I'm working on this deck to play in my league. I want to play something on the fun side (not tournament level) but that might actually win a few games.
Here's what I have so far:
Pokemon:
4x Aerodactyl (DE)
4x Sandile (BW)
2x Krokorok (BW)
4x Krookodile (BW)
T/S/S:
3x Level Ball
3x Heavy Ball
2x Pokemon Communication
2x Random Receiver
4x Rare Candy
2x Revive
2x Super Rod
2x Switch
4x Twist Mountain
4x Cheren
4x N
2x Professor Oak's New Theory
Energy:
4x Double Colorless Energy
8x Fighting Energy
The strategy is to use the Aerodactyls to make the Torment attack do decent damage while incapacitating your opponent's pokemon.
My big issue is that I need to mulligan about four times before I pull a Sandile in my starting hand. Anyone have any suggestions for additional pokemon or trainer changes?
RM
Here's what I have so far:
Pokemon:
4x Aerodactyl (DE)
4x Sandile (BW)
2x Krokorok (BW)
4x Krookodile (BW)
T/S/S:
3x Level Ball
3x Heavy Ball
2x Pokemon Communication
2x Random Receiver
4x Rare Candy
2x Revive
2x Super Rod
2x Switch
4x Twist Mountain
4x Cheren
4x N
2x Professor Oak's New Theory
Energy:
4x Double Colorless Energy
8x Fighting Energy
The strategy is to use the Aerodactyls to make the Torment attack do decent damage while incapacitating your opponent's pokemon.
My big issue is that I need to mulligan about four times before I pull a Sandile in my starting hand. Anyone have any suggestions for additional pokemon or trainer changes?
RM