Hi!
I've played my Vilegar for quite long time and now after release of Lost world I decided to update my deck to LostVilegar. I'm not sure about everything, so maybe you guys could help me with my deck.
4-3-3-1 Gengar (2 prime, 1 SF and lv.x)
2-2-2 Vileplume
4 Spiritomb
2 Uxie
1 Azelf
1 Unown Q
1 Mesprit LA
26 pokemon
2 BT-S
2 Lost world
4 Collector
4 Bebe
3 Twins
4 Seeker
1 Palmer
2 Copycat
22 T/S/S
2 Rescue energy
2 Warp energy
8 Psychic basic
12 Energy
So my idea is to start with Tomb. Then start setting up Vileplume and Gengars on the bench with it. Keep your opponent trainer locked and then start Hurling with Gengar prime. Main strategy is to get six pokemons to opponent's Lost zone and then use Lost world, but Gengar SF can also be used to KO bigger monsters with Poltergeist. Gengar prime can also spread some damage with Cursed drop, which works well with Gengar lv.x's Compund pain. So there are many strategies to choose from.
Uxies are for Set up, Azelf rearranges prizes. I added in one Mesprit LA, so I can play it one bench and make power lock besides of trainer lock. When I use Seekers to get something to Hurl to my opponent's hand, I can take that Mesprit back from my bench and keep power lock on. Unown Q gives Tomb, Uxie, Azelf or Mesprit free retreat when needed.
Supporters and energies are quite simple. Collectors and Bebes for searching Pokemon, Seekers to get something to Hurl, Palmer for recovery and Copycat gives me new, big hand. I put in four Twins, because if I start to Hurl, what is my main strategy, I'll be back on prizes for whole game. So Twins give me good searching power. And of course they are good back up, if I decide to use some of the other strategies.
Any opinions?
I've played my Vilegar for quite long time and now after release of Lost world I decided to update my deck to LostVilegar. I'm not sure about everything, so maybe you guys could help me with my deck.
4-3-3-1 Gengar (2 prime, 1 SF and lv.x)
2-2-2 Vileplume
4 Spiritomb
2 Uxie
1 Azelf
1 Unown Q
1 Mesprit LA
26 pokemon
2 BT-S
2 Lost world
4 Collector
4 Bebe
3 Twins
4 Seeker
1 Palmer
2 Copycat
22 T/S/S
2 Rescue energy
2 Warp energy
8 Psychic basic
12 Energy
So my idea is to start with Tomb. Then start setting up Vileplume and Gengars on the bench with it. Keep your opponent trainer locked and then start Hurling with Gengar prime. Main strategy is to get six pokemons to opponent's Lost zone and then use Lost world, but Gengar SF can also be used to KO bigger monsters with Poltergeist. Gengar prime can also spread some damage with Cursed drop, which works well with Gengar lv.x's Compund pain. So there are many strategies to choose from.
Uxies are for Set up, Azelf rearranges prizes. I added in one Mesprit LA, so I can play it one bench and make power lock besides of trainer lock. When I use Seekers to get something to Hurl to my opponent's hand, I can take that Mesprit back from my bench and keep power lock on. Unown Q gives Tomb, Uxie, Azelf or Mesprit free retreat when needed.
Supporters and energies are quite simple. Collectors and Bebes for searching Pokemon, Seekers to get something to Hurl, Palmer for recovery and Copycat gives me new, big hand. I put in four Twins, because if I start to Hurl, what is my main strategy, I'll be back on prizes for whole game. So Twins give me good searching power. And of course they are good back up, if I decide to use some of the other strategies.
Any opinions?
Last edited: