Pokémon TCG: Sword and Shield—Brilliant Stars

Machamp for Cities

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Pokeric

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Pokemon(16)
4-2-3-1 Machamp Lv. X (DP, SF, SF, SF)
2-2 Claydol
1 Uxie (LA)
1 Unown G

Trainers(32)
4 Bebe's Search
4 Roseanne's Research
4 Poke Blower +
4 Poke Drawer +
4 Rare Candy
3 Warp Point
2 Cynthia's Feelings
2 Stark Mountain
2 Night Maintenance
1 Luxury Ball
1 Premier Ball
1 Technical Machine TS-2

Energy(12)
10 :fighting:
2 Call

Strategy: Get Machamp out fast to hopefully donk or ruin their set-up. Machamp Lv. X provides heavy hitting
 
No azelf Lv.X needed here.

I play this with lucario la, and it works great.
 
-1 unknown g + 1uxie X you dont really need to be afriad of dusknoir gengar if your going for speed looks good good luck
 
What reason is there NOT to run regirock?

With Stark Mountain already in there he seems like he would be pretty good late game when you need to start doing attacks OTHER then his first one.

EDIT::

Also yes I understand that running regirock as a bad start IS a viable arguement, but you DO run Warp Point and could add another to downplay the chance of having the bad start + NO warp point.

Will all the draw I dont see it would be too much of a problem not finding it.

I think the benefits outweigh the problems.
 
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Solid list although it needs bucks, a l couple more NRG and a i like the idea of a couple of great balls, although space is so tight i dunno what to take out

Luke
 
dont play luminion its so easy for the opponent to get around because if they play claydol (witch most people do) they just shove the basic to the bottom of thier deck so it will just get in your way

good luck
 
I've been experimenting with 1 DP Machamp in my version and it is truly amazing to Revenge with the lv. X (because it does 130, the magic OHKO number). The SF is great early game for easy OHKOs and late game if you can power up for Rage, but it doesn't have much in the way of 'comeback' ability in between those times, whereas the DP one comboed with the lv. X certainly does. In fact I'm convinced that it is the lv. X that really makes Machamp into a potent deck, and also what elevates it above a cheap one-trick pony (since you have to time your level ups wisely, do a lot of potential damage calculations beforehand, hedge some risky bets with No Guard, etc.).

Also, Premier Ball with the lv. X is amazing for recycling purposes. Whenever you play the lv. X you're probably going to be getting a OHKO in suicide fashion, although you may get lucky and pull off two such OHKOs before going down, and when you do you can just immediately bring it back to level up your next Machamp and get yet another likely OHKO, especially if that Machamp happens to be from DP. Most decks can't take losing their main attackers so easily and in such quick succession. All that being said, I would consider getting a second Premier Ball in here somehow. I'd also find room for an Azelf to get that lv. X out of your prizes.

One thing you could do to accommodate these changes is drop the Blower (because by the time you accumulate 2 in your hand, they probably won't even have any Basics on your bench to easy-kill, and I'm assuming that is the primary reason you're running it). In the 2 extra slots you could add 2 more Uxie, or one Uxie and its lv. X. That card will help you get the turn 1/2 Machamp just like it helps Kingdra so much. The lv. X also would come in handy for mirror matches.
 
yea, the DP machamp is awesome, think about this, youre machamp X as just been koed, you promote the DP machamp and draw, its a nm and you bring mack machamp X, machamp and machop and then you use cynthias and draw and after attaching thats 7, you play a bench down and then cosmic power for 2, its a premier ball and you level up and then hit for 130, ohko's there kindra, and they basiccaly have nothing left. So yeah, i would add another premier ball and an uxie and i would say 2 more energy or a couple of bucks at the expence of those blowers

Luke
 
Wow. I really hope I can pull that one off. :)
What's Buck's for? PlusPower gives you the extra damage w/out using your supporter. I've been thinking 2-1 Mewtwo X, it uses 2-3 more energy, but it kills AMU and Regigigas, which seems to be growing from where I stand. It'll also OHKO Dusknoir, Dusknoir X if they've used Shadow Command, and Gengar. Not that Machamp X can't kill these guys, but..aahh, whatever.
 
- You could try in 1 Machamp DP (Revenge with Lv.X means 130 damages for a one energy, njam)
- Also Metagross LA OR Regirock LA would be nice, Metagross can drag out things to dong and Regirock with Stark mountains helps you to hit Rages/Dynamic Punches in later game.
- And to the end, you coul try to use 1-1 Claydol, 2-1 Uxie and 1 Azelf, works well for me, 2-2 Claydol isn't so important because Uxie Lv.X can do the same.
 
Uxie Lv.X does the same as an extra Claydol? I'd have to disagree. Uxie is slower than Claydol, IMHO.
What does anybody think of 1-1 Lumineon? I've heard good & bad, but I haven't actually tried it yet. 1-0-1 Metagross works okay for me, at least in redshark. :)

-Edit-

pokeric, you've got like 8 deck help threads. which one are you going to run? :biggrin:
 
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