words I could regret, but I feel confident in saying this.) Of course, Zekrom decks, Magnezone decks, and Mewtwo decks will be plentiful as well.
 
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Your switching zoroarks on me.
The one that can attack turn two is terrible, it two shots most things and gets one shot.
 
everytime they send up a zekrokm you send up donphan (you have to pay 2 energy, and your attack takes one), and everytime you send up donphan they send up tornadus (costs them two energies which they get back via eelectric). Once they send up tornadus you qq a bit and lose. And remember these are basic pokemon.

That's assuming ZPSt exists in it's current form. Tornadus to my understanding isn't being played as much in ZEels and what not, and if this is what style decks adopt then your point is moot. Also having weakness to one major deck doesn't kill a deck, just look at Cobalion and Durant, and speaking of Empoleon has weakness over Reshi to begin with.

That argument can be applied to any card, 'depending on the format'.

You missed my point. This card isn't inherently bad, and can be very good, and I'm not going to assume its worth on our current format since it's likely to drastically change soon anyway. It has potential.

That doesnt change the fact that these cards are not played, and if they aren't played than you can't use the zorua. Out of these cards this one see's the most viability (other than dark claw which I already said would be an awesome card)

They aren't played in our current format, but in a format with big EXs, Dark Claw, Special Dark, and Plus Power, I'm sure it'll see some usage again, and therefore so will the Zorua.

uhhhhh. eelectric is good because you get an energy EVERY TURN, and it uses a type that doesn't suck immensely (at the moment).

You can also use Dark Patch earlier, and not risk a prize by playing it.

A harder to get out kingdra prime that has less hp and a far worse attack?

Archeops is the only good fossil, and it takes 2 turns, assuming you get the first heads, and if you don't you may meet your friend tropical beach or another stadium. As well as the fact that archen is catcher bait and archeops to for that matter, it has 2 retreat.

Uhhh. You do realize that Twist Mountain can work with Aerodactyl right? I'm not saying it's perfect, but it's worth a neat combo that is worth looking into.

I doubt I'm going to change your mind on these card, but my point is that they warrant some testing and messing around with, after all that's how great decks are made. Ignoring cards only means you get left out when something interesting happens with them, and even if you think it's bad you should at least be aware of the possibility and be prepared for it.
 
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