Pokémon TCG: Sword and Shield—Brilliant Stars

Lonely Surprises! (Banette)

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Ala Rubra

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Pokemon - 17

4-4 Banette (3 PT, 1 SW)
3-1 Uxie Lv.X
2-2 Furrett

Trainers - 30

4 Memory Berry
4 Plus Power
4 Bebes Search
3 Roseannes Research
3 Night Maintenance
3 Pokemon Rescue
2 Lookers Investigation
3 Broken Time-Space
1 Moonlight Stadium
2 Warp Point
1 Luxury Ball
1 Devoluter

Energy - 13

11 Psychic Energy
2 Call Energy


Please don't suggest Claydol as I have no Claydols. Unless you plan on supplying me with some, I won't have any Claydols

Strategy: Use Banette as major attacker and to help fuel drawing with Uxie. The SW Banette will get an attack bonus for having a Banette in the discard pile which can be arranged with Temper Tantrum. If my hand is empty then I won't bother with Temper Tantrum and I'll use Loneliness for the kill with some plus powers to help out. Now you're probly wondering about the Memory Berries... Those are to heal myself with Shuppets Fade Out attack and put everything back in my hand. Whatever i can't kill that way, I'll devolve to kill it. The BTS is there to lay it all back down again and Moonlight for retreat. Furret can find anything I need: Stadiums, Trainers, Pokemon, etc. for free.

There it is. Let the HELPFUL critisism begin.:thumb:
 
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I would take out the 2-2 Furret for 4 Poke Drawer+. You might want to use some Unown E to give Banette more HP and if you don't need them at the moment you could discard them with Temper Tantrum. I'm not sure what to take out though.
 
Banette Dark Switch already heals itself. I think Memory Berry is useless then. Toxic already says Furret for PokeDrawer +, so you might want to switch the Memory Berry for PokeDex Handy 910. Now your deck would be fastest.

Hope this helps. ^_^
 
Fade Out is a better heal option compared to Dark Switch. He's using Dark Switch in the sense of his opponent is going to probably hit Banette for 60+, then he can switch that 60 onto his opponent and then some when he uses Temper Tantrum. Relying on just Dark Switch to heal = bad since his opponent's Pokemon will be filled with damage counters after Dark Switch followed by Loneliness.

I really like this deck idea. Good luck with it. :)
 
i dont want to change your deck idea, because it looks pretty cool!!!

BUT

you could use kingdra and tech in some banett for some early game kos and for filling up your discardpile with those water energies!!!
 
I would take out the 2-2 Furret for 4 Poke Drawer+. You might want to use some Unown E to give Banette more HP and if you don't need them at the moment you could discard them with Temper Tantrum. I'm not sure what to take out though.

I took your advice for the Unown E. it seems to work out better than G.


i dont want to change your deck idea, because it looks pretty cool!!!

BUT

you could use kingdra and tech in some banett for some early game kos and for filling up your discardpile with those water energies!!!

Mmmmm Hmmmmm....... That would be okay for a Kingdra Deck. But this is a Benette Deck. And I will be keeping it that way.
 
What is your strategy against Unown G? You wont be able to use the place that many damage counters attack against Unown G.
 
What is your strategy against Unown G? You wont be able to use the place that many damage counters attack against Unown G.

When I encounter the G effect, i change gears and use Lonliness and Fade Out as my primary attacks and use Darkness Switch on anything without the effect. This worked very good on an SP Toxicroak deck and i've recently added a SW Banette to do more damage than Lonliness if it comes to that. This deck can beat SP decks because it can outlast all of the Galactics inventions. You WILL lose pokemon, but they'll use all of their Inventions pretty fast. And they aren't to hard to get back.
 
After many runs and trails, Unown E serves no purpose in this deck. I always use memory berry first and would like a suggestion as to what to replace it with. Help me Pl0x!
 
I've seen this deck before and I suggest that you use fade out as the primary attack because once you get all those pluspowers it will start to do 70 every turn and just another suggestion is when i was battling that deck he teched in a 2-2 line of starmie and it seemed to work out very well but that's how i saw the deck and you might want to take out the moonlight stadium for an unown q so that your bannete can have free retreat because your going to want to have that broken time-space out so that you can just keep doing that the whole entire game
 
Well.... I'm gonna go with the Devoluter. It can KO whatever I can't kill with Loneliness/Spiteful Pain/Plus Power+Fade Out/etc.

Hows it look now? The deck as a whole runs pretty good. I was surprised.
 
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