So, between time spent laboring over college bio 2 homework (bad), my roommate and I started trying to piece together a top secret deck that is full-out an HG/SS- on compatible deck. It was a successful venture (good), but i could not help notice (fondly) a certain gender-confused clown baby as i was poring over my collection - Mime Jr - and the implications next format might have on the little dude's playability
Of course, anyone active on the 'gym has probably stumbled upon my previous mime jr. thread, but it ended up being roflstomped by legions of haters, and well, the potential was not fully realized by the masses.
I admit it was a full out troll anyways, so that is ok. Moving on <3
Anyways, i started looking at the menagerie of reasons scrubs voiced as to why Mime Jr. will go over like a pregnant pole vaulter in the meta-game at the time:
1. crobat droppings tear up mime jr. (ouch)
2. Mime Jr. might get a little too sleepy and make you and not be able to wake up on your turn.
3. regice and luxray switching SHENANIGANS. so obnoxious that i capped that.
NOW
Let's look at the most likely upcoming rotation: I would say mad chances for either AR-on or HG/SS on.
I want to point out that #1 and #3 now NO LONGER EXIST in regards to making Mime Jr. a bad play.
IN CONJUNCTION with that, many free retreat basic pogeymanz will be nowhere to be found in this new format. Leaving a gaping hole as vast and mysterious as the lost zone itself. Crobats moving on folks, so who will take its place to cause free-retreat shenanigans?
ahhh snap. Here he comes.
Notice the FREE retreat, and that he can stall like a boss with that oh-so-sexy poke-body of his. He's the coolest kid on the block, but get him mad and he'll LOST ZONE YOUR TOPDECK. scared yet? you should be. In tandem with Slowking HG/SS, Spiritomb TM and other top secret things, Mime Jr. can be more disruptive than taco bell before a marathon.
But this is not the real reason for my post, it was actually just a freebie. You're welcome guys.
I was thinking that any deck, ANY deck, HG/SS on can splash him in as a tech.
REASONS:
1. I mean, with these new rules and all that you can play T/S/S going first, it is paramount that you need to set-up as quickly as possible, so having a free retreat active sure can be nice!
2. You know that sad, awkward, complex feeling you have after your opponent K'Os your active pokemon and you don't know what to put in it's place because you don't know what you will topdeck into because that might affect your next move but you cannot draw yet because it is not the start of your turn and you dont want to put in some random pogeyman and then have to suffer more by paying a stupid retreat cost to retreat the darn thing?
Well Mime Jr. alleviates this situation! free retreat, baby. :lightning:
3. stall like a boss with sweet-sleeping face. Watch as your opponent gets all hot and bothered when you put a T3 extension down to a sweet sleeping face coin flip to win the game.
4. Using Mime Jr. as a means to be disruptive instead of passing your turn. Also functions as ANNOYING twins-set-up bait.
5. Bravery points. You will get respect, as long as you aren't actually a noob.
Five points. One choice.
Mime Jr for Tech slot, HG/SS on.
Of course, anyone active on the 'gym has probably stumbled upon my previous mime jr. thread, but it ended up being roflstomped by legions of haters, and well, the potential was not fully realized by the masses.
I admit it was a full out troll anyways, so that is ok. Moving on <3
Anyways, i started looking at the menagerie of reasons scrubs voiced as to why Mime Jr. will go over like a pregnant pole vaulter in the meta-game at the time:
1. crobat droppings tear up mime jr. (ouch)
2. Mime Jr. might get a little too sleepy and make you and not be able to wake up on your turn.
3. regice and luxray switching SHENANIGANS. so obnoxious that i capped that.
NOW
Let's look at the most likely upcoming rotation: I would say mad chances for either AR-on or HG/SS on.
I want to point out that #1 and #3 now NO LONGER EXIST in regards to making Mime Jr. a bad play.
IN CONJUNCTION with that, many free retreat basic pogeymanz will be nowhere to be found in this new format. Leaving a gaping hole as vast and mysterious as the lost zone itself. Crobats moving on folks, so who will take its place to cause free-retreat shenanigans?
ahhh snap. Here he comes.
Notice the FREE retreat, and that he can stall like a boss with that oh-so-sexy poke-body of his. He's the coolest kid on the block, but get him mad and he'll LOST ZONE YOUR TOPDECK. scared yet? you should be. In tandem with Slowking HG/SS, Spiritomb TM and other top secret things, Mime Jr. can be more disruptive than taco bell before a marathon.
But this is not the real reason for my post, it was actually just a freebie. You're welcome guys.
I was thinking that any deck, ANY deck, HG/SS on can splash him in as a tech.
REASONS:
1. I mean, with these new rules and all that you can play T/S/S going first, it is paramount that you need to set-up as quickly as possible, so having a free retreat active sure can be nice!
2. You know that sad, awkward, complex feeling you have after your opponent K'Os your active pokemon and you don't know what to put in it's place because you don't know what you will topdeck into because that might affect your next move but you cannot draw yet because it is not the start of your turn and you dont want to put in some random pogeyman and then have to suffer more by paying a stupid retreat cost to retreat the darn thing?
Well Mime Jr. alleviates this situation! free retreat, baby. :lightning:
3. stall like a boss with sweet-sleeping face. Watch as your opponent gets all hot and bothered when you put a T3 extension down to a sweet sleeping face coin flip to win the game.
4. Using Mime Jr. as a means to be disruptive instead of passing your turn. Also functions as ANNOYING twins-set-up bait.
5. Bravery points. You will get respect, as long as you aren't actually a noob.
Five points. One choice.
Mime Jr for Tech slot, HG/SS on.
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