Chompy
Active Member
Seriously, I hate when tournaments last like 3 months to complete a tourny. First of all most players who would join would lose interest real fast if things dont speed up quickly. If you stall a tournament or post pone it for like a week or 2, so many players lose interest fast. We really do not want that to happen and most important, we need them to go by fast. Not take 2 whole months to complete a wifi tourny. I dont care if Player A goes "I cant play Im on vacation" and Player B is activly ready to play Player A, these matches need to happen quick. Whoever is more active should get the bye and each round should last 3-5 days.
Take a look at TheDoctors Brawl tournament for example,
http://pokegym.net/forums/showthread.php?t=90628
Round 1 should not last 3 weeks for the whole tournament to get finished. If neither player is really active and didnt play their match you should eliminate both players.
Which is why I think we need to have members who are most suited to host a Wi-Fi tournament for any game. Only the members who are listed here will only be allowed to host any tournament game.
Here is the official Rule list
http://www.smashboards.com/showthread.php?t=187735
Heres the current and official Tier list
http://www.smashboards.com/showthread.php?t=214428
~Chompy~
Take a look at TheDoctors Brawl tournament for example,
http://pokegym.net/forums/showthread.php?t=90628
Round 1 should not last 3 weeks for the whole tournament to get finished. If neither player is really active and didnt play their match you should eliminate both players.
Which is why I think we need to have members who are most suited to host a Wi-Fi tournament for any game. Only the members who are listed here will only be allowed to host any tournament game.
Here is the official Rule list
http://www.smashboards.com/showthread.php?t=187735
SMASHBOARDS
SBR Recommended Ruleset
Super Smash Brothers: Brawl (singles and doubles)
The following list was created by members of the Smash Back Room (SBR). Each rule was debated and voted upon in separate topics. While it is always up to the Tournament Organizers (TO) to determine the rules that best fit their tournaments, we recommend these rules be used as a base guideline to new and experienced TO's alike.
General rules
- 3 Stock
- 8 minute timer
- Items are set to "off" and "none"
- All sets with the possible exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 and above is recommended for any "finals" matches)
- In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
- No player may choose a stage they have already won on in that set unless agreed upon by both players.
- If the timer runs out, the victor is determined first by stock and then by lower percentage.
- Metaknight's Infinite Cape glitch is banned.
- If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser. Or any player that initiates the suicide move. eg: Kirby,Wario,Bowser,Ganondorf,King DeDeDe
- You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
- Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action.
- You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
- Stalling is banned.
- Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs most end quickly after 300% has been reached so as to prevent excessive stalling.
Set format (In Order of Procedure):
1. Opponents choose their characters for the first match *
2. Opponents start the stage striking procedure
3. Each player may announce one stage to be banned for counterpicks of the set
4. The first game is played, using the stage chosen during step 2
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List
6. The winner of the previous match chooses their character
7. The loser of the previous match chooses their character
8. Repeat steps 5-7 for all proceeding matches
*Double blind character selection may be called for the first match
Stage Lists
TOs must move stages from the starter/counterpick into either the starter or counterpick categories and must move stages from counterpick/banned into either the counterpick or banned categories.
Stages in the Starter/Counter and Counter/Banned list did not receive 2/3 majority, and therefore you are given the option to put those stages in either category, as we did not come to a consensus on it.
The SBR Recommended rule list uses the stage striking system. In this system, players take turns striking stages from the starter list until only one remains; these stages are not banned and can be counterpicked later in the set. There must be an odd number of starter stages.
Starter
Battlefield
Final Destination
Smashville
Yoshi's Island
Lylat Cruise
Counter
Brinstar
Castle Siege
Corneria
Delfino
Frigate Orpheon
Green Greens
Halberd
Jungle Japes
Luigi's Mansion
Norfair
Pictochat
Pirate Ship
Pokémon Stadium 1
Pokémon Stadium 2
Rainbow Cruise
Banned
75m
Big Blue
Bridge of Eldin
Distant Planet
Flat Zone 2
Green Hill Zone
Hanenbow
Hyrule Temple
Mario Bros.
Mario Circuit
Mushroomy Kingdom I
Mushroomy Kingdom II
New Pork City
Onett
Port Town Aero Dive
Rumble Falls
Skyworld
Shadow Moses
Spear Pillar
The Summit
Wario Ware
Yoshi's Island (Pipes)
Additional Rules for Double's Play
- Life Stealing is allowed
- Set team attack to ON
- Hanenbow may be moved from Ban to Counterpick for Doubles
Optional Rules
- Some rules were discussed in the SBR but were not deemed to be important enough to consider staples to a rule set, or were considered to be too intrusive to be common. We recommended you include any of the following optional rules you deem to be necessary and modify them as needed.
- Port slob picks: On a player's counterpick, that player may opt to redo the port selection process with that player or team picking their port first.
- Resolving Ties: Any games ending in time running out should always be decided by stock, and then percents. If percents are the same or both players die simultaneously, there will be a 1 stock overttime or the sudden death will be played out. The TO needs to decide which of these will be used before the tournament. Bowser's suicide klaw is exempt from this rule.
- The Mages DQ rule: After a match has been called, if a player is two minutes late he will receive a warning. At 4 minutes late, he will be given a loss for the first game of the set. After six minutes, he will be given a loss of the entire set.
- It is recommended to have a station set up specifically for Gamecube controllers; this prevents intereference from wiimotes in future matches, whether intentional or accidental. This is a great way to make sure the finals go smoothly. Alternatively, you could make a station for wiimotes only, but it is recommended to have a GC only station.
Notes
- This list is not meant to be copied and pasted, but instead copied and adjusted to fit each tournaments situation (time limits, regional philosophies, etc.).
- Players are responsible for knowing the rules. No more than the previous match should be replayed in the event of a rule violation and it is recommended that any disputes be brought promptly and quickly to the TO's attention.
- For larger tournaments pool play should precede double elimination bracket play.
- The Loser-Finals, Winner-Finals,or Grand-Finals and championship sets should be in at least best of 5 format.
Heres the current and official Tier list
http://www.smashboards.com/showthread.php?t=214428
Current SBR Tier List (January 5th, 2009):
SS Tier
Meta Knight 15.00
S Tier
Snake 13.91
A Tier
Falco 13.03
King Dedede 12.94
Mr. Game & Watch 12.50
Marth 12.09
Diddy Kong 11.94
B Tier
Wario 11.47
R.O.B. 11.38
Lucario 10.94
Olimar 10.94
C Tier
Pikachu 10.34
Kirby 10.16
Donkey Kong 10.06
Ice Climbers 9.59
D Tier
Zero Suit Samus 8.88
Toon Link 8.47
Pit 8.44
Peach 8.16
Wolf 7.91
E Tier
Luigi 7.41
Zelda 7.03
Bowser 6.91
Fox 6.66
Sheik 6.44
Ike 5.91
F Tier
Mario 4.56
Lucas 4.50
Ness 4.50
Samus 4.41
Sonic 4.16
Pokémon Trainer 3.94
Yoshi 3.66
G Tier
Link 2.28
Jigglypuff 2.03
Ganondorf 1.88
Captain Falcon 1.63
~Chompy~
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