Pokémon TCG: Sword and Shield—Brilliant Stars

Lucario GL Hype

^well, in most cases people probably wouldn't notice until it's to late. or you could just keep it in your hand and pretend your trying to get something with all your powers.
 
^well, in most cases people probably wouldn't notice until it's to late. or you could just keep it in your hand and pretend your trying to get something with all your powers.

You are assuming players are fools. I would love for you to assume that against an experienced player (oh my and who attends nats...experienced players..)
 
I like Lucario for multiple reasons.

Surprise Factor. If the opponent looked at my hand and saw a lake bounday, they may shuffle it into my deck, or may play differently. But if all they see is a SP dex, or roseanne, or great ball, they won't know what to expect.

Easy to grab. If I need the double weakness now, I can just roseanne/bebe/luxury/sp dex/great ball/etc for it and drop it. You can't search for a stadium with ANY trainer/supporter.

It's SP. Meaning that you can Poke-Turn it if you don't want your opponent using it or if you start with it. It means that you can Energy Gain it and possibly attack with it for 2 energy. It means that you can grab it for free with the SP dex coming out in the next set.

It's basic. Minus the bad start with it in non-SP decks, it's a basic, so it doesn't require resources to get built and useful. I can grab, and drop the same turn I need it. The useful of a tech can be quite different if your comparing a stage 2 like Dusknoir (that you need rare candy, and possibly 2 supporters to get both stages) to a stage 1 like Dugtrio (don't need rare candy, but still need 2 supporters to get both stages) to a basic like Lucario GL (just need 1 supporter, or possible trainer to get).

I don't see how there is any "hype" over it, though. It's purely, 100%, a metagame card. At Battle Roads, nobody will know what to expect, and any uses of Lucario will be failures as long as people aren't playing the same decks that were being played at Regionals/States. At Nationals, it will be more useful, but not to as big of an extreme, as people are going to try new secret deck ideas to surprise the big field for the surprise factor advantage.
 
Lucario GL definitely has many advantages over Lake Boundary:

-Not gonna be rotated likely next season (Lake Boundary is MT iirc)
-Much more easily searchable (Great Ball, Bebe's, etc)
-Harder to get rid of (you're forcing your opponent to snipe at your bench, which all decks cannot do. In comparison, most decks play Stadiums, meaning your Lake Boundary is easy to get rid of)
-Lets you play your own Stadiums without wasting room for Lake Boundary
 
It seems like people are hating the card when they call it all "hype". This is totally metagame material, and if you don't want to run it then don't. Last time i checked, the metagame is harshly weak against fighting and psychic types(machamp, toxitank, amu...) so I'm pretty sure i would love to get double damage whenever it is offered, yeah? and if i don't feel the need for Lucario atm, i can always claydol him away or simply use him for one turn, and poketurn him the next. How is this not a playable card in the meta? All this talk about boundary stadium, wouldn't your SP decks rather hit for double damage AND keep your stadium to avoid those opposing stadium reliant decks to set up against you? versatility is key nowadays within deck formats in the new meta, check your sources twice before you argue that this card will not benefit or be played in meta.
 
The best part about this is it gives SP decks a Fighting pokemon without needing Fighting Energy to use the attack. This will be teched into Dialga G decks to combat all the Houndoom G's people dropped into their decks to fight off Dialga.
ok, i can now see why, i might use it, depending on the metagame in my area.
 
If you battle Flygon then?
If you have Lake Boundary, Flygon get invisibiliti(?)
If you have Lucario GL, Flygon cant do anything.
 
ok, i can see that, and i have been looking at some of the decks i was thinking of playing. lucario GL would be great in both decks that i want to play. how many should be played, i was thinking 1?
 
this guy in rotom decks say 1-shot to alot of stuff. 1-shots to kingdra, flygon, hippowdon, arcanine. and in SP decks that run alot of different guys it should see a 1 card tech play.

i agree with prime though. you won't know what you'll face at BRs, but you'll be more sure of it at nats and worlds.
 
well right now, i'd say my meta is going to be gengar/cress, flygon, and paikiazam, maybe some kingdra and other random decks hear and there. so maybe a SPtoolbox deck w/ this card in it is the right way to go for that meta.
 
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