Pokémon TCG: Sword and Shield—Brilliant Stars

luxray infernape *Updated*

Status
Not open for further replies.
3-1 Infernape 4 lvx
2-1 Luxray gl lvx
1-1 claydol
1-1 uxie lvlx
2 unknown g
1 crobat g
1 azelf
1 bronzong g
1-1 ninetail MT
1 rayquaza
1 Lucario gl
Pokemon: 20


4 cyrus's conspiracy
3 Roseanne's research
2 BeBe Search

3 Power spray
4 poke turn
4 energy gain
2 sp radar
2 premier ball
1 luxury ball
1 night maintenance
1 warp point

2 stark mountain

t/s/s: 30

5 :fire:
3 :lightning
3 call energy

strategy: start with infernape hopefully and use ape and luxrays powers to disrupt your opponet. uxie lv x is a strong machamp weapon since theres no toxicroak in here stark mountain and bronzong to move energy before i poketurn a damaged luxray or infernape
azelf is for prized lv xs. i just added in a warp point to help with the mirror match and to get out uxie lv x by retreating one of the other lv xs with free retreat and then using warp point so i dont have to waste an energy.Also just added Rayquaza LA which works sooo amazingly well with stark mountain the only thing im worried about is starting with rayquaza and no warp points.

possibilities: i would like to add a lucario gl to counter other luxray gls and also to help uxie x take care of machamp and dominate the not so popular anymore kingdra also makes ninetails oneshot flygon. would also like to add in another warp point tp help with uxie the mirror and rayqyaza starts.



let me know what you think and any suggestions are greatly appreciated:)
 
Last edited:
you only need 1-1 Claydol, so take out 1 fire energy and 1-1 Claydol and add 1 Lucario GL and 2 SP energy. that should help some. i would also consider taking out 1 unown g for a Rayquaza LA
 
I don't like the claydols at all really I would try it without them. My version runs uxie's 4 radar 4 sanne's and a lot of techs and it is undefeated. OHHH and no Bebe's ewwwwww
 
really only a 1-1 claydol?

Back to back posts merged. The following information has been added:

wow Rayquaza LA looks pretty good in here ill try to get ahold of one. but i really dont think i can take out an unknown g though it helps SO much against gengar and of course it stops champs take out.

any other suggestions on what to take out?
 
Last edited:
okay i added the rayquaza and it works wonders with stark mountain. i made it 1-1 claydol and idk how thats working out so far. i was just playing on redshark and had the game won i was up by 5 prizes and he pulled out a mewtwo x which i had no way to stop so i added in a 1-1 ninetails to stop that. i added warp point to help get out uxie x and in case they bright look or intimidating roar somethin such as a claydol or if somehow rayquaza makes his way to being my active.

anyone else have any suggestions??
 
no i definatly need the 2 radars, i would love to have another crobat g in here but i just dont see how i can fit it in. i would rather have a 3rd radar than drop it to 1 and crobat is only an extra 10 damage to a benched pokemon anyways. i have no problems ith bringing up all there benched pokemon and killing them with bright look and intimidating roar but the problem with that is that a smart mewtwo player doesnt put anything else on the bench so by not having an anti mewtwo tech a single mewtwo x destroys me
 
Last edited:
I use 1-1 Dialga G Lv.X to counter Mewtwo Lv.X. You could try it, idk...
I don't really like evolution cards in SP decks.
 
that would mean adding in metals or sps, which i guess i could add that and lucario and add in some sps or basic metals but i just dont know.
 
okay so i added a warp point, ninetails, and rayquaza. i would like to add in lucario gl and another warp point maybe. what do you guys think about the updated list?? any suggestions??
 
i dont know much abt this deck
but theres one thing i know abt it
take out the
ninetales and vulpix
and add
2 GL Lucario
 
I've never seen a deck run more than one. It's a bad Starter so adding 2 of them will increase the probability of getting one in your opening hand.
And yes, it makes the deck better, but I think one is enough. But again, this is only my opinion. :smile:
 
It's just a tech Basic you want sitting on your bench (mostly).

It's VERY easy to search out, so there is never any need to run 2.
 
yea i agree with baby mario. i can take out a power spray for a lucario gl. now i definatly think i wantg a 2nd warp point in here. baby mario what do you think about the 1-1 claydol? should it be 2-2? also do you have any other suggestions?
 
My opinion is that Claydol is as good in SP decks as it is everywhere else. Gives you great draw through the game, doesn't care so much about Power Spray (unlike Uxie), and is also useful in reducing Poltergeist damage/recovering from drawing 1 with Lookers.

If you can possibly fit it in, I would go with 2-2 for consistency. This deck plays a lot of single Pokemon, and you usually only have 1 Time Walk (unless it gets sprayed) per game.

1 Warp Point should be fine, I think. The list looks solid, but I would try and find room for a second Bebe. I know it sounds weird, but if you ever get Deafen Locked or Pitch-Darked, you will be glad you did.
 
i would definatly add a 2nd bebe in if i change it to 2-2 claydol. but baby mario what do you think i should take out for another 1-1 claydol? also what about lucario gl?
 
Last edited:
Status
Not open for further replies.
Back
Top