Otaku, Just asking but how does this deck have to worry about Keldeo/Blastoise more than Hydregion?
To reiterate, you must consider how the status of one deck affects the rest of the format.
If dual
Klinklang decks become popular, they will be very challenging for
Blastoise/
Keldeo EX builds to defeat. This could cause a decrease in the play of
Blastoise/
Keldeo EX decks...
...which is very helpful for Pokémon that are hurt by the prominence of
Blastoise/
Keldeo-EX decks. Like Dark Trance (at least some) Dark Trance decks.
You call Shaymin Ex a counter but Virizion NVI is pretty much the same card but has a lot of advantages like it's resistance to water, attacks that don't rely on prizes and the number of prizes taken when it's knocked out. Shaymin doesn't have water resistance meaning It can be donked by a 3 energy Keldeo.
Virizion can only hit for 80 or 160, and the latter requires your opponent fails to produce a
Pokémon Catcher or simple score a KO against it.
Keldeo EX just needs to have four :water: attached for Secret Sword to OHKO against it.
Virizion is pretty much only useful for an early offensive, when you're using it to OHKO
Squirtle (provided you can force them Active). Mid-to-late game, the
Blastoise/
Keldeo EX player should be OHKOing it before it can hit for more than 80.
Shaymin EX suffers mightily for being only useful once your opponent has taken a few Prizes, and for being worth two Prizes while also being an easy OHKO. However, if you can time it right it can be a huge help; just two Prizes taken by your opponent, and it OHKOs either
Keldeo EX or
Blastoise.
Sadly, what testing I've been able to do hasn't proven that useful for either, but I mostly brought it up as an example of a slot that would be freed up for Dark Trance decks is
Klinklang decks diminished the presence of
Blastoise/
Keldeo EX enough.
Your right about Giratina Ex, but again as I explained with non-Ex attackers, just use Cobalion NVI to force the opponent to retreat.
Remember the deck you're facing; if the Dark Trance deck itself has room for
Keldeo EX, Rush In/Dark Cloak/Dark Trance means
Giratina EX is back up and attacking. A second
Giratina EX (or other attacker) means the same thing. You are also throwing up something with three whole Energy that a semi-desperate
Hydreigon can attack to OHKO. Remember, if all your Energy has been discarded from a KO, you will struggle to mount a counterattack to exploit the exposed
Hydreigon.
Which is not to say that it suddenly becomes an easy match for a Dark Trance deck... just explaining that it probably won't be one-sided unless circumstances prevent Dark Trance decks from running something to bypass protective effects and you can be so fast that you can re-energize to discard Energy from an exposed
Hydreigon (implying it was used to attack the previous turn).
Your deck actually sounds pretty good. I played Hammertime at my tournament and 3 people had Keldeo/Blastoise decks. I beat 2/3 of them. So I think your deck might go well against that quite a few times.
Doubtful, but thanks for the compliment nonetheless. I just know it is a very fun deck to play, though probably not for my opponent's to face if my strategy isn't thwarted by the usual suspects.
Kirbyking, as for energy acceleration, I was thinking of using the same energy acceleration that everyone intended for Landorus, the Ether/Pokedex combo.
Space will be at more of a premium for your deck, however, than for something built around a few Basic Pokémon.
Ether/
Pokédex may limit how much Special Energy you can effectively run.
Sure a Klinklang could be knocked out during the match but the problem is which one?
Whatever one the
Klinklang player needs more.
Take the Dark Trance match-up I think we are still discussing. If you take out the protective one, now it reverts to the traditional Shift Gears versus Dark Trance deck.
Darkrai EX can start hitting your Active while softening up the Bench. If you can't set-up a second in two turns, your opponent will likely clobber whatever you send up, or worst, be able to take down your Shift Gear
Klinklang, leaving you constantly with an incomplete combo.
Now my post has a lot of Theorymon in it, but then again we are mostly dealing with hypothetical match-ups based on assumed cards for the next set.
Wow... I just realized I haven't even been factoring in
Hypnotoxic Laser damage yet. @_@