Pokémon TCG: Sword and Shield—Brilliant Stars

Metagross LV.X and Salamence LV.X

darkrai_90

New Member
Metagross LV.X 160 HP :metal:

:pbody: Heavy Metal
Each Metal energy attached to Metagross provides 2 Metal energy.

:pbody: Mega Metal
Each basic [M] Energy card attached to your [M] Pokemon now has the effect "If the Pokemon Metal Energy is attached to is damaged by an attack, reduce that damage by 10 (before applying weakness and ressistance.)You can't use more then 1 Heavy Metal Poke-Body each turn.

:metal::metal::colorless:colorless Iron Gravity 70+
This attack does 70 damage + 40 damage for each [C] in the defonding pokemons retreat cost.

Weakness- :fire:x2
Resistence-G-30
Retreat- :colorless:colorless:colorless:colorless


Salamence LV.X 160 HP :colorless

:pbody: Intimidate
As long as Salamence is your Active Pokemon, any damage done to Salamence is reduced by 20.

:colorless:colorless:fire::fire: Ultimate Dragon Destroyer 150+
Discard all energy attachedto Salamence. This attack does 150 damage + 10 damage for each damage counter in play.

Weakness-:colorlessx2
Resistence-:fighting:Fire -30
Retreat- CCC
 
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Metagross Lv.X is broken, it's body should probably only apply to Metal Energy

Ultimate Dragon Destroyer on Salamence should probably discard all energy cards attached to it
 
Guess who's here?

*cracks knuckles*


hmmm well overall, I think they are WAY too over powered, both of them.



Metagross LV.X 160 HP [M]

Remember that Level X's useally add only 20 or 30 HP at Max, so this would mean Normal Metagross has 140 HP as it is. This needs to be reduced to 140, thus assuming that a normal metagross is running 110 or 120.

name and type are fine.

:pbody: Heavy Metal
Each Metal energy attached to Metagross provides 2 Metal energy.

First of all, I see no reason to simply speed up the energy attachment on a Pokemon that does not really need it. Also since it ONLY affects Metagross, it serves little Level X like quality. For this, you have a few options, which I think are a bit better.

The first being a metal version of Sceptile:

:pbody: Heavy Metal
Each basic [M] Energy card attached to your [M] Pokemon provides [M][M] Energy instead. You can't use more then 1 Heavy Metal Poke-Body each turn.

Or go the Darkrai Level X way:

:pbody: Heavy Metal
Each basic [M] Energy card attached to your [M] Pokemon now has the effect "If the Pokemon Metal Energy is attached to is damaged by an attack, reduce that damage by 10 (before applying weakness and ressistance.)You can't use more then 1 Heavy Metal Poke-Body each turn.

:metal::metal::colorless:colorless Iron Gravity 70+
This attack does 70 damage + 40 damage for each [C] in the defonding pokemons retreat cost.

I can honestly say I like this attack. It does a lot of damage, but I think is does TOO much. Here is how I would word it.

[M][M][C] Iron Gravity 70+
This attack does 70 damage, plus 10 more for each [C] in the Defending Pokemon's Retreat Cost.

Weakness- :fire:x2
Resistence-:psychic:-30
Retreat- :colorless:colorless:colorless:colorless

All good except for ressistace. Although the HL metagross was ressistant to [P], all the other metagross follow the path of grass ressistance, and that is where I feel this should fall at.


Salamence LV.X 160 HP [C]

Remember that Level X's useally add only 20 or 30 HP at Max, so this would mean Normal Salamence has 140 HP as it is. This needs to be reduced to 140, thus assuming that a normal Salamence is running 110 or 120.

name and type are fine.

:pbody: Intimidate
All damage done to Salamence does 20 damage less.

This is worded wrong.

"As long as Salamence is your Active Pokemon, any damage done to Salamence is reduced by 20."

^ is the correct wording.

:colorless:colorless:fire::fire: Ultimate Dragon Destroyer 150+
Discard all energy attachedto Salamence. This attack does 150 damage + 10 damage for each damage counter in play.

Why do you need an over kill attack like that? I mean consider the current Salamence from SW, that rithg now does 100 at the cost of 2 energy, so what would I want to use this attack? You want the level X to compliment the pokemon it leveled up from. This is an EXTREMELY OverKill attack, that is completley pointless on Salamence.
Also, colorless energy ALWAYS comes last, so it needs to say fire, fire, colorless, colorless.
However, running with the theme you have here, this is what I suggest for the attack:

[R][W][C] Power of Rage 50+
This attack does 50 damage plus 10 more for each damage counter placed on your Pokemon.


Weakness-:colorlessx2
Resistence-:fighting: -30
Retreat- CC


Salamence is always known to be ressistant to fire and fighting, so make it say:
Ressistance: [F][R]
Retreat needs to be 1 more [C]



Well that's my opinion, it's not HOW you have to do it, but it's suggestions to make it better ala how most people format their cards, and making it so that theororetically someone would want to play it, if it was real.

I hope I helped

Good luck faking.
 
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