Hippowdon SaveSand
New Member
Wow. Can't remember the last time I went on here.
Made this recently, it ain't too bad. The reigning BDIFs of this point in time won't put me off playing this at coming tournaments- I just want to play something that racks up a few wins here and there.
4-4 Musharna
4-4 Hypno
3-2-3 Vileplume
3-3 Mismagius (2 UL Mismagius, 1 Undaunted)
1 Cleffa
4 Collector
4 Communication
4 PONT
2 Juniper
3 Candy
10 Psychic
2 Rescue
Nice and simple. Start with Munna, make your opponent go sleepy-byes and nuke 'em with Dream Eater. Multiple Hypno increases the chance of a chain of Dream Eater. The Mismagiuses (Mismagiese? Mismagi? What's the plural for that?) shift energy around to newbie Musharnas and themselves if need be; the Undaunted one is a hidden weapon, and the Misdreavus (all UD) is a handy backup starter. Just in case. Hehe.
Not the most competitve of decks, but could be worth taking to stuff like Cities or States to throw people off guard or something. I don't know.
Made this recently, it ain't too bad. The reigning BDIFs of this point in time won't put me off playing this at coming tournaments- I just want to play something that racks up a few wins here and there.
4-4 Musharna
4-4 Hypno
3-2-3 Vileplume
3-3 Mismagius (2 UL Mismagius, 1 Undaunted)
1 Cleffa
4 Collector
4 Communication
4 PONT
2 Juniper
3 Candy
10 Psychic
2 Rescue
Nice and simple. Start with Munna, make your opponent go sleepy-byes and nuke 'em with Dream Eater. Multiple Hypno increases the chance of a chain of Dream Eater. The Mismagiuses (Mismagiese? Mismagi? What's the plural for that?) shift energy around to newbie Musharnas and themselves if need be; the Undaunted one is a hidden weapon, and the Misdreavus (all UD) is a handy backup starter. Just in case. Hehe.
Not the most competitve of decks, but could be worth taking to stuff like Cities or States to throw people off guard or something. I don't know.
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