Pokémon TCG: Sword and Shield—Brilliant Stars

MewCario

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DptyMewtwo

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Ok, I am a huge fan of Mew. This is probably not as competitive as I would like to want it to be. But the deck focuses on Mew. You start with him ideally and you attack throwing Absol in the lost zone. Next turn you hopefully can get a dark energy or energy exchanger and start using absol attack of 70 and try to throw in a Lucario. You continue to do that a couple more turns if you can. Throwing in Pokemon. You will use Zoroak's attack with mew to hopefully make a good comeback if needed. Once you get 3-4 pokemon in the lost zone, you swarm with Mew, using Lucario's attack 30+20 for each pokemon in your lost zone. 3 of them you are doing 90 and with 4 you are doing 110. You can keep Mew circulating with free retreat and revives. I have 1 Riolu and 1 Zorua incase you need that extra HP attacker. I know this will probably not be competitive, but if anyone has tried this idea let me know and I would love tips.
Thanks

Pokemon
4 x Mew prime
3 x Lucario COL
1 x Riolu
2 x Zoroark
1 x Zorua
2 x Absol Prime

Trainer/Supporter/Stadium
3 x Pokemon Collector
4 x Dual Ball
3 x Pokemon Communication
4 x Judge
4 x Revive
1 x Flower Shop Lady
4 x PlusPower
3 x Pokemon Reversal
3 x Energy Exchanger
3 x Professor Oak's New Theory

Energy
4 x Double Colorless Energy - Special
8 x Psychic Energy - Basic
3 x Darkness Energy - Basic
 
Instead of wasting a turn throwing absol in the lost zone with mew, why not use absol as an attacker? It has more hp than mew and you can start attacking with absol t1. With mew you need to use t1 to lost zone absol and if mew doesn't get knocked out you can attack t2. Just a suggestion to speed things up.
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Instead of wasting a turn throwing absol in the lost zone with mew, why not use absol as an attacker? It has more hp than mew and you can start attacking with absol t1. With mew you need to use t1 to lost zone absol and if mew doesn't get knocked out you can attack t2. Just a suggestion to speed things up.
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How does one attach two energy on the first turn? The attack takes DC not D. Unless you're crazy enough to use the ZPS engine...
 
Ok the reason behind using mew is that I am looking to set up mew with using lucario's attack! Absol takes 2 turns to attack so why not waste the first turn by attaching a psychic energy and see off an absol then you attack with absol vicious claw from lost zone doing 70 damage and getting a 2nd pokemon in the lost zone that makes you still attack turn 2 for 70 and already have 2 in the lost zone! That is my thought on it but I am now looking for different draw then pont
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How does one attach two energy on the first turn? The attack takes DC not D. Unless you're crazy enough to use the ZPS engine...

Wow I looked at absol wrong, mew can be used as the starting pokemon and main attacker if that's what you want but its just that absol has more hp.

And as for drawing power other than pont, you could try cleffa, professor juniper, or maybe team rockets trickery.
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So I tested a little with it! I like juniper a lot and instead of energy exchange I tried energy search since the main basic energy I am concerned with needing can be found with that and I don't have to have an energy in hand to search for it! It has been pretty consistant so far!
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seems like a decent deck, seen a lot of this lately, be carefull against mewgar or lost gar, considering you're basically helping them win this way
 
Yes lostgar is concerning! That is why I am hoping to win on speed if I keep my lostzone lower at 3 pokemon and instead of putting 3 pokemon in with mew I was going to attack with absol and work on getting 3 knockouts fast with mewgar I just need 1 pokemon in lostzone and I can knock out a mew every turn! Speed is my best weapon against those deck! Of course it probably easier to say on paper
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The best counter to lostgar or mewgar in this deck is zoroark. You can copy gengars hurl into darkness and fill their lost zone. Which would make them hesitant to play lost world.
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The best counter to lostgar or mewgar in this deck is zoroark. You can copy gengars hurl into darkness and fill their lost zone. Which would make them hesitant to play lost world.
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Not really. Unless you run lost world stadium as well, they'll just hut six, drop the stadium, and win. You can only declare the win on your own turn.
 
Not really. Unless you run lost world stadium as well, they'll just hut six, drop the stadium, and win. You can only declare the win on your own turn.

Ok but if you hurl 6 of theirs before they hurl 6 of yours they won't play the stadium because then you can declare the win.
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Ok but if you hurl 6 of theirs before they hurl 6 of yours they won't play the stadium because then you can declare the win.
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No. If they play the stadium after hurling six, they can call the win even if you've hurled twenty of theirs. You can only use the stadium to win on YOUR OWN turn.
 
I don't think lostgar or mewgar are the decks I should be concerned about! They are out there but far in between to use a lostgar counter! I am looking at magboar and reshiboar and donchamp etc. I do want to test it but I think I can out speed lostgar enough not to worry. I like relicanth but he is only draw power and he takes 2 to retreat I may put 1 in there but I like the pokemon speed more than draw power and relicanth puts more in my hand leaving lostgar and mewgar more options to throw in.
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No. If they play the stadium after hurling six, they can call the win even if you've hurled twenty of theirs. You can only use the stadium to win on YOUR OWN turn.

I get what you're saying. My bad I'm just used to the people around where I live that play lost world before they hurl 6 into the lost zone. They don't really know how to use lostgar or mew gar.
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