Pokémon TCG: Sword and Shield—Brilliant Stars

Mewtwo EX and Pokemon Catcher

While were talking about balancing future cards, lets talk about the new Hydreigon. There is a lot wrong with this card and kind of falls into the same boat as Magnezon Prime.

If you look at most of the cards in our format now, they are ether beat sticks, supporters or tanks. I mean, it has a very powerful ability, a attack that will ko just about and non ex attack other then the ones with HP less then 140 and 150 HP. The card has a lot of balance issues.

Less than you might think. Dark Trance decks do have their "weaknesses", though they may be the best deck in the format. Be grateful that the hardest hitter in the deck is also the source of Dark Trance and needs an off-Type Energy too boot: that is how you bait it out to easily OHKO. If you can't easily OHKO it or otherwise trap it, you may have to accept a bad match-up or tweak your deck.

This Hydreigon has Weakness to the new, popular Type. It hits those same Pokémon for double damage, but the only targets where that matters are the ones most likely to OHKO it back! 150 HP is a 2HKO for most decks... unless they put a little effort in. The real trick is getting some damage on Hydreigon while it is Benched... something easy enough that dropping Max Potion to heal it is a waste. Then later finish it off (usually next turn).

Or you run Garbodor to shut down the Ability. Or you run the right Fighting-Type Pokémon (and probably Tool Scrapper) that you don't care about Hydreigon since you're OHKOing Darkrai EX. Most of my decks make room for two Crushing Hammer and an Enhanced Hammer; while I am not fond of relying on a coin flip, either resorting to Hammer Spam or just the simple fact that a few turns without being able to hit hard back can force the Dark Trance player to burn through their Max Potion prematurely... or give up some early game KOs.

Did I mention the simplest thing of PlusPower? I know it isn't as easy to utilize as it was with Junk Arm, but for the beefy attack that do just barely miss out on finishing off the Defending Pokémon... and this is ignoring our format is only half finished! Soon we will have Poison Hypnotic Beam (also good for an extra damage counter and 25% chance of denying Retreat), and with Virbank City Gym you have a two card combination (one card potentially re-usable) to place an extra 3 damage counters on the Defending Pokémon.

I was playing a game on TCGO and going for a 140 damage attack to ko it, then realized it had 150. It sucked because it retreated to the bench, was maxed potion and then I had to deal with a darkrai. I'd really like to see TPC stop making cards that can do everything.

Except it doesn't do everything. It has big HP, and a risky big attack, and a good Ability. Darkrai EX provides the free Retreat. Max Potion provides the healing. Dark Patch can give it some extra speed, but requires at least a little set-up, and a large part of what makes Dark Trance work is trying to get by with less Energy (potential clash with Dark Patch).

Plus... the TCGO. Really? Given the glitches with it as well as the unusual nature of it to begin with, I wouldn't really take a TCGO game as a sign the whole format is unbalanced. Dark Trance is strong, but its greatest strength has been a steep learning curve on how to counter it. There is the chance that players are just stubbornly refusing to adapt to what can work well as a counter. I mean, how many Pokémon have had attacks that hit for 150 damage reliably, but were "unneeded" before since Stage 2 Pokémon weren't as popular and Pokémon EX still could survive a shot?

It would be rather funny for something like Emboar made a comeback because someone ends up taking the upcoming card, handles the Water Weakness, and now uses "Bad Boar" or Reshiram EX coupled with Poison Hypnotic Beam, Tool Scrapper, andVirbank City Gym to OHKO anything. For that matter, the upcoming Raticate with Poison Hypnotic Beam does OHKO anything not protected from attack effects/Poison.
 
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Otaku see, thats mostly what I was talking about with VG vs TCG. One group says you have this option while the other says I should not have to deal with that. We do have the options with those cards listed. I could run Garbodor but I play a bird eels deck and need my abilities so thats not a option for me. I could also run hammers but I don't have the space to put them in and I really want to play them. Plus power is also really good but tool scrapper is better at getting Darkrai kills with Terrakion.

In the VG, they just ban it with the statement of it takes a move slot. The biggest different is the community does come together and say if something needs to be banned. In the TCG, they just say you're not skilled enough to deal with or other related comments. On my Pokemon teams, I try to have a option for everything I know people will use but I can't do that in the TCG because you don't have enough deck space.

If I were to put a Garbodor into my deck, That would mean I would have to run a 3-3 line, just so I have the option of getting 1 out when you factor Pokemon Catcher and Prizes. That would also mean I would have to run at least 8 Pokemon Tool cards just to make sure I can get them and keep them in play. Things like N, Prizes and Tool Scraper means I would have to play a large number of them. That is 14 spaces in my deck dedicated to just turning off abilities.

The whole point is to not say well X cards can beat Y cards so its not overpowered. I'm looking at the card vs the other cards that can do the same things but not all on one card. Its like the Emboar with the ability with badboars 150 damage attack. That would be overpowered. Hydreigon does not need 150 HP. 120 to 130 is fine and the attack should do 80 max when looking at its ability.

Gothitelle has 130 HP, a item lock ability and a attack that takes time to charge to be good.Lets look at BW Klinklang. It has 140 HP, the same ability but move metal energy instead and a attack that can do 160 but 80 average. Hydreigon just does everything better and pairs extremely well with Darkrai EX. If Dragon blast said to discard 2 psychic energy, it would be a different story but it calls for dark, which is not a problem when running things like Dark Patch. Dragon Blast also covers Darkrais weakness to Terrakion by knocking it out in 1 hit.

The game needs balance and we can agree that it does. We just don't need cards that can do many things well but then again, it may be good for Pokemon.
 
Otaku see, thats mostly what I was talking about with VG vs TCG.

There's one difference between VG and TCG. If there were no tiers (and ban lists) in competitive VG, the format would change once every 3 years. Instead, the format now changes once a year, which keeps it interesting. The TCG gets a format change every 3 months. The TCG had 4 very different formats last year, and it looks like we will be getting 4 very different formats this year as well.
 
Gothitelle has 130 HP, a item lock ability and a attack that takes time to charge to be good.Lets look at BW Klinklang. It has 140 HP, the same ability but move metal energy instead and a attack that can do 160 but 80 average. Hydreigon just does everything better and pairs extremely well with Darkrai EX. If Dragon blast said to discard 2 psychic energy, it would be a different story but it calls for dark, which is not a problem when running things like Dark Patch. Dragon Blast also covers Darkrais weakness to Terrakion by knocking it out in 1 hit.

You leave much out of this paragraph...like "properties" of those pokemon.

Some properties of the cards:

Dark (I know, Hydreigon is a dragon in this instance, but still a dark)
Higher HP
Higher attack

Metal
Flippy attacks
Tanking abilities

Psychic
Lower HP
"Weird" effects that are very powerful (to say, things that can win games without high damage output)

Dragons (while not always true, are often true)
FLeet of foot
Like to heal
Energy discard

Lets look at...similar....cards in the past....and compare them with things said above:

Tyrannitar Prime:
Higher HP than all of the other Primes
(off the top of my head) the largest attack of all of the primes

Steelix Prime
No flippy, underpowered attacks, but every Steelix in the 4th Gen era did except the Prime
Awesome tanking ability

Gengar Prime
Lowest HP of all the primes (except Kingdra, which had a really good attack and a really good ability)(as did Gengar SF and Skipgar)
Awesome "weird" effect that was very powerful (as did did Gegnar SF and Skipgar)

Dragons
Garchomp C Lv X: had free retreat AND healed EVERYTHING to FULL health AND discarded energy.
Dragonite UL: healed special conditions
Rayquaza: Always has low retreat and energy discard

With that in mind, I think Hydreigon and Klinklang are both on par, as is Gothitelle.
 
If the format ran a ban/restricted list, that would only give the Darkrai/Hydreigon the upper hand, thanks to Sableye. I do like the point system that Japan is using the for DP-On format. However, I would not want to see any DP-On cards to be in the format (especially when I sold all of my DP-On cards to someone...).
 
If I recall Sneasel from back in the day was banned... either way the problem I run into with this is that over the years we have had decks that have overpowered everything else... Let's look at a few.

Lugia Ex:
This deck went for early pidgeot to search out every card they needed, a firestarter pokemon, and another similar effect to drop 200 damage on the field every turn.

Gardevoir Ex/Blaziken Ex:
Back during the Team aqua/Team magma time phase these decks pretty quickly killed off the competition.

during both of these of time periods rogue decks were impractical.
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