Pokémon TCG: Sword and Shield—Brilliant Stars

Lock of DOOM (1st in Stockholm states)

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if they want they can just send uxie to the bottom of the deck for a wasted energy attachment, which could be anyoing i guess. could be a good deck if more work is put into it with a good player.
 
I'd actually like to add in some more Warp Energies, rather than taking them out. They work well in Dialga-rich metagame and can help you to break the lock if your active Palkia gets Power Spray'd and Skuntank'd and Deafen'd. With Warp Energies, one would be able to promote Palkia more often after KO has taken place. 4 Switch sounds like overkill to me, you can work around Palkia's huge retreat in many ways, and with moonlight, you usually get enough restructures during the game to take a win. I'd like to increase the switching card count a bit, though. Usually the only times I have to use Palkia is after my opponent has Warp Pointed out from the lock (usually results KO, which results Palkia as active, which with moonlight gets me anything to the front) or in late game with Cressy (SSUs help here too, as you can try to pick up anything they bring active). With moon skips, 4 restructures (one for the lock, 3 for the KOs) are usually enough for a game. I really do want to try this with more switching cards though, they also help with getting out 2 Cresselias early. Just think the SSUs as multi-use flippy switch cards for now.

Rotom is my emergency accelerator. You can toss it active, put energy to Cressy from hand and two from discard. You can take the loss of one prize when you know that you can promote Palkia after that, restructure and take 2 with charged Cressy.

mikeynumber1: Yeah, I've seen that. Problem is: What to promote after Uxie goes to bottom? Would you promote your charged main attacker to take damage, something support to get locked or something weak to give 2 prizes for Moon Skip?

4-4 RoseBebe is to give most changes for early Uxie (3 Uxies, 1 Luxury, 4 Roseanne, 4 Bebe = 12/60, so essentially every fifth card in your deck is Uxie). I would play 8 Roseannes if I could, though. :D I guess one Bebe can be dropped if more Lv.X search (premier balls) and more draw (Felicities? Cyruses in G variant?) get added, but it worked very well with 4 Bebes, too.
 
How do you ever beat Machamp?

Awesome question. Granted, Machamp is one of the worst match-ups for this deck.

The 2 Unown Gs are the obvious key cards in this matchup. I would propably place them to Uxie Lv.X/Cressy. Machamp is basically 2HKO for these guys, just remember to take the KO with Cresselia to gain 2 prizes.

Now, if your opponent happens to get the perfect start and be able to swarm Machos without need for any support on his/her bench, you are in some real problems. If he/she does, you can Azelflock something.

Machamp is basically prize exchange. If you get your charged Cresselia to live through Hurricane Punch, you have easier match ahead as you can use it to draw 4 prizes. Just Uxie Lv.X the rest.
 
-1 Mesprit (1 won't do much)
-4 SSU (Flippy)
-1 Warp Energy

+3 Switch
+2 Water
+1 Felicity's Drawing

I really like this deck btw

Mesprit is amaizing in some situations, slows opponent down for 1 turn, it's enough to keep it. Yeah SSUs are flippu, but still this list have alredy won states and didin't flip a single heads in semifinals... Why water energys?
 
ive got a really good list for this now i tested it somewhat yesterday. ill pm you the list when i get a chance. so far im 3-0 against Dialga palkia 2-0 against magnezone and 1-1 against machamp.
 
Claydol is problematic as it's Palkia bait. 4 Switch would help a bit, but I don't like the sound of Claydol getting gusted in every time I use Palkia - takes away from the advantage I get from other people playing Claydols. I'd rather add some supporter draw - 3-1 Uxie with 4 SSU usually can get at least one of those through Power Sprays, too.

Mikey: Good job at getting it work! It'll be interesting to see your list.
 
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