Pokémon TCG: Sword and Shield—Brilliant Stars

HGSS-on LostGar

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banana

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Need Advice on my list :)

3-3-4 Gengar Prime
x4 Mew Prime
2-2 Slowking
x3 Mime Jr.
x2 Spiritomb TM
x1 Mr. Mime (COL)

Pokemon - 24

x4 Collectors
x4 Communication
x4 Seeker
x3 Rare Candy
x3 Twins
x3 Lost World
x3 PONT

Trainer/Supporters - 24

x12 Psychic Energy

Energy - 12

Strategy:

Start Mew or Mime Jr.

Mew Start: See off a Gengar T1 get KO'd for twins power up. T2 Grab Spiritomb/Mime (Hopefully one is in my hand prior) and a Mew/Psychic Energy (Whichever I need). Mime then Hurl or Mime-Spiritomb and Hurl. Repeat throughout game. Gradually set up Slowking to get cheap Lost Zones with Mime jr.

Mime Jr. Start: T1 If I have no mew/mew and no energy Sleepy Lost and pray to get lucky. Hopefully I get a collector or a mew with my top deck or get lucky on coin flips. Once mew is in play, set up slowking in the background to help me order my deck or my opponents if Mew's KO is imminent.

Ghastly/Mr. Mime/Slowpoke Start: You're in trouble.
Considering adding a switch for this situation, because it could come about any point in the game

Any help is hugely appreciated :)
 
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You should only run 1 spiritomb, 12 energy is max you should ever run. You could add in switch and I'd run
2 collector 3 dual balls and 4 pont, it makes the deck faster
Posted with Mobile style...
 
i've tested with one spiritomb and it has a nasty habit of prizing. :/
The 2 collector is a pretty solid idea though i'll test with it :thumb:
 
Ive been testing LostGar ALOT. In my opinion, the Ditto isnt worth running. Not only are you risking a ditto start, but by having him on your bench, you are only giving yourself 4 bench slots as well. I would replace it with a Tyrogue, since it is easily searchable first turn if they start a lone baby.
 
Yea I know that, but hes just sitting there so you only have 4 spots. Its just a preference I guess though.
 
I see what you're sayin yeah that's a pretty good point I'll be updating my list soon

---------- Post added 07/02/2011 at 01:00 AM ----------

I just updated the list. :)
 
Revive for Mew?
I don't know what to take out for some, but with the 3 rare Candy, you can probably take out 2 Haunter. That leaves a 3-1-4 line. 1 Gengar for Mew and then you have a 3-1-3 Gengar line with 3 Rare Candy. I think it sounds pretty good. This could make space for some Revive for Mew. Also remember that you could take out 1 Rare Candy since you don't need to rush to get Gengar out really fast. Gengar is more Mid-late game so you could drop it. Keep at least 2 though since you might need Gengar out in a pinch.
Just my thoughts...
 
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