Pokémon TCG: Sword and Shield—Brilliant Stars

melee discussions

Status
Not open for further replies.
Mewoxys, you definately need to frequent SWF's IC character discussion. Maybe then you'd realize that Popo alone just doesn't cut it. It's like watching Chu Dat play; without the combos. There's a reason people play the IC's, and it's sure as **** not to spam a down-smash.

IC's are all about grab game with infinites. Popo's game is to spam a downsmash. That's not even an arguement.

Nana evens breaks Falco's pillars with the random jabs. Popo isn't going to beat a Falco alone; Falco decimates him with the SHL to start; Nana at the LEAST can block the shots.

So, yeah. Keep arguing about how Popo alone is going to beat characters who can actually combo. At least vietgamer follows some sensible logic.

EDIT: ---

EDIT2:
CardRaider said:
I don't get how DI has anything to do with getting pillared, since you are basically just standing there.

Also, mindgames is hands down the most important thing to master.

CR, he's pointing out that tech skill is harder to master than mind games; which is true. He's not saying that tech skill is necessarily better to have; but the list he's given definately makes sense. Those 4 are without a doubt the hardest to tech with, but I believe that Falco takes just as much skill to tech with as Fox; since they have the same body frames, and fall at nearly the same speed (Fox has a faster initial falling speed, but Falco has a faster ending fall. Same thing, ;/).
 
Last edited:
Rofl!!! OMG do you understand just how pathetic it is to claim that?! Ok listen, if you believe that go ahead. I think if you knew what you're talkin about, you'd understand that isn't true. But if you insist on arguing go ahead. Let's keep this clean. I'd rather not start an argument. If you want to, then make your own post I will gladly argue elsewhere. :thumb:
 
ok.. heres how it is im here to support mewoxys...yes popo is not as good without nana but a skilled player is good even if nana isnt there, chu is even good without nana mostly meta game players spam moves me and mewoxys dont so say that popo isnt good with nana if you havnt played a good IC player
 
you have to admit the only reason you will have trouble without nana is cause with out her there is not Up + B recovey at all
 
Absoltrainer said:
you have to admit the only reason you will have trouble without nana is cause with out her there is not Up + B recovey at all

Thats why you do left b. It's just as good as up b (if you have Nana)
 
honestly, i cant see a real argument point to ICs sucking w/o nana. If u can do fine with both, u can do fine with one...of course u have significantly less combos:thumb:
lets talk bout sheik :tongue:
 
Lol ah Shiek...the pick-up-and-play character of Melee. :lol: Hmm ok few words says it all..." Ever wonder what it's like to be a God? Play Shiek and you'll see" rofl
 
Absoltrainer said:
you have to admit the only reason you will have trouble without nana is cause with out her there is not Up + B recovey at all

Nana's also half the damage. And the source of the combos.

Mewoxys, I'm not trying to start an arguement. I'm just saying that Popo does not deserve to be top/high tier without Nana. Why don't you understand that?
 
exaclty...the iCs are much better off with both of them but a player can do fine with one of them...end of this arguement, about sheik basically the one char. that cannot really be played wrong and i quote "can One be to godly?"
 
sheik n00b=dead. any noob will die easily by tournament play. Of course, as far as noobs go, they do mostly pick sheik because she is easy to get a grip on her. that doesnt mean they can be L-cancling, wavedash, short hopping comboers who know what they are doin:biggrin:
 
i agree that having one IC completely ruins the point of the character as a whole. being able to interrupt chains and perform some crazy near infinites is the definition of a good IC player. without nana, popo is just a subpar character. he wouldn't be able to hold himself against some mid tier characters.
 
Zero Hax said:
CR, he's pointing out that tech skill is harder to master than mind games; which is true. He's not saying that tech skill is necessarily better to have; but the list he's given definately makes sense. Those 4 are without a doubt the hardest to tech with, but I believe that Falco takes just as much skill to tech with as Fox; since they have the same body frames, and fall at nearly the same speed (Fox has a faster initial falling speed, but Falco has a faster ending fall. Same thing, ;/).

No way. Mind games is THE hardest element to master. Teching can be practiced by simply going to training mode and train until your heart's content; but mind games, on the other hand, takes years to master.

Let me make an example: Ken and PC Chris, the best two players in the nation. The reason that they are the best is not because they can tech their way out of death, but because they have insane mind games. IMO even DI is harder and more important to master than teching. In fact, Ken didn't need to tech whatsoever when he won all those prestegious tourneys. I have never seen PC depend on his mad tech skills, either.
 
Last edited:
CardRaider said:
No way. Mind games is THE hardest element to master. Teching can be practiced by simply going to training mode and train until your heart's content; but mind games, on the other hand, takes years to master.

Let me make an example: Ken and PC Chris, the best two players in the nation. The reason that they are the best is not because they can tech their way out of death, but because they have insane mind games. IMO even DI is harder and more important to master than teching. In fact, Ken didn't need to tech whatsoever when he won all those prestegious tourneys. I have never seen PC depend on his mad tech skills, either.

I happen to live a few miles from PC, and he attends every tourney I do. I don't know where you're spectulating that teching doesn't help him from, but he would've lost the July 29 gauntlet had he not made a crucial tech against Zanguzen (Falco ditto). Mindgames without a doubt is the most important skill to have in the game, but in Starfox dittos; it's a different story. Mindgames comes into play, but teching shine-spikes and pillars is usually the way to go; unless the opponents mindgames is way ahead of your own. (Which was probably the case at worlds, since your techs were near-perfect, but your mindgames could've used work; which is why I won most of our matches. :x)

I'm not denying that mindgames are great to have, but I really find techs harder to achieve. And I wouldn't consider mindgames as something that can't be mastered. Once you have wavedash, dashdance, empty shffl, moonwalk and other necessary skills down pat you're pretty much done. Not that hard.

EDIT: Jeremy, depends on the tournament. MLG is usually $1,500-$2,500 to my knowledge; but most local (gauntlet, zenith) tourneys range from $600-$800; which is why Zang got *really* ****** when PC made that tech which got him about $700. It all depends on how many players actually register, since the usual payout is 65% of the pot to 1st place, 25% to 2nd, and 10% to third. Since each person usually pays $20 for singles, then if 100 attend; 1st would get $1300; which is rare - but it's happened.
 
Last edited:
Status
Not open for further replies.
Back
Top