Pokémon TCG: Sword and Shield—Brilliant Stars

Mew Prime Potential!

Togekiss UD+Mew in a Tank deck could really annoying.

That is actually kind of a funny tech, yeah. It would take a lot of cards and you would have to Zone the Togekiss somehow, but once you did, drop a Basic, retreat, attach DCE and you full heal all of your Pokemon without losing any resources. Epic lulz.
 
It would take a lot of cards and you would have to Zone the Togekiss somehow,

It would only take 2 cards to pull this off. Mew and Togekiss.
Mew sends any 1 Pokemon from the deck to the lost zone for a P energy!

Great idea maddox
 
So I can use Take Out turn one with this, correct? I don't need to have a fight energy attached, do I? Because it says necessary energy, do I need that specific energy, or just the amount?
 
I believe you do in fact need the fighting energy to do so. Don't quote me on that though.


Also, there's no way to send Machamp to the lost zone AND attack T1 as of right now. I blame the lack of non-attack based ways to lost zone cards.
 
lol AMUMEW

Use Mesprit X, Azelf X and Uxie X, and lost zone the Mesprit amirite

This would be so hard to pull off you would have to lost zone an mesprit snd have annother one in play way to slow AMU needs to ne fast to be effective.
 
you wouldn't need another mesprit in play, his attack simply says you must have Uxie X and Azelf X in play, so if mew did it's attack that's all it would need
 
how does mew prime work with legends? im assuming you need both pieces in the lost zone, but still... some of them are pretty powerful for cheep cost.
 
^mew cant do a thing with legends, even with both halves in the lost zone he cant use the attack. At least I think that's how it is.
 
I believe you do in fact need the fighting energy to do so. Don't quote me on that though.


Also, there's no way to send Machamp to the lost zone AND attack T1 as of right now. I blame the lack of non-attack based ways to lost zone cards.

There actually is. Level Max your Palkia G into a Palkia G X, fill your bench with stuff, Lost Cyclone the Machamp you Candied and then Take Out with Mew.

Guaranteed T1 Take Out right there. [/PokeGymTheoryMonStyle]
 
mew has alot of potential i believe.
people are overlooking other cards.
dont just focus on pluff, kingdra or gyarados( why would u even look at a gyarados? its so stupid)
take 30 mins of your time and go through scans on pokebeach
i have come up with several interesting techs myself.
it does have alot of trouble against gyarados decks however
 
mew has alot of potential i believe.
people are overlooking other cards.
dont just focus on pluff, kingdra or gyarados( why would u even look at a gyarados? its so stupid)
take 30 mins of your time and go through scans on pokebeach
i have come up with several interesting techs myself.
it does have alot of trouble against gyarados decks however

Did you seriously just shoot down everyone's ideas and then say yours is better without stating what it is? :nonono:



Anyway :/ Mew is terrible. Against some decks, no amount of Mew-rushing will allow you to not get OHKO'ed pretty much every turn. So in order to keep up, you need to be OHKO'ing back every turn. And Mew can't do that against everything. In fact, he can only do it against basics, as Machamp is your only guaranteed KO. And God forbid, Dialga G lv.X hits the table.
Also, every time you decide you need a different attacker in the Lost Zone, you forfeit another turn (and another prize). And the same attacker isn't going to fit every job except in the case of Machamp versus SP.

Rather than playing Gyarados in Mew, just run Gyarados.
He swings for almost as much with a belt (110 vs Mew's 120), and he has 150 HP with a belt instead of Mew's 60.
Gyarados is also faster (since you don't have to waste a turn lost zoning something) and recovers almost as well.
So many decks can do 60 for 1 energy.


If you are seriously consider playing Mew, you need to achieve the following or your deck will not win a tournament:
1. You must consider each match-up separately. For each different match-up, you must have a game plan that allows you to take a prize every turn starting turn 2 (turn 3 against some slower decks, but really, what decks are this slow any more?).
---For match-ups you've identified that will have difficulty KO'ing Mew every turn (very few) you can let rule 1 slip a little.
2. You must have an unshakable Dialga G lv.X tech, because Dialga could potentially show up in a number of decks, not just DialgaChomp. If your deck folds to Dialga, you're running a pretty thin line and it will probably bite you, if not in Swiss, then in t4 or t2, and you will not win when it happens.
3. You must find some way to make yourself faster than your opponent. You already have the advantage that you are a basic and attack for 0-1 energy. But this will probably not be enough. Luckily your deck has tons of space. You should run some form of trainer based disruption. If you hit them hard with disruption at the right time, they might miss that 60 dmg hit they need to deliver every turn, handing you the win.
 
^Simply wrong. Every word of it.

Did you just take a card and say it's bad, even though many people have already stated the ways it could be effective. Granted, it won't be tier 1, but it could see some play and be a fun league deck. Mind you, I'm not underestimating it by any means, I think that you were underestimating its playability and the ideas it could be used. Don't hate on it, it's a good card is all I am saying.
 
Mew Prime is a Onetrick Pony! He should only be used as a last resort, to take a game winning prize. Because he is ohko by UXIE... EVERYONE RUNS UXIE so if youre deck has more than 1 mew prime... you Auto Lose to anything with Uxie
 
^Simply wrong. Every word of it.

Did you just take a card and say it's bad, even though many people have already stated the ways it could be effective. Granted, it won't be tier 1, but it could see some play and be a fun league deck. Mind you, I'm not underestimating it by any means, I think that you were underestimating its playability and the ideas it could be used. Don't hate on it, it's a good card is all I am saying.

I thought that I had made a thoughtful contribution, but now I know that I was actually wrong about EVERY WORD. :nonono: If you could provide the courtesy of telling me what you objected to about each and every part of what I wrote, I would truly appreciate it.

And fyi, I didn't just take a card and say it's bad.
I did that, and then I thoroughly explained my reasoning. Following that, I played Devil's advocate and even said what I think it would take to make the deck work, despite having stated I don't like the card myself.


Mew Prime is a Onetrick Pony! He should only be used as a last resort, to take a game winning prize. Because he is ohko by UXIE... EVERYONE RUNS UXIE so if youre deck has more than 1 mew prime... you Auto Lose to anything with Uxie
This isn't quite true. Uxie only deals 20 x2 = 40. If you play an Expert Belt on Uxie, you're doing just what Mew wants you to do by letting them win the prize exchange. If you drop two Crobats to get the kill, that's not very sustainable.
 
mew has alot of potential i believe.
people are overlooking other cards.
dont just focus on pluff, kingdra or gyarados( why would u even look at a gyarados? its so stupid)
take 30 mins of your time and go through scans on pokebeach
i have come up with several interesting techs myself.
it does have alot of trouble against gyarados decks however

Lol, your going to take potshots at our ideas, then provide none of your own?

Add a number 5 to your sig please.
 
Mew Prime is horrific no matter how you look at it. Gyarados with two Magikarps in the discard one shots it, Flash Impact one shots it, Dragon Rush one shots it, Poltergeist with one trainer one shots it, Jet Shoot one shots it, Earthquake (Donphan) one shots it, Take Out one shots it, Zen Blade one shots it, Garchomp's EQ + a bat one shots it, Dialga shuts off it's body, did I miss any popular deck? In the meantime the only one of these you can reasonably keep one shotting back are the basic Pokemon which WILL out race you. When you're being one shotted EVERY turn you're gonna lose. I sure hope people play this at cities.
 
Did you seriously just shoot down everyone's ideas and then say yours is better without stating what it is? :nonono: Only thing I agree with.



Anyway :/ Mew is terrible. Against some decks, no amount of Mew-rushing will allow you to not get OHKO'ed pretty much every turn. So in order to keep up, you need to be OHKO'ing back every turn. And Mew can't do that against everything. In fact, he can only do it against basics, as Machamp is your only guaranteed KO. Have you ever heard of/played Jumpluff? And God forbid, Dialga G lv.X hits the table. I'll give you this, but there are techs. Or just actually play Gyarados instead of Mew against it
Also, every time you decide you need a different attacker in the Lost Zone, you forfeit another turn (and another prize). And the same attacker isn't going to fit every job except in the case of Machamp versus SP. You really only need 1 attacker per deck: Machamp for SP, Gyarados for everything else.

Rather than playing Gyarados in Mew, just run Gyarados.
He swings for almost as much with a belt (110 vs Mew's 120 or 140 with belt), and he has 150 HP with a belt instead of Mew's 60 Or 100 with Belt/Snowpoint.
Gyarados is also faster (since you don't have to waste a turn lost zoning something)unless you're running a bunch of belts to hit 110 and recovers almost as well. Unless you're trainer locked
So many decks can do 60 for 1 energy. Name 3? Maybe I've just forgotten one, but only Donphan comes to mind atm, unless Luxray with EGain counts.


If you are seriously consider playing Mew, you need to achieve the following or your deck will not win a tournament:
1. You must consider each match-up separately. For each different match-up, you must have a game plan that allows you to take a prize every turn starting turn 2 (turn 3 against some slower decks, but really, what decks are this slow any more?). That's kinda the point. Mew = Dumb man's HoPe. Also, if you KO every turn, they're gonna have a hard time continuously keeping up with a BASIC that hits for 120 a turn since you can just replace it with a rescue or Collector or anything else.
---For match-ups you've identified that will have difficulty KO'ing Mew every turn (very few) you can let rule 1 slip a little.
2. You must have an unshakable Dialga G lv.X tech, because Dialga could potentially show up in a number of decks, not just DialgaChomp. If your deck folds to Dialga, you're running a pretty thin line and it will probably bite you, if not in Swiss, then in t4 or t2, and you will not win when it happens. The deck to run is Gyarados with Mew in it, so just run Gyrados against Dialga.
3. You must find some way to make yourself faster than your opponent. You already have the advantage that you are a basic and attack for 0-1 energy. But this will probably not be enough. Luckily your deck has tons of space. You should run some form of trainer based disruption. If you hit them hard with disruption at the right time, they might miss that 60 dmg hit they need to deliver every turn, handing you the win.Or you could just kill things. I've found death to be rather disrupting in the general scheme of things.

So, every word is wrong is a bit extreme. Near as I can tell most of them are perfectly good English words. Every PHRASE wrong, however, might be correct. Bold is my contributions.

However, I just kinda realized that Mew takes care of Gyrados's biggest weakness fairly well now: it can help against trainer lock by running more supporters and fewer trainers.

---------- Post added 11/08/2010 at 01:05 AM ----------

Mew Prime is horrific no matter how you look at it. Gyarados with two Magikarps in the discard one shots it, Flash Impact one shots it, Dragon Rush one shots it, Poltergeist with one trainer one shots it, Jet Shoot one shots it, Earthquake (Donphan) one shots it, Take Out one shots it, Zen Blade one shots it, Garchomp's EQ + a bat one shots it, Dialga shuts off it's body, did I miss any popular deck? In the meantime the only one of these you can reasonably keep one shotting back are the basic Pokemon which WILL out race you. When you're being one shotted EVERY turn you're gonna lose. I sure hope people play this at cities.

So 120 doesn't 1HKO all of these except Gyarados, which won't be run without Mew by anyone with a brain thanks to Trainer-lock? Did you just start playing or did you never play a Jumpluff deck? Mew might not be Tier 1, but it'd be foolish to ignore it.

---------- Post added 11/08/2010 at 01:07 AM ----------

And finally, not in response to anyone, this deck is really funny with a Pichu HS starter.
 
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It would take at least three turns for it to setup a 120. Sp will have probably taken two ko's by then and be setup to take the next four. If you play it as a tech in Gyarados, which would be awful, it would take even longer. I herd Rescoo Enargeez r perty gud. Gengar will be koing you while also having a 50% chance of getting an extra ko when you kill it. Dialga will warp to the bench from your clever Blaziken tech in a Mew deck. Jumpluff's damage is controllable while you also have to find your grass energy, no where near a guaranteed ko. The only way Mew would be even semi-viable is in Gengar Prime.dek but that doesn't exist thanks to no Lost World. Every good deck has an answer to Mew in Uxie and being a good deck thus Mew should be put on the ignore list. Snowpoint is a terrible argument for anything as most decks sans sp play bts so it is unreliable. Putting Expert Belt on Mew would be even more foolish. Bad, bad, bad.
 
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