Pokémon TCG: Sword and Shield—Brilliant Stars

League Champions as Pokemon Cards!

ShuckleLVX

Active Member
Had some crazy ideas for League of Legends Pokemon Cards... Was tempted to replace "Pokemon" with "Champions", but decided against it.

Janna [W] 80 HP

Ability - Tail Wind: All of your Pokemon pay [C] less to retreat.

[W] Monsoon
Your opponent switches the Defending Pokemon with one of his or her benched Pokemon. Remove 2damage counters from each of your Pokemon.

[W] Eye of the Storm
Switch Janna with one of your Benched Pokemon. Prevent all damage done to that Pokemon by attacks during your opponents next turn. During your next turn, that Pokemons attacks do 20 more damage to the Defending Pokemon.

Weakness - [L]
Resistance -
Retreat - [C]


Singed [P] 110 HP

Ability - Poison Trail: As long as Singed is your active Pokemon, whenever one of your opponents Pokemon leaves the active position, place one damage counter on that Pokemon and onto the new defending Pokemon.

[C][C] Fling 20
Switch the defending Pokemon with one of your opponents benched Pokemon.

Weakness - [P]
Resistance -
Retreat - [C]

Veigar [D] 80 HP

Ability - Baleful Strike: Whenever one of your opponents Pokemon is Knocked Out, you may search your deck for a basic [D] energy card and attach it to Veigar.

Ability - Event Horizon: As long as Veigar is your active Pokemon, whenever one of your opponents Pokemon leaves the active position, your opponent must discard one energy attached to the new active Pokemon. If your opponent cannot discard an energy, place 1 damage counter on each of your opponents Pokemon.

[D] Primordial Burst 10x
This attack does 10 damage for each energy attached to Veigar and the Defending Pokemon.

Weakness - [F]
Resistance - [P]
Retreat - [C][C]


Pantheon [F] 90 HP

Ability - Aegis Protection: If Pantheon attacked during your last turn, reduce all damage done to Pantheon by attack by 20.

[F] Heartseeker Strike 10+
If the defending Pokemon has 5 or more Damage Counters on it, this attack does an additional 40 damage.

[F][C][C] Grand Skyfall 50
This attack does 20 damage to each of your opponents benched Pokemon, plus 10 more damage for each [C] in their retreat cost. Pantheon cannot attack or retreat during your next turn.

Weakness - [P]
Resistance -
Retreat - [C][C]
 
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I like this idea :biggrin: LoL Rocks!!

Karthus :psychic: 70 HP

Ability - Requim: Once during your opponent's turn, if Karthus would be knocked out by damage from an attack you may flip a coin, if heads place 2 damage counters on each of your opponent's Pokémon

# Lay Waste
Place 1 damage counter on 1 of your opponent's Pokémon

:psychic::colorless: Defile 10
this attack does 10 damage to each of your opponent's benched pokemon (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness - :dark:
Resistance - :colorless:
Retreat - :colorless::colorless:
 
Had another crazy idea...

Summoner Spell - Flash
Trainer - Tool

If the Pokemon Summoner Spell - Flash is attached to is your active Pokemon, once during your turn, before you attack, you may discard an energy attached to this Pokemon and switch it with one of your benched Pokemon

Summoner Spell - Clarivoyance
Trainer - Tool

If the Pokemon Summoner Spell - Clarivoyance is attaching to is your active Pokemon, once during your turn, before you attack, you may discard an energy attached to this Pokemon and look at your opponents hand.

Summoner Spell - Clarity
Trainer - Tool

If the Pokemon Summoner Spell - Clarity is attached to is your active Pokemon, once during your turn, before you attack, you may discard an energy attached to this Pokemon and search your deck for two energy cards and put them into your hand. Shuffle your deck afterwards.

Summoner Spell - Heal
Trainer - Tool

If the Pokemon Summoner Spell - Heal is attached to is your active Pokemon, once during your turn, before you attack, you may discard an energy energy attached to this Pokemon and remove 2 damage counters from each of your Pokemon.

Summoner Spell - Ignite
Trainer - Tool

If the Pokemon Summoenr Spell - Ignite is attached to is your active Pokemon, once during your turn, before you attack, you may discard an energy attached to this Pokemon and place 2 damage counters on your opponents active Pokemon. If you do, your opponent cannot remove any damage counters from his or her Pokemon during their next turn.

---------- Post added 04/30/2011 at 11:47 PM ----------

Annnnnd...

Blitzcrank [E] 70 HP

Ability - Mana Shield: Reduce all damage done to this Pokemon by 10 for each energy attached to this Pokemon.

[E] Power Fist 10x
This attack does 10 times the number of Energy attached to this Pokemon.

[E][E][C] Rocket Grab 40
Before doing damage, you may choose one of your opponents benched Pokemon and switch it with the defending Pokemon.

Weakness - [F]
Resistance -
Retreat - [C][C][C]

---------- Post added 05/01/2011 at 12:02 AM ----------

And because I have to

Lee Sin [C] 9010

Ability - The Blind Monk: As long as Lee Sin is in play, you must play with your eyes closed.

[ ] Dragons Rage
Roundhouse kick the defending Pokemon into your opponents bench. The defending Pokemon knocks out each of your opponents benched Pokemon, and then continues past, returning to your opponents hand, and knocking your opponents hand into the discard pile. This attack is cheap, but it's okay, because you're Lee Sin, the Blind Monk.

Weakness - Phreak
Resistance - [F][R][E][W][P][G][C][D][M]
Retreat -
 
Summoner Spell -Exhaust
Tool

If he Pokemon Summoner Spell- Exhaust is attached to your active pokemon,once during your turn, before you attack, you may discard an energy attached to this Pokemon and the defending pokemon must pay 1 :colorless: more to retreat and does 20 less damage.

Summoner Spell- Ghost
tool
If the Pokemon Summoner Spell- Ghost is attached to your active pokemon, once during your turn, before you attack, you may discard an energy attached to this pokemon and this pokemon has no retreat cost until the end of your turn.

Summoner Spell- Revive
Tool

If P.S.S- Revive is attached to your active pokemon and it gets knocked out, you may discard P.S.S revive. If you do, your pokemon isnt knocked out (your opponent takes still take a prize) and becomes a benched pokemon. This Pokemon gets 30HP more until the end of your next turn

Summoner Spell-Cleanse
tool

If P.S.S-Cleanse is attached to your active pokemon,once during your turn, before you attack, you may discard an energy attached to this pokemon and remove any special conditions. If you do, you must flip a coin whenever this pokemon is affected by a special condition. If the result is heads, remove the special condition. This effect ends at the end of your opponents turn.

S.S- Rally
Stadium

-Stadium rule-

Each of your attacks does additional 20 damage. Discard this stadium after you attack.


Akali :fighting: 70 HP

Ability-Twin Disciplines: Whenever Akali does damage, you may do 10 more damage or remove 1 damage counter from Akali

:fighting: Mark of the Assassin

This attack does 20 damage to one of your opponents pokemon. If Akali used "Mark of the Assasin" on the same pokemon last turn, this attack does 30 damage

:fighting::colorless: Twilight Shroud

Whenever Akali gets damage next turn, you may flip a Coin. If Heads, the damage is reduced by 20 damage

:fighting::fighting: Shadow Dance

This attack does 50 damage to one of your opponents Pokemon. You can´t use Shadow Dance next turn.

weakness: :psychic:
resistance:
retreat: 1


Alistar :fighting: ( or maybe :grass: or :colorless:? which fits better? ) 100 HP

Ability- Trample. When Alistar attacks, you may use it. During your next turn, Alistar can attack any Pokemon.

:colorless: Headbutt 20

If you attack the defending Pokemon, your opponent must switch this pokemon.

:fighting::colorless: Triumphant Roar

Remove 20 Damage from each of your pokemon

:fighting::colorless::colorless: Pulverize 50

Flip a coin. If heads, the defending Pokemon is paralyzed.

:fighting::fighting::colorless::colorless: Unbreakable Will

Until the end of your next turn, Alistar gets 30 less damage. Besides, Alistar does additional 30 damage whenever he does damage.

weakness : :psychic:
resistance: none
retreat 3

Amumu (tbh no idea of the the type, so i skip him for now)

Anivia :water: 70 HP

Ability- Rebirth When Anivia gets knocked out, you may use this Ability. If you do, your opponent doesnt take a prize and Anivia remains active and it cant be retreated or switched and cant attack during your next turn. Then, put 3 "rebirth" counters on Anivia. As long as Anivia has rebirth counters, Anivia cant use this Ability. Remove 1 "rebirth counter" after the end of your turn.

:water: Flashfrost 20

Flip a coin. If heads, the defending Pokemon is paralyzed.

:water::water: Frostbite 40

If the defending pokemon was attacked by Flashfrost or Glacial Strom last turn, you do additional 40 damage

:water::water::colorless: Glacial Storm

This attack does 20 damage to each of your opponents pokemon. You cant use Glacial Storm next turn.

weakness: :metal:
resistance:
retreat 1

Annie :fire: 70 HP

Ability Pyromania: Whenever Annie attacks, put 1 "fire" counter on Annie. If Annie has 5 counters, Annies next Attack paralyze the defending pokemon. Remove the "fire" counters after that.

:fire: Molten Shield

During your opponent´s next turn, Annie gets 20 damage less

:fire: :colorless: Incinerate 20

Choose 1 of the opponents benched Pokemon. This attack does 20 damage to that pokemon

:fire::fire::colorless: Disintegrate 80

Discard 2 Energies attached to annie. If you knock out a pokemon, you may ignore this effect

weakness:water:
resistance:
retreat : 1
 
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Shen [C] 90 HP

Ability - Ki Strike: If Shen was on your bench during this turn, all of Shens attacks do an additional 20 damage.

[C] Shadow Dash
Choose one of your opponents benched Pokemon and switch it with the defending Pokemon. The new defending Pokemon cannot retreat during your opponents next turn.

[C] Vorpal Blade 10
Remove a number of damage counter from this Pokemon equal to the damage delt.

[C] Stand United
Return this Pokemon to it's owners hand. Any damage done to the new active Pokemon during your opponents next turn is reduced by 40.

Weakness -
Resistance -
Retreat - [C]
 
Kennen [E] 70 HP

Ability - Electrical Surge: Once during your turn, before you attack, if this Pokemon delt damage to the defending Pokemon during your last turn, you may use this Ability. The defending Pokemon is now Paralyzed. This Ability does nothing if the defending Pokemon was Paralyzed during your opponents last turn.

[E] Ball Lightning 20
You may return this Pokemon and all cards attached to it to your hand.

[E][C] Slicing Maelstrom
Does 40 damage to 2 of your opponents Pokemon.

Weakness - [F]
Resistance -
Retreat -
 
Singed is a basic with a disruptive attack you can easily power with a DCE out of nowhere, that punishes the opponent for not only getting hit by the attack (The swap from Fling places the Poison Trail counters), but also from retreating out of it next turn. That means, in a decent situation, you could have a Basic doing 60+disruption for a single energy card. Even if they chose to not retreat out of it, it's still 40+disruption.

None of these folks are super powerful, since there is no evolution chain for them. It may be better to think of them in terms of playing against other LoL decks, as opposed to trying to fit them into actual gameplay.
 
Brand 70 HP :fire:

Ability-Blaze
Whenever Brand does damage, the defending pokemon is burned. Your opponent must flip 2 coins between turns if the defending pokemon is burned on this way. If at least one of them is heads, dont put damage counters on the defending pokemon

:fire: Sear 10

If the defending pokemon is burned by Brand´s Abilitity, the defending pokemon is paralyzed

:fire::colorless: Conflagration 20

If the defending Pokemon is burned by Brand´s Ability, do 10 damage to all of your opponents benched pokemon

:fire::fire::fire::colorless: Pillar of Flame 50

Do 20 damage to all of your opponents benched pokemon. If a pokemon was damaged by brand last turn, do 30 damage instead

:fire::fire::fire::fire::fire: Pyroclasm

You may choose up to 5 pokemon. Put 3 damage counters on these pokemon

weakness : :water:
resistance:
retreat: :colorless:

Caitlyn 70 HP :colorless:

Ability: Headshot
Whenever Caitlyn attacks, put one headshot counter on caitlyn. If caitlyn has 3 headshot counters, remove all headshot counters and caitlyn´s next attack does additional 20 damage.

:colorless: 90 Caliber Net

Switch Caitlyn with one of your benched Pokemon

:colorless: Yordle Snap Trap

The defending pokemon cant retreat next turn

:colorless::colorless:piltover Peacemaker 20

Do 20 damage to one of your opponents benched pokemon

:colorless::colorless::colorless: Ace in the Hole

Do 50 damage to one of your opponents pokemon. Your opponent may discard 2 cards from his/her hand. If he/she does, he/she choose which pokemon is damaged.
 
Ace, the only thing I don't really like about your cards is that you're trying really hard to get every single ability represented. Just like how a Pokemon can learn a hundred different moves, but only has 1-3 on a card, Champions don't need to have every ability represented. I mean, what happens when the next set comes out and we get Brand LvX!

Still, cool ideas.
 
Gangplank :water: 90 HP

# Basic attack 10
The defending pokemon is now poisoned

:water::water: Parrley
Choose on of your opponent's Pokemon, this attack does 30 damage to that Pokemon (Apply weakness and resistance for this attack). If that pokemon is knocked out by this attack you may draw 3 cards.

:water::water::colorless: Cannon Barrage
Flip a coin for each of your opponent's Pokémon. If that coin flip is heads, this attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness :lightning:
Resistance
Retreat :colorless:
 
Mordekaiser [M] 60 HP

Ability - Iron Man: Any damage done to this Pokemon by attacks from your opponents Pokemon is reduced by the amount of damage this Pokemon did during your last turn.

[M] Children of the Grave
The defending Pokemon is Poisoned. As long as the defending Pokemon remains Poisoned from this attack, remove 1 damage counter from this Pokemon in between turns.

[M][M][C] Mace of Spades 20
Does 20 damage to 2 of your opponents benched Pokemon.

Weakness - [R]
Resistance -
Retreat - [C][C][C]
 
Supporter- CLG Hotshotgg

- Supporter Rule-

You may choose one of the following effects.

-Search your deck or discard for a pokemon with "Nidalee" , "Cho Gath" or "Malzahar" in name and put it on your hand. Shuffle your deck afterwards.

-If you have more prizes than your opponent left, use the "Hotshotgg soundboard" (http://www.soundboard.com/sb/ihawk007.aspx) and you may use any phrases as often as you like

Supporter- CLG Chauster

-Supporter Rule-

Search your deck or discard pile for "Ashe", "Corki"," Caitlyn", "Miss Fortune" or " Kayle" and put it in your hand. Shuffle your deck afterwards

Supporter - CLG Bigfatjiji

-Supporter Rule-

Search your deck or discard pile for "Anivia", "Twisted Fate", "Karthus" or "Eve" and put it on your hand. Shuffle your deck afterwards


Trainer- CLG

Search your deck or discard pile for any supporter with CLG in name. Shuffle your deck afterwards
 
Irelia [P] 70 HP

Ability - Ionian Ferver: If you have fewer Pokemon in play than your opponent, this Pokemon cannot be affected by special conditions. If this Pokemon is your only Pokemon, prevent all effects of attacks, excluding damage, done to this Pokemon.

[P] Bladesurge
Choose one of your opponents Pokemon. This attack does 30 damage to that Pokemon. If this attack knocks out a Pokemon, attach an energy card from your discard pile to this Pokemon.

[P][P][C][C] Transcendent Blades
Place 6 damage counter on your opponents Pokemon in any way you like. Remove 3 damage counter from this Pokemon.

Weakness - [P]
Resistance -
Retreat - [C]

---------- Post added 05/08/2011 at 06:09 PM ----------

Twisted Fate [P] 70 HP

Ability - Loaded Dice: Anytime you would draw a card, draw one additional card. This Ability stops working if you have another Pokemon named Twisted Fate in play.

[P] Destiny
Look at your opponents Hand. Return this Pokemon to your hand.

Weakness - [P]
Resistance -
Retreat - [C][C]
 
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Stadium - Twisted Treeline

Stadium Rule

As long as Twisted Treeline remains in play, continue the match as a double battle. If Twisted Treeline is discarded and a player has 2 active pokemon, they choose 1 to return to the bench.
 
Vayne [D] 50 HP

Ability - Night Hunter: Once during your turn, when you play this Pokemon onto your bench from your hand, you may switch this Pokemon with your active Pokemon.

[D] Condemn 10
Your opponent switches the defending Pokemon with one of his or her benched Pokemon.

Weakness - [F]
Resistance - [P]
Retreat - [C]
 
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Nidalee Human Form 70 HP :colorless:

Ability: Aspect Of The Cougar

Once during your turn, before your attack, you may use this ability. Search your deck for" Nidalee Cougar Form" and switch it with "Nidalee Human Form" (any cards attached to "nidalee human form", effects, damage counters and speacieal conditions are on the new Pokemon). If you do, put Nidalee Human Form on your deck and shuffle your deck. You cant use more than 1 Aspect of the Cougar Ability Each Turn

:colorless: Javelin Toss

Flip a coin. If heads, do 40 damage to one of your opponent´s Pokemon

:grass::grass::colorless: Primal Surge

Remove 5 Damage Counters from one of your pokemon

Weakness: :fire:
Resistance:-
Retreat::colorless:

Nidalee Cougar Form 80 HP :grass:

Ability: Aspect Of The Cougar

Once during your turn, before your attack, you may use this ability. Search your deck for" Nidalee Human Form" and switch it with "Nidalee Cougar Form" (any cards attached to "nidalee cougar form", effects, damage counters and speacial conditions are on the new Pokemon). If you do, put Nidalee Cougar Form on your deck and shuffle your deck. You cant use more than 1 Aspect of the Cougar Ability Each Turn.

:grass: Pounce

Do 20 Damage to one of your opponents pokemon.

:grass::colorless: Takedown 30

If Nidalee Cougar Form has more HP left than the defending pokemon, this attack does 60 damage

:grass::grass::grass: Swipe

Choose 3 of your opponents Pokemon . This attack does 30 damage to these Pokemon.

Weakness: :fire:
Resistance:-
Retreat:-
 
Lux [F] 60 HP

[F][F][C][C] Finales Funkeln
Choose one of your opponents Pokemon. At the end of your opponents next turn, that Pokemon takes 100 damage.

Weakness - [W]
Resistance -
Retreat - [C][C]
 
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LeBlanc 80HP :psychic:

:psychic: Sigil of silence 20
If LeBlanc damages the Defending Pokemon during your next turn, that attack does 20 more damage.

:psychic: Ethereal Chains 10
If the Defending Pokemon is still the Defending Pokemon when your Begin your next turn, that Pokemon receives 20 damage and is now Paralyzed.

:psychic::colorless::colorless: Mimic
If Leblanc attacked during your last turn this attack copies that attack's effect but with +40 base damage

Weakness :psychic:
Resistance
Retreat :colorless:
 
Kassadin [P] 70 HP

Ability - Force Pulse: If Kassadin takes damage from an attack that costs more that costs 3 or more energy, place 2 damage counter on each of your opponents Pokemon.

[P][C] Null Sphere 10
Your opponent cannot use any Abilities during their next turn.

Weakness - [P]
Resistance -
Retreat - [C]
 
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