okeball::metal::lightning:fighting:
3 magnemite
2 magneton
3 magnezone
1 magnezone lv. X (LA)
2 electabuzz (SW)
2 electivire (SW)
1 electivire lv. X
1 beldum (LA)
1 metagross (LA)
1 azfel (LA)
2 baltoy
2 claydol
4 rare candy
4 buck training (LA)
4 bebe search
2 cinthya feeling (LA)
4 roseanne research
3 night maintence/ o 1 TSD
2 warp point
2 premium ball
7 :lightning energy
7 :metal: basic energy
Spoiler
Magnezone LV.X – Steel – HP140
Level Up
Poke-Power: Electromagnetic Trance
You can use this Power as often as you like during your turn. Choose 1 Lightning Energy or 1 Metal Energy attached to your Pokemon and move it to another one of your Pokemon. This Power can't be used if this Pokemon is affected by a Special Condition.
[L][M] Cyber Shock: 80 damage. Discard 1 Lightning Energy and 1 Metal Energy attached to Magnezone. The Defending Pokemon is now Paralyzed.
Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 4
Beldum LV.7 - Steel - HP50
Basic Pokemon
[C] Collect: Draw 1 card from your deck.
[M][C] Tackle: 20 damage.
Weakness: Fire (+10)
Resistance: Psychic (-20)
Retreat: 1
Metagross LV.58 – Steel – HP120
Stage 2 – Evolves from Metang
Poke-Power: Magnetic Reversal
You can use this Power once during your turn. Flip a coin, if heads choose 1 of your opponent's Benched Pokemon and switch it with your opponent's Active Pokemon. This Power can't be used if this Pokemon is affected by a Special Condition.
[M][C][C] Meteor Mash: 50 damage. If Metagross uses Meteor Mash during your next turn, the base damage is 100 instead of 50.
Weakness: Fire (+30)
Resistance: Psychic (-20)
Retreat: 3
Azelf LV.55 – Psychic – HP70
Basic Pokemon
Poke-Power: Time Walk
You can use this Power once during your turn, when you play this card from your hand onto your Bench. Look at all of your face-down Prize cards, then return them face-down. If you'd like, you may choose 1 Pokemon card out of those Prize cards, show it to your opponent, and put it in your hand. If you do, choose 1 card from your hand and play it face-down as a Prize card.
[P] Imprison: 20 damage. The Defending Pokemon can't retreat during your opponent's next turn.
Weakness: Psychic (+20)
Resistance: none
Retreat: 1
Buck's Training – Supporter
Draw 2 cards from your deck.
When your Pokemon attacks, if this card is in play next to your Active Pokemon, each of your Active Pokemon's attacks does an additional 10 damage to any Active Pokemon.
You can use a Supporter once during your turn. To use it, play it next to your Active Pokemon and discard it at the end of your turn.
Cynthia's Feeling – Supporter
Return your hand to your deck and shuffle your deck. Then, draw 4 cards from your deck.
If any of your Pokemon were Knocked Out on your opponent's previous turn, draw an additional 4 cards.
You can use a Supporter once during your turn. To use it, play it next to your Active Pokemon and discard it at the end of your turn.
Strategy:
any pokemon w/ metal free retreat, magnezone lv. X move energy any pokemon, and good atack 80 + autoparalized + energy pick up + motor drive
Electivire motor drive + electric trance ... electivire lv. X good attack my deck no use stadium, and nice poke-body
Metagross can attack ... and magnetic reversal poke-power is very good tech ...
azfel tech, find in prize a magnezone lv. X ...
claydol draw power.
Opinion?? :wink:
3 magnemite
2 magneton
3 magnezone
1 magnezone lv. X (LA)
2 electabuzz (SW)
2 electivire (SW)
1 electivire lv. X
1 beldum (LA)
1 metagross (LA)
1 azfel (LA)
2 baltoy
2 claydol
4 rare candy
4 buck training (LA)
4 bebe search
2 cinthya feeling (LA)
4 roseanne research
3 night maintence/ o 1 TSD
2 warp point
2 premium ball
7 :lightning energy
7 :metal: basic energy
Spoiler
Magnezone LV.X – Steel – HP140
Level Up
Poke-Power: Electromagnetic Trance
You can use this Power as often as you like during your turn. Choose 1 Lightning Energy or 1 Metal Energy attached to your Pokemon and move it to another one of your Pokemon. This Power can't be used if this Pokemon is affected by a Special Condition.
[L][M] Cyber Shock: 80 damage. Discard 1 Lightning Energy and 1 Metal Energy attached to Magnezone. The Defending Pokemon is now Paralyzed.
Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 4
Beldum LV.7 - Steel - HP50
Basic Pokemon
[C] Collect: Draw 1 card from your deck.
[M][C] Tackle: 20 damage.
Weakness: Fire (+10)
Resistance: Psychic (-20)
Retreat: 1
Metagross LV.58 – Steel – HP120
Stage 2 – Evolves from Metang
Poke-Power: Magnetic Reversal
You can use this Power once during your turn. Flip a coin, if heads choose 1 of your opponent's Benched Pokemon and switch it with your opponent's Active Pokemon. This Power can't be used if this Pokemon is affected by a Special Condition.
[M][C][C] Meteor Mash: 50 damage. If Metagross uses Meteor Mash during your next turn, the base damage is 100 instead of 50.
Weakness: Fire (+30)
Resistance: Psychic (-20)
Retreat: 3
Azelf LV.55 – Psychic – HP70
Basic Pokemon
Poke-Power: Time Walk
You can use this Power once during your turn, when you play this card from your hand onto your Bench. Look at all of your face-down Prize cards, then return them face-down. If you'd like, you may choose 1 Pokemon card out of those Prize cards, show it to your opponent, and put it in your hand. If you do, choose 1 card from your hand and play it face-down as a Prize card.
[P] Imprison: 20 damage. The Defending Pokemon can't retreat during your opponent's next turn.
Weakness: Psychic (+20)
Resistance: none
Retreat: 1
Buck's Training – Supporter
Draw 2 cards from your deck.
When your Pokemon attacks, if this card is in play next to your Active Pokemon, each of your Active Pokemon's attacks does an additional 10 damage to any Active Pokemon.
You can use a Supporter once during your turn. To use it, play it next to your Active Pokemon and discard it at the end of your turn.
Cynthia's Feeling – Supporter
Return your hand to your deck and shuffle your deck. Then, draw 4 cards from your deck.
If any of your Pokemon were Knocked Out on your opponent's previous turn, draw an additional 4 cards.
You can use a Supporter once during your turn. To use it, play it next to your Active Pokemon and discard it at the end of your turn.
Strategy:
any pokemon w/ metal free retreat, magnezone lv. X move energy any pokemon, and good atack 80 + autoparalized + energy pick up + motor drive
Electivire motor drive + electric trance ... electivire lv. X good attack my deck no use stadium, and nice poke-body
Metagross can attack ... and magnetic reversal poke-power is very good tech ...
azfel tech, find in prize a magnezone lv. X ...
claydol draw power.
Opinion?? :wink:
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