Pokémon TCG: Sword and Shield—Brilliant Stars

Midnight Storm -- Dark/Lightning

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Fleetfiend

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Okay, so this is my first try at an ACTUAL deck since I read the real rules of the game (yesterday). I would love to get some opinions on it, as well as suggestions. I was originally going for a Team Rocket Dark deck with some Electric thrown in (focusing on Rocket's Sneasel ex), but I was thinking of taking Electric out to keep it more focused. Anyway, here's the current status of the deck:


Redshark 3.91 Deck List
Date: Thu Apr 14 19:40:40 2011

Name: Midnight Storm
Comments:

TOTAL CARDS: 60

POKEMON: 20
3 : Shiftry, RR-13
2 : Ampharos (Prime), GS-105
2 : Umbreon, UD-10
1 : Nuzleaf, CG-39
1 : Jolteon, CL-45
1 : Flaaffy, GS-42
2 : Mareep, CL-63
3 : Seedot, RR-78
3 : Eevee, RR-59
2 : Sableye, SF-48

TRAINERS: 24
1 : Energy Restore, AR-86
4 : Rare Candy, UL-82
2 : Expert Belt, AR-87
4 : Engineer's Adjustments, UL-75
3 : Professor Elm's Training Method, CL-82
2 : Bebe's Search, RR-89
4 : Team Rocket's Trickery, UD-78
2 : Professor Oak's New Theory, GS-101
2 : Twins, TM-89

ENERGY: 16
4 : Darkness Energy (sp), RR-99
2 : Double Colorless Energy, GS-103
5 : Lightning Energy, CL-91
5 : Darkness Energy, CL-94
 
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The classic beginner mistake. I'm sure you're aware of it and it may not be your fault but you always want more copies of your main attacker and any evo lines that come before it. No point basing a deck around a pokemon you only have 1 copy of as once it goes down what do you do?

So the focus is on Rockets Sneasel ex, but there is only 1 copy of it. If you really want to focus on it then you'll need to obtain more copies, or proxy them or something. Problem with Rockets Sneasel ex is the attack cost which can be remedied with R Energy (Team Rocket returns) but it will only work for so long until you run out of R Energy (and as long a you can consistently draw into them) If anything it probably might be better to focus on something with a managable energy cost like Shiftry or perhaps Mightyena.

What would you truly like to focus the deck around?
 
The classic beginner mistake. I'm sure you're aware of it and it may not be your fault but you always want more copies of your main attacker and any evo lines that come before it. No point basing a deck around a pokemon you only have 1 copy of as once it goes down what do you do?

So the focus is on Rockets Sneasel ex, but there is only 1 copy of it. If you really want to focus on it then you'll need to obtain more copies, or proxy them or something. Problem with Rockets Sneasel ex is the attack cost which can be remedied with R Energy (Team Rocket returns) but it will only work for so long until you run out of R Energy (and as long a you can consistently draw into them) If anything it probably might be better to focus on something with a managable energy cost like Shiftry or perhaps Mightyena.

What would you truly like to focus the deck around?


Yeah... I do see what you mean. The Sneasel couild also be a problem if I had many of them, seeing as the fact that it's ex and would take two prize cards with it. I think Mighteyena would probably be good, and it's Pokebody would be handy as well and help with the effect of it's second attack. And even though I really like the Shiftry as well, it would be easier, I would think, to use Mighteyena since it's a 1st stage, while Shiftry is 2nd. But again, I am a bit of a noob (obviously xD)

---------- Post added 04/08/2011 at 05:27 PM ----------

Updated with some improvements.
 
I think you should decide one pokemon there that you want to be your main attacker. Then choose one or two pokemons that support your attacker in some way and make the lines of those pokemons thicker. Then take other pokemons out from you deck. That would make your deck more consistent and it would be also easier to help you with your deck, when we know what's the idea of your deck and so on.

If you do this, I think you'll get more inputs. :)
 
I think you should decide one pokemon there that you want to be your main attacker. Then choose one or two pokemons that support your attacker in some way and make the lines of those pokemons thicker. Then take other pokemons out from you deck. That would make your deck more consistent and it would be also easier to help you with your deck, when we know what's the idea of your deck and so on.

If you do this, I think you'll get more inputs. :)


Thanks ^_^

I updated the deck some. I took out the Houndoom line, since it wouldn't be very useful unless the other player's deck was fighting-type. Now it's just Mighteyena, with Shiftry, Dark Ampharos, Eveelutions, and Sneasel supporting.
 
Okey, and about the deck. I think you still have too many pokemons in there, too many energies and not enough trainers and supporters. What about making a deck that focuses to Shiftry? You could try power-locking deck, because Shiftry's attack prevents your opponent using poke powers and bodies. Many decks base around poke powers or - bodies, so that kind of deck would be quite effective. This kind of deck would be from cards, that are in format (at the moment Majestic Dawn- on), so you could even use it in tournaments if you want to.

My suggestion would be something like this, here's one list that you could try if you want:

4-3-4 Shitry RR
4 Sableye SF
2 Mesprit LA
2 Uxie LA
1 Azelf LA

= 20 Pokemons

Shiftry is your main attacker, so you have thick line of it. Sableye is the pokemon, that you want to start with. It's attack Impersonate allows you to search your deck for one supporter and use it as attack. With Sableye you can use two supporters in one turn, what speeds your set up quite well. Mesprit's poke-power Psychic Bind prevents your opponent from using poke-powers and -bodies on his next turn. You could use this in the beginning of the game when you can't attack with Shiftry and if your Shiftry faints and you need to keep lock on for one turn.
Uxie is pretty staple in every deck. It's poke-power Set up allows you to draw cards, until you have seven in your hand. Speeds your game pretty well.
Azelf's poke-power Time walk let's you to check your prizes and take there one pokemon and put one card from your hand to your prizes. This can get you that Shiftry or Mesprit or whatever you need from you prizes. You can also rearrange your prizes, so you can choose the right one, when you're taking a prize.

3 Broken Time-Space

3 Pokemon Collector
3 Bebe's Search
2 Professor Oak's New Theory
3 Judge
2 Seeker

1 Luxury Ball
3 Rare Candy
3 Pokemon Communication
2 Super Scoop Up
2 Expert Belt

= 27 T/S/S

Broken Time-Space is pretty much staple stadium in every deck, that runs stage 1 or -2 pokemons. It allows you to evolve the pokemon that you just played to your bench or that you just evolved. That speeds up your game.
The supporters. Pokemon Collectors and Bebes are also pretty much staples in almost every deck. Collector allows you to search 3 basic pokemons from your deck. Uxies, Azelf, Mesprits, Sableyes and Seedots, you can search all of these with one supporter. When you use Bebe, you put one card from your hand in top of your deck and then you can search one pokemon from your deck. You usually search evolutions from you deck with Bebe, but of course you can search Mesprits and Uxies etc. if you need them.
Professor Oak's New Theory (PONT) is hand refresher. You shuffle your hand into your deck and then draw six. Very nice, if your hand is full of crap and you need something new.
Judge is for hand disruption. With Judge both players shuffle their hand to their deck and draw four. When you're power-locking your opponent, you can disrupt their hand also, this usually gets them into trouble.
Seekers are for re-using Mesprits. Both players pick up one pokemon from their bench. Then you can play Mesprit down again and keep on power-locking.
One Luxury Ball. It gets you one pokemon from your deck.
Rare Candy allows you to "skip" stage one from your stage two pokemon. You choose one of your basic pokemon and then you can evolve you Seedot straight to Shiftry.
Pokemon Communication is also nice searching trainer. You put one pokemon from your hand to your deck and then search your deck for one pokemon.
Super Scoop Up is also for picking up one pokemon from field. You flip, if you hit heads, you can pick one of your pokemon back to your hand. Pick up Mesprit to use Psychic Bind again or pick up your damaged Shiftry etc.
And last trainer, Expert Belt. When you attach it to one of you pokemon, that pokemon gets +20 more HP and its attacks do 20 more damage yo your opponent's active pokemon. So, with Expert Belt your Shiftry has 150HP and does 80 damage with Seal Off. The disadvantage is, that when the pokemon with Expert Belt attached to it faints, your opponent takes two prizes. But it's still very useful card.

4 Double Colorless Energy (= DCE)
2 Warp Energy
4 Special Darkness Energy
3 Basic Dark Energy

= 13 Energies

DCE is very useful card here. Shiftry's Seal off need two colorless energies and one dark to work. So when you attach DCE to Shiftry, it only needs one dark energy to attack. So you need to attach only two energy cards to Shiftry to attack with it.
Warp energy is useful, if you need to get your pokemon off from active position. When you attach it to your active pokemon, you can move it to your bench. Really useful card.
Special Darkness energy gives you dark pokemon +10 attacking power. Shiftry is dark pokemon, so it can do 90 damage with Expert Belt and one Special dark attached to it.

Oh, what a story. :biggrin: Some of those cards are quite expensive to get, but they are also really good (for example Pokemon Collector). I hope this helps you. :wink:
 

Thanks for the help! I guess I've been looking too much at pre-made decks. xD

But I do have one problem with this... I really, more than anything, want to have a deck that's original. I know most of those cards are used because they're effective, but they also make your deck look like everyone else's. But I do like the look of that Sableye... I may throw some of those in there.

---------- Post added 04/09/2011 at 04:49 PM ----------

What about something like this....

Redshark 3.91 Deck List
Date: Sat Apr 9 17:21:07 2011

Name: Midnight Storm
Comments:

TOTAL CARDS: 60

POKEMON: 21
3 : Shiftry, RR-13
2 : Dark Ampharos, TRR-2
2 : Umbreon, UD-10
1 : Nuzleaf, CG-39
1 : Dark Flaaffy, TRR-33
1 : Jolteon, CL-45
3 : Seedot, RR-78
3 : Sableye, SF-48
2 : Mareep, AQ-93
3 : Eevee, UF-55

TRAINERS: 24
2 : Pokemon Communication, GS-98
1 : Rocket's Poke Ball, TRR-89
1 : Energy Restore, EX-141
4 : Rare Candy, UL-82
2 : Bebe's Search RR-89
2 : Expert Belt, AR-87
4 : Engineer's Adjustments, UL-75
4 : Professor Elm's Training Method, CL-82
4 : Team Rocket's Trickery, UD-78

ENERGY: 15
4 : Darkness Energy (sp), RR-99
2 : Double Colorless Energy, GS-103
5 : Lightning Energy, CL-91
4 : Darkness Energy, CL-94



I would probably end up using a fairly simple strategy. Hoping to start with either Sableye or Eevee, I would either find myself a supporter or get Umbreon/Jolteon out to block attacks early on. I would try to get Ampharos on the bench quickly so it could do damage as my opponent evolves, and build up Shiftry to do more blocking and deal a bunch of damage.
 
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Just wondering....do you want this deck to be tourniment legal?? If you do, the Team Rocket's stuff besides trickery has to go.
 
Just wondering....do you want this deck to be tourniment legal?? If you do, the Team Rocket's stuff besides trickery has to go.


Maybe... but probably not. This will mainly be just a deck to play with for fun. I'll probably have a tourney version or something though.
 
Yeah, those starter-decks are usually quite, well, bad made. :tongue:

And now it looks a lot better than before. :wink: And if you're not going to play competitive and only for fun, this will be quite okey. But I still suggest you to at least try those cards, "what everybody uses". You still have plenty of room to make your deck original, and it will become better and more consistent. And I think that makes playing more fun, when your deck really works well. :wink:
 
Yeah, those starter-decks are usually quite, well, bad made. :tongue:

And now it looks a lot better than before. :wink: And if you're not going to play competitive and only for fun, this will be quite okey. But I still suggest you to at least try those cards, "what everybody uses". You still have plenty of room to make your deck original, and it will become better and more consistent. And I think that makes playing more fun, when your deck really works well. :wink:

Okie doke ^_^

Thanks so much for your help! I feel like I've taken a step outward of my noobishness. xD
 
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Update:

I finally got to test this deck out on Redshark... and I won my first match! It was against a pretty odd deck, but I DID win, even with a serious energy emergency. :3


EDIT:

Now.... what would I need to do to make this deck tournament legal? I have no idea what one are legal and what ones aren't, so it would be awesome if I could get someone to tell me which one's would need to be swapped. Thanks!
 
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The Current Modified format is MD-Onwards. So everything from Majestic Dawn and all sets after are legal for tournament play. So really your only options are Umbreon or Shiftry as the main base for the deck. There was quite decent Shiftry build posted a while back. You should probably test it out.
 
The Current Modified format is MD-Onwards. So everything from Majestic Dawn and all sets after are legal for tournament play. So really your only options are Umbreon or Shiftry as the main base for the deck. There was quite decent Shiftry build posted a while back. You should probably test it out.

K... that's probably what I will end up doing.

But what about after this upcoming rotation?

EDIT: Just lost to a LostGar deck, but only BARELY. I was very very very very very close to winning. xD
 
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Deck Updated!

I'm pretty sure that it would now be tournament-legal. It should be after the rotation as well, minus the Sableye.
 
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