Pokémon TCG: Sword and Shield—Brilliant Stars

HGSS-on MIND SHOCK "MEWMAG" to win 2012 worlds

Status
Not open for further replies.

terrynum1

New Member
Another underdog deck, played it at the California states and did not do bad.

This is my original build. A very good deck and made to one shot every turn 200 damage with 4 energy; see how it works.

-POKEMON- 18
4 Mew
4 Tynamo 39
3 Eelektrik
3 Relicanth
2 Magnezone
1 Zekrom
1 Mewtwo EX

-TRAINERS AND SUPPORTERS- 25
3 Professor Juniper
2 Professor Oak's New Theory
3 Junk Arm
3 Pokemon Catcher
3 Pokemon Collector
3 Level Ball
2 Heavy Ball
2 Switch
1 Revive
3 Sage's Training

-ENERGY- 17
2 Psychic Energy - Basic
1 Double Colorless Energy - Special
14 Lightning Energy - Basic

IF ANYONE MAKES IT AND PLAYS IT TELL ME WHAT YOU THINK

Terry
 
I'll be honest, I've tested this concept, and it works alright. Has trouble keeping Mews and energy moving.


Posted with Mobile style...
 
-2 Magnazone +2Reasearch records. I feel like this deck should have some because i think it's a solid card,
 
I'd agree with derpy, but you still leave out the rest of the evolutionary chain. I noticed that when I saw the Magnezone without any mention of magnemite and rare candy, or magnemite and magneton.
 
I'd agree with derpy, but you still leave out the rest of the evolutionary chain. I noticed that when I saw the Magnezone without any mention of magnemite and rare candy, or magnemite and magneton.

probably april 1st trolling, but in case you're not, mew prime's attack allows it to put a pokemon in the lost zone, then it's pokebody allows it to use the attacks of pokemon in the lost zone, so long as the necessary energy is attached to the mew. you use it's attack "see off" to put a magnezone into the lost zone, then use cards like sage's training/junk arm to dump energy into the discard pile, then use eelektrik's "dynamotor" ability to get the energy back into play, and hit for large amounts of damage on ex's, or use raichu's attack to hit mewtwo ex's/other pokemon for 100 or 200 in mewtwo's case.

tl;dr stop trolling, otherwise, the pre-evolutions aren't needed in the deck because it's a mew prime deck.
 
probably april 1st trolling, but in case you're not, mew prime's attack allows it to put a pokemon in the lost zone, then it's pokebody allows it to use the attacks of pokemon in the lost zone, so long as the necessary energy is attached to the mew. you use it's attack "see off" to put a magnezone into the lost zone, then use cards like sage's training/junk arm to dump energy into the discard pile, then use eelektrik's "dynamotor" ability to get the energy back into play, and hit for large amounts of damage on ex's, or use raichu's attack to hit mewtwo ex's/other pokemon for 100 or 200 in mewtwo's case.

tl;dr stop trolling, otherwise, the pre-evolutions aren't needed in the deck because it's a mew prime deck.

I don't understand how Raichu can hit Mewtwo for 200 damage?
 
This build is pretty bad tbh. 17 energy is waayyyy too much. I just don't see how the deck can be consistent. You either run too much lightning and can't get off a t1 see off, or you run too few lightning and can't do the combo. If I was making it, I'd do something like this:

4 Mew
2 Zekrom
2 Magnezone
4-3 Eel
15

4 Communication
3 Level Ball
4 Juniper
4 Oak
2 Sage's
2 pokegear
4 Junk Arm
4 Catcher
2 Switch
1 Lost Remover
1 Revive
31

4 Prism
2 Rainbow
8 Lightning
14
 
I like the idea of this deck. Seems people are looking for a way to counter Mewtwo without Mewtwo, and this one seems plausible. The problem is how it would run against other decks. Let's take Terrakion rush for example. Lets say homeboy is running only 4 Terrakion with 130/150 HP each. Raichu wouldn't be able to OHKO it, Mew then dies, assuming 3 fighting on Terrakion. If you run Magnezone, you're going to need 18 energies, 3 for each Terrakion to lost burn.

But then what about this Zekrom tech? You would have to rely on getting a couple early cheap KO's with him in order to keep your energy count low, while still being able to lost burn enough times. Zapdos might work in here? Zebstrika might work? Both of those could give options for snipe KOs for cheap hits.

I'm going to test this deck a bit and come back to you on it, but I think it would come down to a balancing act between how many energies you have, and trying to keep the deck consistent. Absolutely love the idea though! =D
 
Could always run a Shaymin EX in here for the possible Terrakion counter, along with some Prism Energies which will help everything in this deck.
 
Another person missing the point.

This build is pretty bad tbh. 17 energy is waayyyy too much. I just don't see how the deck can be consistent. You either run too much lightning and can't get off a t1 see off, or you run too few lightning and can't do the combo. If I was making it, I'd do something like this:

4 Mew
2 Zekrom
2 Magnezone
4-3 Eel
15

4 Communication
3 Level Ball
4 Juniper
4 Oak
2 Sage's
2 pokegear
4 Junk Arm
4 Catcher
2 Switch
1 Lost Remover
1 Revive
31

4 Prism
2 Rainbow
8 Lightning
14

Another person missing the point.
 
The flaw with Mew decks are that people will just keep their Mewtwos out of play. This thing basically autolosses to Zekeels and Donphan, which I think will be the two most popular plays at regionals.

Basically anything that could survive a hit and do 60-90 every turn can beat this.
There are just way too many free prizes on your side of the field.


I'd rather play a Mewbox than "Mewtrik". The Chandelure ND works very well in there.
 
I've been playing this for quite some time and it's a very good deck. Most people I play against underestimate it, but I've easily won against many Zekeels. And those players who were playing it were some of the best in my state.

Personally, I love two Zekrom. I don't like Relicanth in my list also.
 
Actually, I never liked Mew Prime decks. If you're not careful, and try to be the god that can uses any kind of move, you can lead yourself into a Game Over by an opponent's Lost World.
 
Actually, I never liked Mew Prime decks. If you're not careful, and try to be the god that can uses any kind of move, you can lead yourself into a Game Over by an opponent's Lost World.

Except that nobody plays Lost World except for those who are explicitly playing a Lost World deck. It's not like your opponent who's playing Zekrom is going to randomly be all "WOOO LOST WORLD FTW!"

It was much more of a threat pre-BW when there were Lost World decks running around. But they just aren't that mainstream anymore.
 
I actually think of fitting one Lost World in my next deck. As you said, nobody would think that a Deck that has nothing to do with it would contain it.
 
Status
Not open for further replies.
Back
Top