Pokémon TCG: Sword and Shield—Brilliant Stars

Lost Kitty (Responds to Mewgar)

nice article! I also have a mewgar build and I have to say if the opponent brushes you off or doesnt expect your strategies it can be really effective! My list is a bit different though;

I dont run mime jr, only mr mime with spiritomb. I tried the jr's and they just weren't working for me.

I also only use about 9 energy and it's always fine. You only ever really need to attach energy to either mew or gengar, and you can usually refresh your hand with cleffas/supporters if you dont have it turn 1. I agree on changing the cheerleader's cheers to seekers though, seeker has won games for me so many times and is extremely powerful.

I also run a gengar line, it can be a life saver against harder hitting decks and can stall a lot better than babies in some circumstances due to gengar's HP.

I also run 4 pokegears. as a trainer it means you dont waste your supporter slot for the turn, and you can bring up those desperately needed twins, seekers, etc when you need them. Pokegear has just been essential for me so far in all my games and its a card worth checking out :)

I havent played against zekrom yet, but I imagine it would be a big problem for this deck. A lot of people underestime the deck's speed though and I've won many times against reshiboar, magneboar and even stage 1 decks. Donchamp doesnt fare too well either in the right circumstances. I agree that I don't think it will be winning worlds any time soon (especially with catcher when it gets printed) but its a really fun deck to play :) And it can win you some games!
 
for starters i saw that your matchups were wrong if u playted a "good" magboar player can easily set up t2 and stomp this deck like no tomorrow
 
'Good' or not, Magboar does not typically set up by T2. It's possible but don't say it can be done 'easily'.

Why must people always make ridiculous claims for their decks?
 
for starters i saw that your matchups were wrong if u playted a "good" magboar player can easily set up t2 and stomp this deck like no tomorrow

I'm going to blow your mind here. Cleffa start isn't that great for you if you go second against their mew start. It's actually quite bad. Either you collector, empty your hand and eeeek, opening yourself to a hurl of up to two, or try to play around it, crippling your set-up and putting you behind a very I've played the matchup on both sides, and even though my win rate is about even, it just feels more unfair for the Magneboar player. If they hit your Magneton and they run a 3-1-3 line, you're in trouble.
 
Mewgar=nothing but FAIL dnt invest in this deck easiest way to get around a bby pokemon sleeping on your turn pokemon circulator and not to mention when pokemon catcher comes out from the new set now yu can pick the pokemon you want to knock out that deck is a complete fail
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I wouldn't say this deck is a COMPLETE FAIL. Like all decks, it has its ups and downs and tends to hinge on luck. I just want to say that I have used a variation of this deck, and it isn't really all that bad. The only issue being that I don't have all of the Primes, and have to use proxies T.T
 
My boyfriend built me a deck similar to this, i have 3 Mews, 3 Gengars, 1 Muk, 3 Mr Mimes, 3 Mime Jr.'s, 1 Slowpoke, 1 Slowking, 3 Gastly's, 2 Haunters and 1 spiritomb (Spooky whirlpool) my trainer line consists of 3 lost worlds, 4 pokemon communication, 3 switch, 2 cheerleaders cheer, 2 judge, 4 twins, 2 rare candy, 4 seekers, 3 pokemon collectors, and 3 PONTS. I have 10 pysic energy and 2 rescue energys, Ive played with this deck a few times, and ive found it very consistent and fast i can easily have gengar in lost zone well under 5 turns. It really doesnt need some of the pokemon listed, as i found you can use Cursed Drop to still nock out other peoples cleffa's tyrogues etc. So i can win via using Lost Zone or i can take prize cards.
 
@rioelizabeth
5 turns is not fast for this deck IMHO

---------- Post added 08/03/2011 at 04:58 PM ----------

@DragonClyne725
true dat.
 
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wouldnt ditto only slow you down,
if they have 5 on their bench when you play it down, they have to get rid of more pokemon for you to lost zone.
if you can keep pokemon not in their discard pile it would probably help.
ditto just asks to get sniped by yanmega
it does lower the amount of damage cinccino would do , but its not extremely popular, and they would still knock you out anyways.
theres also the fact that when you play ditto down thats another pokemon on your bench so your basically reducing yourself to 4 on your bench as well as your opponent
also with little recovery i dont think that juniper and only 1 good rod would be good for doing what you need to do with this deck,
IMHO i would swap juniper for PONT,or copycat. and i wouldnt think good rod would help much as it is a coin flip when you might need something the most, and when it does flip what you want, that card only goes to the top of your deck, so you have to forget about you next draw, and wait another turn.
As for rainbow energy, i really dont understand why. you get to deal 10 damage to yourself and, as unused as it is most of the time, gives your opponent something to lost remover...
these are just thoughts anyways though..............
i guess if the deck is working well though theres no need to fix anything that already works.
sorry about the long post.
 
I've been thinking alot about the your lost kitty build while I was building my own list. In the beginning it had seemed to be very consistant, but when it came down to it mega, zek etc. eventually tanked me out for the final prize. So I took it home and modified it a bit.

Pokemon: Trainers/ supporters: Energy:
4 - mew 3 - lost world Psychic energy - 6
3 - gengar 3 - twins Rainbow special energy - 4
3 - mime jr. 3 - professor juniper
2 - mr. mime 3 - pokemon collector
2 - slowking 3 - seeker
2 - slowpoke 2 - judge
1 - jirachi 3 - pokemon communication
1 - Crobat Prime 3 - dual ball
1 - Zubat 2 - junk arm
1 - smeargle 2 - pokegear 3.0
3 - switch
1 - rare candy

My goal is the same as yours turn one see off. But heres the problem what if you can get the slowking out before rare candy for some decks or what happens when the opponent has an advantage. well for starters i put in junk arms, smeargle, and poke gear to speed up the supporter and trainer usage for a faster set up. combining smeargle with mr mime early game can be a ver solid strategy for set up poke gear is to draw out those seeker judge or beginning.
and junk arm to recycle and switch, communication, etc if needed. I also splashed in two techs crobat prime and jirachi. From expierence playing stage deck with this particular deck other players would be using junk arms and communication and more rare candy to get stage two against this deck (what happened to the stage one it got discarded from junk arm). thats's why jirachi is there to hender them if there happens to be a late game or rare candy comes out early. the prime is for the same purpose just damage issue, to last alittle longer to get that last hurl or sleepy lost.
I'd like your feed back "mr scary muffin" so far if done well with this build.
it even got a 6-0 prizes to hurl race with reshiphoshion because of smeargle mr mime and mew alone. All other comments are ok too.
 
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Against the current meta with all the catchers in play, Mime Jr. loses its power to stall.

I've recently built a Mewgar with Vileplume and a full line of Gengar and Muk. Basically, it's Mewpluff but instead of Yanmega doing sniping after you sludge drag, you use Gengar Prime to curse drop instead and either win by prizes the way Mewpluff does (Jirarchi is in the build as well) or win the normal way via LZ. If you're still interested in a similar build, I would recommend this one.
 
Here you go, give it a whirl:

4 Mew
3-2-3 Gengar
3-1-2 Vileplume
2 Muk
1 Jirarchi
1 Cleffa
1 Shaymin

4 Collector
3 Comm
3 Candy
4 Seeker
3 Twins
2 Lost World
4 Sage's
1 Juniper
2 PONT

11 Psychic

It's a bit random right now and can definitely use some tightening. I'd love to fit in a Jumpluff in here, as well as 2 Professor Elm's. You'll have trouble against Mew/Muk/Yanmega/Vileplume for sure and anything else that doesn't have a heavy retreater for you to sludge drag easily.
 
I recently came in third at battle roads chatsworth, CA....
I haven't lost to a single tyram manetboar or reshboat the deck is too consistant
i beat megazone it locks itself up
Here is my new build trying to find space for spiritomb

Mew 4
Mime jr 4
Gengar 3
Ditto 1
Mr mime 2
Slowbro 2
Slowking 2


Twins 3
Juniper 3
Junk arm 2
Revive 2
Switch 2
Lost world 3
Seeker 4
Collector 4
Communication 3
Greatball 2

Only reason I came n third is because second donked me game three juniper does
Well. First place ( zekrom) I already beat but he made it still I had a six zero streak
Til top cut I started with mim jr with all trainers and went second
But id like advice on space in general and what to take out for spiritomb ps
I run 5 psy and 4 rainbow
But
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---------- Post added 10/04/2011 at 09:52 PM ----------

I recently came in third at battle roads chatsworth, CA....
I haven't lost to a single tyram manetboar or reshboat the deck is too consistant
i beat megazone it locks itself up
Here is my new build trying to find space for spiritomb

Mew 4
Mime jr 4
Gengar 3
Ditto 1
Mr mime 2
Slowbro 2
Slowking 2


Twins 3
Juniper 3
Junk arm 2
Revive 2
Switch 2
Lost world 3
Seeker 4
Collector 4
Communication 3
Greatball 2

Only reason I came n third is because second donked me game three juniper does
Well. First place ( zekrom) I already beat but he made it still I had a six zero streak
Til top cut I started with mim jr with all trainers and went second
But id like advice on space in general and what to take out for spiritomb ps
I run 5 psy and 4 rainbow
But
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No not at all, once slowking is set up I deny those cards ( juniper junk arm and catcher)
besides, it is only 3 to 4 cards out of a 60 card deck
Still looking to improve it ( can't wait for next release n supporter muh ha ha) I was thinking about taking out a revive .... Shrugs ill just test some more to see how it goes
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