Pokémon TCG: Sword and Shield—Brilliant Stars

HGSS-on KGL for Nationals maybe

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I test with other people too -__-

With Research Record, my chances of netting a LEGEND are dramatically increased. With Junk Arm, I can re - use Legend Box in the future if I fail. By Collectors being a downside, I meant that though of course they are vital in getting basics, they also will likely end up being one of the ten cards I reveal with Legend Box when they could be a legend piece/energy.

If I am considerably lucky, perhaps 1 in 4 games, I can attack T1 with my LEGEND.

You cant attack turn one with a legend it takes four energy to attack, so there for thats wrong, legend box sucks unless you somehow mill through your whole deck and then play it, which means you will probably lose anyway mantine is what makes this deck good, will you search legends you can focus on setting up Gator meaning drop the legend play the energies and attack, I play a KGL deck and it wins not all the time but my list is more focused on consistency and not luck. Maybe it works for you, but IMO it dosent
 
here's my 2 cents:
Listen to baby mario.
1. He knows what he's talking about.
2. Not that it means nearly as much coming from a random, but those are all most of the things I would suggest too.
 
Mantine never works, same for Bronzong, the opponent just needs to Judge and your world domination plan is done for.

You can`t retreat the Mantine easily, yu can`t bring other pokemon than water pokemon , who aren`t known as draw engines, even if you bring feraligatr you still need the candy, you can`t look for donphan, or the legends at the same time, Bronzong can bring both halves, but nothing else.

But if you really want to slow down your game that way, go for dragonair instead, is such an incredibly good card that I don´t know why nobody uses it, It requires a Double Colorless, but you can look for ANY 2 pokemon, and actually set your whole bench with ease,
 
Mantine HGSS gets KGL pieces and the Gatr line.

Smeargle isn't so good. You will end up Portraiting Juniper and discarding a KGL piece.

Max out Comms

Need at least 1 more Candy and 1 more Collector.

I'm with the Mantine bit. I have found the Smeargle is good turns 1-2, and beyond that he just sits and eats up your Switch or an energy to retreat, or gives your opponent a Prize.

Mantine serves two purposes. First, it's a starter Pokemon with 80 HP and resistant to Fighting. Unless there are 4 Pluspowers being dropped, Donphans need to hit it twice to knock it out, which can't be said the same towards Smeargle. This allows a less-lucky KGL hit to knock-out more Pokemon due to the already placed damage from Earthquake.

Secondly, Mantine consistently thins your deck. It gets you the Feraligatr Line, it gets you the KGL pieces (If you have Feraligatr set-up, you'd be much better off playing KGL and Raindancing) and it also retrieves your other Mantine because you probably wouldn't run one.

If you're ok with Smeargle, that's great, but just remember that while Juniper is nice, Oak can be helpful, and running into a well-timed Twins or something is just a gift; it can also hit nothing. Mantine won't fail, and if he does (which you'll know beforehand because you can see your deck when you searched earlier) you retreat instead.
 
You cant attack turn one with a legend it takes four energy to attack, so there for thats wrong, legend box sucks unless you somehow mill through your whole deck and then play it, which means you will probably lose anyway mantine is what makes this deck good, will you search legends you can focus on setting up Gator meaning drop the legend play the energies and attack, I play a KGL deck and it wins not all the time but my list is more focused on consistency and not luck. Maybe it works for you, but IMO it dosent

Actually, you can attack turn one with a Legend. It's very situational and lucky, but if you manage to pull off a Legend Box with 4 energy (two of which are water) then you can easily Mega Tidal Wave first turn by retreating your current active.
 
Actually, you can attack turn one with a Legend. It's very situational and lucky, but if you manage to pull off a Legend Box with 4 energy (two of which are water) then you can easily Mega Tidal Wave first turn by retreating your current active.

Sept you shouldn't run legend box because its bad...
 
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Sept you shouldn't run legend box because its bad... god everyone on hey trainer was right

Not with the right build. Using things like Junk Arm and Research Record to get pieces on the top while getting other things on the bottom is a good way to help improve your chances.

That or just get lucky with your top ten cards.

And Legend Box really isn't that bad, especially when you're starting to get into the late game and you need a legend.
 
May I ask why you posted this deck on here if you're so unwilling to take advice and test different things that people are trying to help you with? Believe it or not, other people have experiences and are willing to share them, test every possibility with an open mind. Then and only then will you be able to refute what they all say.

As for the deck, its slow and theres no denying it. "Making it fast" will lead to inconsistency and cause you to lose. my suggestion would be to go with the mantine, run a few twins. you obviously like your legend boxes so stick to them if you have to but by no means rely on them.
 
Thanks for all of your comments everyone. I tried Mantine out and it is certainly useful but I did not like the cards I had to remove to make it work. I have added 1 Pokemon Collector and 1 Rainbow energy.

@TRA - Considering that this format doesn't really get up and going until around T3/T4 and this deck is certainly capable of that, I would not call it slow. Twins I ran two but took them out for LB/RR.
 
The fighting resistace is GOING to play a part. I'm thinking donphan will be HUGE at nats, and this deck has a bit of a slow setup by nature. having the LUXURY of searching for any of your deck's main pokemon is just.. well.. it doesn't get much better for a starter, i'm thinkin. throw in the fighting resistance and only 1 retreat.. and welll.. i really just can't see much of an argument for smeargle that compares.

---------- Post added 06/25/2011 at 10:59 PM ----------

Annnd.. really, i feel like this format takes about 1 to 3 turns with decent hands. zekrom is certainly 1, and donphan is generally 2.
 
Usually Cleffa, not Smeargle, is my starter. And both of the decks you mentioned are some of my best matchups.
 
Thanks for all of your comments everyone. I tried Mantine out and it is certainly useful but I did not like the cards I had to remove to make it work. I have added 1 Pokemon Collector and 1 Rainbow energy.

@TRA - Considering that this format doesn't really get up and going until around T3/T4 and this deck is certainly capable of that, I would not call it slow. Twins I ran two but took them out for LB/RR.

This format doesn't get up and going until around T3/T4?!?!??!?! Have you even seen a Zekrom deck? Or a Reshiram deck? Or practically every other deck in the format? HGSS- On is all about speed, speed, speed, and if your deck doesnt have that, you are going to be left behind in the dust.
 
This format doesn't get up and going until around T3/T4?!?!??!?! Have you even seen a Zekrom deck? Or a Reshiram deck? Or practically every other deck in the format? HGSS- On is all about speed, speed, speed, and if your deck doesnt have that, you are going to be left behind in the dust.

unless you are T-tar cause that thing always comes back its a HOUSE!!!!!:thumb:
 
KGL can not hit t1 in HGSS-on format and I personally use DCL over Donphan Prime, helps a lot and I actually hate Mantine because you don't need it if you have the deckbuild to get cleffa and smeargle out and have a loded KGL by t3 if not by t2.
 
@TRA - Considering that this format doesn't really get up and going until around T3/T4 and this deck is certainly capable of that, I would not call it slow. Twins I ran two but took them out for LB/RR.

alright, whatever floats your boat but good luck sitting across from ZPS when they bolt strike you turn one
 
KGL can not hit t1 in HGSS-on format and I personally use DCL over Donphan Prime, helps a lot and I actually hate Mantine because you don't need it if you have the deckbuild to get cleffa and smeargle out and have a loded KGL by t3 if not by t2.

Actually it does, with lot of baby pokemon in deck, luck with and a couple of Legend Box in hand... but it happens, and ZPS actually loses to tidal wave, thanks to the big amount of energy it runs, also consider the low HP the bench usually haves.

3 to 5 prizes in exchange of just 2 prizes sounds like a good deal to me, DCE and energy Search gives you a good chance to attack T1 if you get one out with LB, but not with this deckbuild at all.
 
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