deckmaster
Active Member
Hello Folks,
I present to you a standard LuxChomp list. I am tempted to play LuxChomp for Nationals. I am aware that if I do encounter, Mewtwo LV.X, that I don't stand a chance of winning that game; however, I strongly believe that not every deck that I encounter at Nationals will play Mewtwo LV.X and that the majority of players won't be playing that card. There will be some who will play Mewtwo LV.X-- but it's a risk I am willing to take.
1 Unown G
1 Bronzong G
3-1 Garchomp
1 Lucario G
1 Azelf
1 Ambipom G
2- Uxie
2-Crobat G
1- Toxicroak (promo)
3-1 Luxray
4-Cyrus
4- Poketurn
3-Power Spray
4 -Energy Gain
2- SP Radar
4- Roseanne's Research
2-Judge
1- Aron's Collection
1- Night Maintenance
1- Premier Ball
1- Luxury Ball
1- Pokemon Communication
2-Bebe's Search
4- Double Colorless Energy
2- Psychic Energy
3- Call ENERGY
3-Lighting Energy
Strategy:
From what you can see the deck plays cards to counter other SP decks. It has several manipulation cards and is an overall fast deck.
As I mentioned before: I am aware of the risk of not playing a Mewtwo counter. I will make another thread with possible counter "techs", but for now I want to focus on a straight forward list.
Thank you for your time and support! Please have a pleasant day.
Sincerely,
Deckmaster
I present to you a standard LuxChomp list. I am tempted to play LuxChomp for Nationals. I am aware that if I do encounter, Mewtwo LV.X, that I don't stand a chance of winning that game; however, I strongly believe that not every deck that I encounter at Nationals will play Mewtwo LV.X and that the majority of players won't be playing that card. There will be some who will play Mewtwo LV.X-- but it's a risk I am willing to take.
1 Unown G
1 Bronzong G
3-1 Garchomp
1 Lucario G
1 Azelf
1 Ambipom G
2- Uxie
2-Crobat G
1- Toxicroak (promo)
3-1 Luxray
4-Cyrus
4- Poketurn
3-Power Spray
4 -Energy Gain
2- SP Radar
4- Roseanne's Research
2-Judge
1- Aron's Collection
1- Night Maintenance
1- Premier Ball
1- Luxury Ball
1- Pokemon Communication
2-Bebe's Search
4- Double Colorless Energy
2- Psychic Energy
3- Call ENERGY
3-Lighting Energy
Strategy:
From what you can see the deck plays cards to counter other SP decks. It has several manipulation cards and is an overall fast deck.
As I mentioned before: I am aware of the risk of not playing a Mewtwo counter. I will make another thread with possible counter "techs", but for now I want to focus on a straight forward list.
Thank you for your time and support! Please have a pleasant day.
Sincerely,
Deckmaster