Fire Master
New Member
Pokemons: 18
1 Luxray DP
3 Luxray LA
2 Luxio DP
4 Shinx LA
2 Claydol
2 Baltoy
4 Rotom MD
Trainers: 26
4 Roseanne´s Research
4 Bebe´s Search
4 Rare Candy
3 Buck´s Training
4 Warp Point
2 Felicity´s Drawing
4 Energy Patch
1 Night Maintenance
Energies: 16
16 :lightning Energies
Strategy: T2/T3 Electrode, Ion Blast to KO itself and the opponent´s Pokemon, attach it to Shinx/ Luxio in your Bench, Rotom Active. Next turn attach an energy to Shinx/ Luxio, attack with Rotom and attach the energies to Shinx/ Luxio. If Rotom is KOed, Shinx/ Luxio Active, if not retreat Rotom an get Shinx/ Luxio Active, evolve to Luxray DP, get an opponent´s Basic Pokemon Active and KO it, move the energies to another Shinx/ Luxio. If the opponent has a LV.X Pokemon play Luxray LA, move an energy to another Shinx/ Luxio with Energy Switch (if there is one in hand) and attack, if not repeat with Luxray DP. Luxray DP: move the energies to another Shinx/ Luxio, evolve to Luxray LA and attack (try to save an energy with Energy Switch) , Luxray LA: Rotom Active, attach an energy to Luxray LA and attack with Rotom (attach the Energies to Luxray LA). Next turn attach an energy to Shinx/ Luxio, Luxray LA Active and attack. Attach an energy to Shinx/ Luxio, evolve to Luxray LA, the new Luxray active and attack. Continue swithing Luxray attach + Rotom and Luxray attack.
Translations:
Luxray LV.51 – Lightning – HP120
Stage 2 – Evolves from Luxio
Poke-Body: Rivalry
If your opponent has any Pokemon LV.X in play, all of this Pokemon's attacks do an additional 50 damage to any Active Pokemon.
[C][C] Plasma: 40 damage. Attach 1 Lightning Energy card from your discard pile to Luxray.
[L][L][C] Shock Bolt: 100 damage. Discard all Lightning Energy attached to Luxray.
Weakness: Fighting (+30)
Resistance: Steel (-20)
Retreat: 0
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Shinx LV.6 - Lightning - HP50
Basic Pokemon
[C] Charge: Search your deck for 1 Lightning Energy card and attach it to Shinx. Shuffle your deck afterward.
[L][C] Double Kick: Flip 2 coins, this attack does 20 damage times the number of heads.
Weakness: Fighting (+10)
Resistance: Steel (-20)
Retreat: 1
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Buck's Training – Supporter
Draw 2 cards from your deck.
When your Pokemon attacks, if this card is in play next to your Active Pokemon, each of your Active Pokemon's attacks does an additional 10 damage to any Active Pokemon.
You can use a Supporter once during your turn. To use it, play it next to your Active Pokemon and discard it at the end of your turn.
1 Luxray DP
3 Luxray LA
2 Luxio DP
4 Shinx LA
2 Claydol
2 Baltoy
4 Rotom MD
Trainers: 26
4 Roseanne´s Research
4 Bebe´s Search
4 Rare Candy
3 Buck´s Training
4 Warp Point
2 Felicity´s Drawing
4 Energy Patch
1 Night Maintenance
Energies: 16
16 :lightning Energies
Strategy: T2/T3 Electrode, Ion Blast to KO itself and the opponent´s Pokemon, attach it to Shinx/ Luxio in your Bench, Rotom Active. Next turn attach an energy to Shinx/ Luxio, attack with Rotom and attach the energies to Shinx/ Luxio. If Rotom is KOed, Shinx/ Luxio Active, if not retreat Rotom an get Shinx/ Luxio Active, evolve to Luxray DP, get an opponent´s Basic Pokemon Active and KO it, move the energies to another Shinx/ Luxio. If the opponent has a LV.X Pokemon play Luxray LA, move an energy to another Shinx/ Luxio with Energy Switch (if there is one in hand) and attack, if not repeat with Luxray DP. Luxray DP: move the energies to another Shinx/ Luxio, evolve to Luxray LA and attack (try to save an energy with Energy Switch) , Luxray LA: Rotom Active, attach an energy to Luxray LA and attack with Rotom (attach the Energies to Luxray LA). Next turn attach an energy to Shinx/ Luxio, Luxray LA Active and attack. Attach an energy to Shinx/ Luxio, evolve to Luxray LA, the new Luxray active and attack. Continue swithing Luxray attach + Rotom and Luxray attack.
Translations:
Luxray LV.51 – Lightning – HP120
Stage 2 – Evolves from Luxio
Poke-Body: Rivalry
If your opponent has any Pokemon LV.X in play, all of this Pokemon's attacks do an additional 50 damage to any Active Pokemon.
[C][C] Plasma: 40 damage. Attach 1 Lightning Energy card from your discard pile to Luxray.
[L][L][C] Shock Bolt: 100 damage. Discard all Lightning Energy attached to Luxray.
Weakness: Fighting (+30)
Resistance: Steel (-20)
Retreat: 0
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Shinx LV.6 - Lightning - HP50
Basic Pokemon
[C] Charge: Search your deck for 1 Lightning Energy card and attach it to Shinx. Shuffle your deck afterward.
[L][C] Double Kick: Flip 2 coins, this attack does 20 damage times the number of heads.
Weakness: Fighting (+10)
Resistance: Steel (-20)
Retreat: 1
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Buck's Training – Supporter
Draw 2 cards from your deck.
When your Pokemon attacks, if this card is in play next to your Active Pokemon, each of your Active Pokemon's attacks does an additional 10 damage to any Active Pokemon.
You can use a Supporter once during your turn. To use it, play it next to your Active Pokemon and discard it at the end of your turn.
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