Raichu2063
New Member
This is something I came up with over the week and have been playtesting it and it seems like it can stand up against most Archeytypes.
Pokemon-17 pokemon
4-Mew EX
4-Electrode EX
2-Dark Electrode
4-Voltorb(recharge)
2-Mewtwo(DS)
3-Holon's Magneton
Trainers-29 Trainers
4-PETM
4-Mary's request
4-ER2
4-POW!
3-Admin
3-Dual Ball
3-Desert Ruins
3-Battle Frontier
Energy-14 energy
3-Dark energy
10-Electric energy
Strategy- (Mew EX start) Start with Mew EX attach an energy card and use voltorbs recharge. On T2 attach an energy card to mew(holon's if you have it) and play Electrode Ex down making it where you have the choice(if you have a holon's) of using one of your moves(recharge or crush and burn) or your opponent's move. Now this is what makes this deck so good... whenever you think it is neccesary you can Crush and Burn then next turn use Electrode EX's pokemon power which let's you get up to 5 energy cards out of your discard pile; then right after this you can POW! whatever you want to attack that sme turn! So this is no mess-around deck it is the real deal!
2nd strategy- If you start with a voltorb attach an energy and recharge. T2 play down Dark Electrode(unless they only have one pokemon and you can K.O. it with Electrode EX, otherwise keep to this strategy) use it's power to search you deck for a Dark Metal energy and attach an energy and use It's move to move up to 4 energy to your Bench Mew Ex as soon as T2 which will let you charge up for your Crush and Burn!
Match-ups! More Match-ups to come!okeball:
Medicham- All you have to do is try to keep a desert ruins active and Crush and burn them or just use their Sky kick which will kill them because of their weakness!90/10okeball:
Pokemon-17 pokemon
4-Mew EX
4-Electrode EX
2-Dark Electrode
4-Voltorb(recharge)
2-Mewtwo(DS)
3-Holon's Magneton
Trainers-29 Trainers
4-PETM
4-Mary's request
4-ER2
4-POW!
3-Admin
3-Dual Ball
3-Desert Ruins
3-Battle Frontier
Energy-14 energy
3-Dark energy
10-Electric energy
Strategy- (Mew EX start) Start with Mew EX attach an energy card and use voltorbs recharge. On T2 attach an energy card to mew(holon's if you have it) and play Electrode Ex down making it where you have the choice(if you have a holon's) of using one of your moves(recharge or crush and burn) or your opponent's move. Now this is what makes this deck so good... whenever you think it is neccesary you can Crush and Burn then next turn use Electrode EX's pokemon power which let's you get up to 5 energy cards out of your discard pile; then right after this you can POW! whatever you want to attack that sme turn! So this is no mess-around deck it is the real deal!
2nd strategy- If you start with a voltorb attach an energy and recharge. T2 play down Dark Electrode(unless they only have one pokemon and you can K.O. it with Electrode EX, otherwise keep to this strategy) use it's power to search you deck for a Dark Metal energy and attach an energy and use It's move to move up to 4 energy to your Bench Mew Ex as soon as T2 which will let you charge up for your Crush and Burn!
Match-ups! More Match-ups to come!okeball:
Medicham- All you have to do is try to keep a desert ruins active and Crush and burn them or just use their Sky kick which will kill them because of their weakness!90/10okeball:
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