Heres my take on a lost world deck. I used to run Lostgar but was forced to by mews for a mewgar deck. Even Mewgar wasn't getting me the win results I needed. So I created a deck that got me real win results. It's called MewKing and is based around a mew and slowking combination. Here's the deck:
Pokemon 17 Basics: 11
4 Mew Prime
3 Mime Jr.
2-2-2 Slowking (Second Sight)
2 Gengar Prime
1 Spiritomb AR
1 Mr. Mime CL
Supporters 15
3 PONT
3 Copycat
3 Pkmn Coll.
3 Seeker
3 Twins
Trainers 15
4 Revive
3 Pkmn Comm.
3 Pokegear
2 Rare Candy
2 Energy Retrieval
2 Switch
Stadiums 2
2 Lost World
Energy 11
Phychic 9
Rescue 2
Now I know some of this deck seems weird but I'll break it up:
Mew:
Starter of the deck it's in there to start Lost zoning pokemon turn two . It also helps in the late game.
Slowking/Mime Jr.:
These two work in unison with each other. Slowking forces pokemon to the top of your opponents deck and Mime Jr. Lost zones them. Slowking's also good for giving yourself good draw cards, destroy your opponents top-deck, and also get pokemon for mew prime to lost zone. These two pokemon act as late game helpers.
Mr. Mime/ Spiritomb:
Mr. Mime checks your opponents hand for pokemon and spiritomb acts as a judge and a pokemon finder. These pokemon work back to back.
Energy Retrieval:
The weirdest tech for this type of deck. I find that this type of deck has low energy and when you have no energy for your mew this keeps the game going.
I hope you find this deck interesting and any help is appriciated. Even you criticism is welcomed. I like the deck but I find there is something missing. The only bad matchup that I tested it Blastzel. Thanks again and hope you help.
Posted with Mobile style...
Pokemon 17 Basics: 11
4 Mew Prime
3 Mime Jr.
2-2-2 Slowking (Second Sight)
2 Gengar Prime
1 Spiritomb AR
1 Mr. Mime CL
Supporters 15
3 PONT
3 Copycat
3 Pkmn Coll.
3 Seeker
3 Twins
Trainers 15
4 Revive
3 Pkmn Comm.
3 Pokegear
2 Rare Candy
2 Energy Retrieval
2 Switch
Stadiums 2
2 Lost World
Energy 11
Phychic 9
Rescue 2
Now I know some of this deck seems weird but I'll break it up:
Mew:
Starter of the deck it's in there to start Lost zoning pokemon turn two . It also helps in the late game.
Slowking/Mime Jr.:
These two work in unison with each other. Slowking forces pokemon to the top of your opponents deck and Mime Jr. Lost zones them. Slowking's also good for giving yourself good draw cards, destroy your opponents top-deck, and also get pokemon for mew prime to lost zone. These two pokemon act as late game helpers.
Mr. Mime/ Spiritomb:
Mr. Mime checks your opponents hand for pokemon and spiritomb acts as a judge and a pokemon finder. These pokemon work back to back.
Energy Retrieval:
The weirdest tech for this type of deck. I find that this type of deck has low energy and when you have no energy for your mew this keeps the game going.
I hope you find this deck interesting and any help is appriciated. Even you criticism is welcomed. I like the deck but I find there is something missing. The only bad matchup that I tested it Blastzel. Thanks again and hope you help.
Posted with Mobile style...
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