Okey, and about the deck. I think you still have too many pokemons in there, too many energies and not enough trainers and supporters. What about making a deck that focuses to Shiftry? You could try power-locking deck, because Shiftry's attack prevents your opponent using poke powers and bodies. Many decks base around poke powers or - bodies, so that kind of deck would be quite effective. This kind of deck would be from cards, that are in format (at the moment Majestic Dawn- on), so you could even use it in tournaments if you want to.
My suggestion would be something like this, here's one list that you could try if you want:
4-3-4 Shitry RR
4 Sableye SF
2 Mesprit LA
2 Uxie LA
1 Azelf LA
= 20 Pokemons
Shiftry is your main attacker, so you have thick line of it. Sableye is the pokemon, that you want to start with. It's attack Impersonate allows you to search your deck for one supporter and use it as attack. With Sableye you can use two supporters in one turn, what speeds your set up quite well. Mesprit's poke-power Psychic Bind prevents your opponent from using poke-powers and -bodies on his next turn. You could use this in the beginning of the game when you can't attack with Shiftry and if your Shiftry faints and you need to keep lock on for one turn.
Uxie is pretty staple in every deck. It's poke-power Set up allows you to draw cards, until you have seven in your hand. Speeds your game pretty well.
Azelf's poke-power Time walk let's you to check your prizes and take there one pokemon and put one card from your hand to your prizes. This can get you that Shiftry or Mesprit or whatever you need from you prizes. You can also rearrange your prizes, so you can choose the right one, when you're taking a prize.
3 Broken Time-Space
3 Pokemon Collector
3 Bebe's Search
2 Professor Oak's New Theory
3 Judge
2 Seeker
1 Luxury Ball
3 Rare Candy
3 Pokemon Communication
2 Super Scoop Up
2 Expert Belt
= 27 T/S/S
Broken Time-Space is pretty much staple stadium in every deck, that runs stage 1 or -2 pokemons. It allows you to evolve the pokemon that you just played to your bench or that you just evolved. That speeds up your game.
The supporters. Pokemon Collectors and Bebes are also pretty much staples in almost every deck. Collector allows you to search 3 basic pokemons from your deck. Uxies, Azelf, Mesprits, Sableyes and Seedots, you can search all of these with one supporter. When you use Bebe, you put one card from your hand in top of your deck and then you can search one pokemon from your deck. You usually search evolutions from you deck with Bebe, but of course you can search Mesprits and Uxies etc. if you need them.
Professor Oak's New Theory (PONT) is hand refresher. You shuffle your hand into your deck and then draw six. Very nice, if your hand is full of crap and you need something new.
Judge is for hand disruption. With Judge both players shuffle their hand to their deck and draw four. When you're power-locking your opponent, you can disrupt their hand also, this usually gets them into trouble.
Seekers are for re-using Mesprits. Both players pick up one pokemon from their bench. Then you can play Mesprit down again and keep on power-locking.
One Luxury Ball. It gets you one pokemon from your deck.
Rare Candy allows you to "skip" stage one from your stage two pokemon. You choose one of your basic pokemon and then you can evolve you Seedot straight to Shiftry.
Pokemon Communication is also nice searching trainer. You put one pokemon from your hand to your deck and then search your deck for one pokemon.
Super Scoop Up is also for picking up one pokemon from field. You flip, if you hit heads, you can pick one of your pokemon back to your hand. Pick up Mesprit to use Psychic Bind again or pick up your damaged Shiftry etc.
And last trainer, Expert Belt. When you attach it to one of you pokemon, that pokemon gets +20 more HP and its attacks do 20 more damage yo your opponent's active pokemon. So, with Expert Belt your Shiftry has 150HP and does 80 damage with Seal Off. The disadvantage is, that when the pokemon with Expert Belt attached to it faints, your opponent takes two prizes. But it's still very useful card.
4 Double Colorless Energy (= DCE)
2 Warp Energy
4 Special Darkness Energy
3 Basic Dark Energy
= 13 Energies
DCE is very useful card here. Shiftry's Seal off need two colorless energies and one dark to work. So when you attach DCE to Shiftry, it only needs one dark energy to attack. So you need to attach only two energy cards to Shiftry to attack with it.
Warp energy is useful, if you need to get your pokemon off from active position. When you attach it to your active pokemon, you can move it to your bench. Really useful card.
Special Darkness energy gives you dark pokemon +10 attacking power. Shiftry is dark pokemon, so it can do 90 damage with Expert Belt and one Special dark attached to it.
Oh, what a story. :biggrin: Some of those cards are quite expensive to get, but they are also really good (for example Pokemon Collector). I hope this helps you. :wink: