Krows

Discussion in 'Deck Help and Strategy' started by mewoxys666, Nov 20, 2007.

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  1. mewoxys666

    mewoxys666 New Member

    Pokemon:8
    4 Murkrow SW
    2 Honchkrow MT
    2 Honchkrow Lv X

    Trainers:22
    4 Quick Ball
    4 Windstorm
    4 Warp Point
    4 Pluspower
    4 Strength Charm
    2 Sydney's Stadium

    Supporters:16
    4 Team Galactic Mars
    4 Oak's Visit
    2 Celio's
    2 Castaway
    2 Mentor
    1 Copycat
    1 Oak

    Energy:14
    4 Dark
    4 DRE
    6 Basic Dark

    Solo Krow for speed and efficiency. Mars helps with the hand control factor, I use SW Murk for the possible and likely T1 Evo so as to have T2 Krow Lv X for some early hand control. Also love the fact Krow can kill something with his Lv X bottom attack and get A card back. So I can recycle anything in my discard. Meaning Mars for further suppression or anything I may need in my given situation. Fixes would be great.
     
  2. therage

    therage New Member

    fixes in quote.
     
  3. Dark Umbreon

    Dark Umbreon New Member

    Hi mewoxys666,

    Nice deck. Consider this list:

    POKEMON (8):

    4 Murkrow SW
    2 Honchkrow MT
    2 Honchkrow Lv X

    TRAINERS (37):

    3 Team Galactic’s Wager
    2 Time-Space Distortion
    4 Team Galactic’s Mars
    3 Professor Oak’s Visit
    3 Rosanne’s Research
    3 Sydney’s Stadium
    3 Celio’s Network
    3 Strength Charm
    3 Plus Power
    3 Warp Point
    3 Windstorm
    4 Quick Ball

    ENERGY (15):

    4 Special Darkness Energy
    4 Double Rainbow Energy
    7 Basic Darkness Energy

    Understand the benefit of the new Murkrow in this deck but the older version seems to be more versatile since it searches out another Murkrow which thins the deck for a turn two Honchkrow. Sticked to the SW version in the list above but in case it would be my deck I would rather run the old Murkrow for the reason outlined above.
     
  4. Flygonian Gardy

    Flygonian Gardy New Member

    i'm thinking of running this deck butdon't have any TSD. will nite maint. work effectivley enough in its place?
     
  5. Ardoptres

    Ardoptres New Member

    I actually think Night. M will do a better job.

    You need 2-4 Absol SW.
     
  6. SuicidalPikachu

    SuicidalPikachu New Member

    those are my fixes.
     
  7. Ardoptres

    Ardoptres New Member

    3 TGW is overkill, unless you play Delcatty to recover. And then I still think it's overkill...
     
  8. metricus

    metricus New Member

    too many Honchkrow lv.x not eough Honchkrow
     
  9. SuicidalPikachu

    SuicidalPikachu New Member

    dude, honchkrow is for hand rapage. TGW helps with hand rapage and thus should have 3 in here.
     
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