Pokémon TCG: Sword and Shield—Brilliant Stars

Miracle Crystal Set Spoiler

Status
Not open for further replies.

bangiras

New Member
I'll add preconstructed deck info later, but here's the main set.

Bulbasaur – Grass – HP50
Basic Pokemon

[C] Growth: Attach a Grass Energy card from your hand to Bulbasaur.
[G][C] Vine Whip: 20 damage.

Weakness: Fire
Resistance: none
Retreat: 1


Ivysaur – Grass – HP70
Stage 1

[C][C] Stretch Vine: Does 30 damage to 1 of your opponent’s Pokemon.
[G][C][C] Sharp Leaves: 40 damage. Flip a coin, if heads, this attack does an additional 20 damage.

Weakness: Fire
Resistance: none
Retreat: 1


Venusaur – Grass – HP110
Stage 2

Poke-Body: Clorophyll
All Colorless Energy attached to your Grass Pokemon may be used as Grass Energy.

[C][C] Green Blast: Does 20 damage + 10 more damage for each of your Grass Energy in play.
[G][G][C] Sleep Poison: The Defending Pokemon is now Asleep and Poisoned. In between turns, put 2 damage counters on Poisoned Pokemon instead of 1.

Weakness: Fire
Resistance: none
Retreat: 3


Celebi * – Grass – HP60
Basic Pokemon

Poke-Power: Time Travel
You can use this power once during your opponent’s turn, when Celebi *’s HP is reduced to 0 by an attack. Flip a coin. If heads, Celebi * isn’t Knocked Out. Discard all cards attached to Celebi * and put Celebi * on top of your deck.

[G] Leaf shade: Place damage counters equal to the number of Grass Energy attached to Celebi * on 1 of your opponent’s Pokemon.

Weakness: Fire
Resistance: none
Retreat: 1


Treecko – Grass – HP40
Basic Pokemon

[C] Leer: Flip a coin, if heads, the Defending Pokemon is now Paralyzed.
[C][C] Scratch: 20 damage.

Weakness: Fire
Resistance: Water
Retreat: 1


Grovyle – Grass – HP70
Stage 1

[C][C] Detect: Flip a coin. If heads, prevent all effects of attacks, including damage, done to Grovyle by your opponent’s Pokemon during your opponent’s next turn.
[G][C] Kick Away: 30 damage.

Weakness: Fire
Resistance: Water
Retreat: 1


Seedot – Grass – HP40
Basic Pokemon

[C] Headbutt: 10 damage.

Weakness: Fire
Resistance: none
Retreat: 1


Gulpin – Grass – HP50
Basic Pokemon

[C] Amnesia: Choose 1 of the Defending Pokemon’s attacks. The Defending Pokemon can’t use that attack during your opponent’s next turn.
[G][C][C] Sludge Toss: 40 damage.

Weakness: Psychic
Resistance: none
Retreat: 1


Swalot – Grass – HP80
Stage 1

[C][C] A’la Mode: The Defending Pokemon is now Burned or Poisoned and Asleep or Confused.
[G][C][C] Reactive Poison: Does 50 damage + 20 more damage for each Special Condition on the Defending Pokemon.

Weakness: Psychic
Resistance: none
Retreat: 1


Cacnea – Grass – HP50
Basic Pokemon

[C] Call For Family: Search your deck for a Basic Pokemon and put it on your Bench. Shuffle your deck afterward.
[C][C] Stab: 10 damage. Flip a coin, if heads this attack does an additional 20 damage.

Weakness: Fire
Resistance: none
Retreat: 1


Charmander – Fire – HP50
Basic Pokemon

[C] Retaliate: Does 10 damage X the number of damage counters on Charmander.
[R][C] Flame Tail: 20 damage.

Weakness: Water
Resistance: none
Retreat: 1


Charmeleon – Fire – HP70
Stage 1

[C][C] Rage: Does 10 damage + 10 more damage X the number of damage counters on Charmeleon.
[R][R][C] Flamethrower: 60 damage. Discard 1 Fire Energy attached to Charmeleon.

Weakness: Water
Resistance: none
Retreat: 1


Torchic – Fire – HP40
Basic Pokemon

[C] Sand Attack: 10 damage. If the Defending Pokemon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, the attack does nothing.

Weakness: Water
Resistance: none
Retreat: 1


Ludicolo d - Fire – HP100
Stage 2

Poke-Body: Overzealous
If your opponent has any Pokemon-ex in play, Ludicolo does an additional 30 damage to each Defending Pokemon.

[R][C] Knock Off: 30 damage. Discard 1 card from the opponent’s hand without looking.
[R][C][C] Fire Punch: 60 damage.

Weakness: Lightning
Resistance: none
Retreat: 2


Numel – Fire – HP50
Basic Pokemon

[C][C] 30 damage. Numel does 10 damage to itself.

Weakness: Water
Resistance: none
Retreat: 1


Camerupt - Fire – HP80
Stage 1

Poke-body: Delta Protector
Damage done to Camerupt by your opponent’s “delta species” Pokemon is reduced by 40.

[R][C] Linear Attack: Does 30 damage to 1 of your opponent’s Pokemon.
[R][C][C] Flare: 50 damage.

Weakness: Water
Resistance: none
Retreat: 2


Kingler d – Fire/Steel – HP80
Stage 1

[M][C] Body Slam: 30 damage. Flip a coin, if heads, the Defending Pokemon is now Paralyzed.
[R][C][C] Strong Pincer: 40 damage. If Kingler has any Pokemon Tool cards attached to it, this attack does an additional 40 damage.

Weakness: Lightning
Resistance: none
Retreat: 3


Squirtle – Water – HP40
Basic Pokemon

Poke-Body: Shell Armor
All damage done to Squirtle is reduced by 10.

[C] Bubblebeam: 10 damage. Flip a coin, if heads the Defending Pokemon is now Paralyzed.

Weakness: Lightning
Resistance: none
Retreat: 1


Wartortle – Water – HP80
Stage 1

[C] Tail Whip: Flip a coin, if heads the Defending Pokemon can’t attack during your opponent’s next turn.
[C][C][C] Bite: 40 damage.

Weakness: Lightning
Resistance: none
Retreat: 1


Krabby – Water – HP40
Basic Pokemon

[C] Shouting Cut: 10 damage. Flip a coin, if heads this attack does an additional 10 damage.

Weakness: Lightning
Resistance: none
Retreat: 1


Mudkip – Water – HP50
Basic Pokemon

[C] Nap: Remove 2 damage counters from Mudkip.
[W][C] Waterfall: 20 damage.

Weakness: Grass
Resistance: none
Retreat: 1


Marshtomp – Water – HP70
Stage 1

[W] Water Slap: 20 damage.
[W][C][C] Muddy Water: 30 damage. This attack also does 30 damage to 1 of your opponent’s Benched Pokemon.

Weakness: Grass
Resistance: none
Retreat: 1


Swampert ex - Water – HP150
Stage 2

Poke-Power: Energy Recycle
You can use this power once during your turn. If you use this power, your turn ends immediately. Search your discard pile for 3 Energy cards and attach them to your Pokemon in any way you like. This power can’t be used if Swampert ex is affected by a Special Condition.

[W][C][C] Ultra Pump: 60 damage. You may discard 2 cards from your hand. If you do, this attack does an additional 20 damage, and Swampert ex also does 20 damage to 1 of your opponent’s Benched Pokemon.

Weakness: Grass
Resistance: none
Retreat: 3


Lotad – Water – HP50
Basic Pokemon

Poke-Body: Aqua Float
If Lotad has any Water Energy attached to it, Lotad’s Retreat Cost is 0.

[C][C] Rolling Tackle: 20 damage.

Weakness: Lightning
Resistance: none
Retreat: 1


Lombre – Water – HP70
Stage 1

[C][C] Plunder: 20 damage. Before doing damage, discard all Trainer Cards attached to the Defending Pokemon.
[W][C][C] Splash: 50 damage.

Weakness: Lightning
Resistance: none
Retreat: 1


Wingull – Water – HP40
Basic Pokemon

[C] Wing Attack: 10 damage.

Weakness: Lightning
Resistance: Fighting
Retreat: 1


Luvdisc - Water – HP60
Basic Pokemon

[C] Favor: Search your deck for a number of Basic Pokemon up to the number of Pokemon your opponent has in play, and put them on your Bench. Shuffle your deck afterward.
[C] Stadium Play: 10 damage. If you have a Stadium card in play, remove 1 damage counter from each of your Pokemon. If your opponent has a Stadium card in play, this attack also does 10 damage to each of his or her Benched Pokemon.

Weakness: Lightning
Resistance: none
Retreat: 1


Fearow d - Lightning – HP60
Stage 1

Poke-Power: Delta Sign
You can use this power once during your turn. Search your deck for a “delta species” Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This power can’t be used if Fearow is affected by a Special Condition. You can’t use more than 1 Delta Sign Poke-Power during your turn.

[L][C] Thrust: 30 damage.

Weakness: Lightning
Resistance: Fighting
Retreat: none


Pellipper d - Lightning – HP70
Stage 1

Poke-Power: Delta Carry
You can use this power once during your turn, if Pellipper is on your Bench. Choose 1 of your Active “delta species” Pokemon and switch it with 1 of your Benched Pokemon.

[L][C] Supersonic: 20 damage. The Defending Pokemon is now Confused.
[C][C][C] Wing Attack: 40 damage.

Weakness: Lightning
Resistance: Fighting
Retreat: 1


Electrike - Lightning – HP50
Basic Pokemon

[C] Seek Out: Choose a card from your discard pile, show it to your opponent, and put it in your hand.
[L] Quick Attack: 10 damage. Flip a coin, if heads this attack does an additional 10 damage.

Weakness: Fighting
Resistance: Steel
Retreat: 1


Manectric - Lightning – HP80
Stage 1

[L][C] Kick Away: 30 damage. Switch the Defending Pokemon with 1 of your opponent’s Benched Pokemon. Your opponent chooses the Benched Pokemon to switch.
[L][L][C] Strong Current: 50 damage. If Manectric has any Pokemon Tool cards attached to it, this attack also does 20 damage to each of your opponent’s Benched Pokemon-ex.

Weakness: Fighting
Resistance: Steel
Retreat: 1


Charizard d – Lightning/Steel – HP120
Stage 2

Poke-Power: Lightning
You can use this power once during your turn, when you play Charizard from your hand to evolve 1 of your Pokemon. Reveal the top 5 cards of your deck, choose any number of energy cards you find, and attach them to 1 of your Pokemon. Discard the remaining cards.

[L][M][M][C] Metal Burn: 120 damage. Discard all Metal Energy attached to Charizard.

Weakness: Water
Resistance: none
Retreat: 2


Alakazam* - Psychic – HP80
Basic Pokemon

[P] Psychic Selection: Choose a card from your discard pile, show it to your opponent, and put it in your hand.

[C][C][C] Skill Copy: Discard a Pokemon card from your hand. Then, choose 1 of that Pokemon’s attacks. Alakazam* copies all effects of that attack. If Alakazam* doesn’t have the energy to pay for the attack, Alakazam* can’t use the attack.

Weakness: Psychic
Resistance: none
Retreat: 1


Sceptile ex d - Psychic – HP140
Stage 2

Poke-Body: Extra Liquid
Each player’s Pokemon-ex can’t use any Poke-Powers. Each player’s Pokemon-ex must pay 1 [C] extra to use its attacks. You can’t use more than 1 Extra Liquid Poke-Body, even if you have more than 1 Sceptile ex in play.

[P][C] Power Revenge: Does 60 damage + an additional 10 damage for each Prize card your opponent has taken.

Weakness: Fire/Grass
Resistance: Water
Retreat: 1


Spoink - Psychic – HP50
Basic Pokemon

[P] Psywave: Does 10 damage X the number of Energy attached to the Defending Pokemon.
[C][C] Ram: 20 damage.

Weakness: Psychic
Resistance: none
Retreat: 1


Grumpig - Psychic – HP80
Stage 1

Poke-Body: Thick Fat
Damage done to Grumpig by Fire Pokemon and Water Pokemon is reduced by 30.

[P][P][C] Circular Steps: Does 10 damage for every Pokemon in play, excluding Grumpig.

Weakness: Psychic
Resistance: none
Retreat: 2


Shuppet - Psychic – HP40
Basic Pokemon

[C] Ascension: Search your deck for a Pokemon that evolves from Shuppet and place it on top of Shuppet (this counts as evolving Shuppet). Shuffle your deck afterward.
[P][C] Tackle: 20 damage.

Weakness: Darkness
Resistance: Fighting
Retreat: 1


Banette - Psychic – HP70
Stage 1

Poke-Body: Safeguard
Prevent all effects of attacks, including damage, done to Banette by your opponent’s Pokemon-ex.

[P][C] Night Murmur: 30 damage. If the Defending Pokemon is a Basic Pokemon, the Defending Pokemon is now Confused.

Weakness: Darkness
Resistance: Fighting
Retreat: 1


Duskull - Psychic – HP40
Basic Pokemon

[C] Collect: Draw 1 card.
[P] Super Psybolt: 10 damage.

Weakness: Darkness
Resistance: Fighting
Retreat: 1


Dusclops - Psychic – HP70
Stage 1

Poke-Body: Cursed Glare
If Dusclops is your Active Pokemon, your opponent can’t attach any Special Energy cards (except Darkness and Metal Energy) to his or her Active Pokemon.

[P][C] Will ’O Wisp: 30 damage.
[P][P][C] Psychic Shield: 50 damage. Prevent all effects of attacks, including damage, done to Dusclops by your opponent’s Pokemon-ex during your opponent’s next turn.

Weakness: Darkness
Resistance: Fighting
Retreat: 1


Jirachi ex - Psychic – HP90
Basic Pokemon

Poke-Body: Starlight
If your opponent has any Pokemon-ex or Stage 2 Evolved Pokemon in play, the cost of Jirachi ex’s Shield Beam and Super Psybolt attacks is reduced by 1 [C].

[P][C] Shield Beam: 30 damage. Your opponent can’t use any Poke-Powers during his or her next turn.
[P][C][C] Super Psybolt: 50 damage.

Weakness: none
Resistance: none
Retreat: 1


Diglett - Fighting – HP50
Basic Pokemon

[C] Mud Slap: 10 damage.
[F][C] Arena Trap: 20 damage. The Defending Pokemon can’t retreat during your opponent’s next turn.

Weakness: Grass
Resistance: none
Retreat: 1


Dugtrio - Fighting – HP70
Stage 1

Poke-Body: Sand Veil
Prevent all damage done to your Benched Pokemon.

[F][C] Dig Under: Does 30 damage to 1 of your opponent’s Pokemon. Don’t apply Weakness or Resistance.
[F][C][C] Double Edge: 60 damage. Dugtrio does 10 damage to itself.

Weakness: Grass
Resistance: none
Retreat: 1


Combusken - Fighting – HP80
Stage 1

[F] Focus Energy: On your next turn, the base damage for Hi Jump Kick is 70.
[F][C] Hi Jump Kick: 30 damage.

Weakness: Psychic
Resistance: none
Retreat: 1


Blaziken ex - Fighting – HP150
Stage 2

[F][C] Drag Off: 30 damage. Before doing damage you may choose 1 of your opponent’s Benched Pokemon and switch it with the Defending Pokemon. If you do, this attack does 30 damage to the new Defending Pokemon.
[F][F][C][C] Overheat: 100 damage. Don’t apply Weakness, Resistance, or any other affects when doing damage. If this attack does damage equal to more that the Defending Pokemon's remaining HP, Blaziken does the remaining damage to itself.

Weakness: Psychic
Resistance: none
Retreat: 2


Meditite - Fighting – HP50
Basic Pokemon

[F] Kick: 10 damage.
[C][C] Pure Power: Place 2 damage counters on your opponent’s Pokemon in any way you like.

Weakness: Psychic
Resistance: none
Retreat: 1


Medicham - Fighting – HP80
Stage 1

Poke-Body: Dual Armor
If Medicham has any Psychic Energy attached to it, Medicham is a Psychic type as well as a Fighting type.

[C][C] Confusion: 20 damage. Flip a coin, if heads, the Defending Pokemon is now Paralyzed.
[F][C][C] Sky Uppercut: 50 damage. Don’t apply Resistance for this attack.

Weakness: Psychic
Resistance: none
Retreat: 1


Cacturne d - Fighting – HP80
Stage 1

Poke-Power: Power Vibe
You can use this power once during your turn, if Cacturne is your Active Pokemon. Put 1 damage counter on 1 of your opponent’s Pokemon that already has damage counters on it. This Power can’t be used if Cacturne is affected by a Special Condition.

[F] Triple Needle: Does 10 damage to 3 of your opponent’s Pokemon.
[F][C][C] Throw: 50 damage.

Weakness: Fire
Resistance: none
Retreat: 1


Blastoise d– Fighting/Steel – HP110
Stage 2

Poke-Body: Shield Veil
Each of your Active Pokemon has no Weakness.

[F][C] Enraged Linear Attack: Does damage to 1 of your opponent’s Pokemon equal to the number of damage counters on Blastoise.
[M][C][C] Skull Bash: 60 damage.

Weakness: Lightning
Resistance: none
Retreat: 3


Spearow – Colorless – HP40
Basic Pokemon

[C] Advance: Draw 1 card.

Weakness: Lightning
Resistance: Fighting
Retreat: 1


Jigglypuff – Colorless – HP50
Basic Pokemon

[C] Hypno Pulse: 10 damage. The Defending Pokemon is now Asleep.

Weakness: Fighting
Resistance: none
Retreat: 1


Wigglytuff - Colorless – HP90
Stage 1

Poke-Body: Pacifier
If Wigglytuff is your Active Pokemon and is damaged by an attack (even if Wigglytuff is Knocked Out), your opponent’s Active Pokemon is now Asleep.

[C] Collect: Draw 3 cards.
[C][C] Pursuit: Does 30 damage. If the Defending Pokemon is affected by a Special Condition, this attack does an additional 20 damage.

Weakness: Fighting
Resistance: none
Retreat: 2


Tauros - Colorless – HP70
Basic Pokemon

Poke-Power: Emerge Crush
You can use this power once during your turn, when you play Tauros from your hand onto your Bench. Discard any Stadium card in play.

[C] Call for Family: Search you deck for up to 2 Basic Pokemon, show them to your opponent, and put them on your Bench. Shuffle your deck afterward.
[C][C] Horn Attack: 20 damage.

Weakness: Fighting
Resistance: none
Retreat: 1


Igglybuff - Colorless – HP50
Basic Pokemon

Poke-Body: Hopping Float
Each of your Igglybuff, Jigglypuff, Wigglytuff, and Wigglytuff ex’s Retreat Costs is reduced by 1.

Poke-Power: Baby Evolution
Once during your turn, you may play Jigglypuff from your hand on top of Igglybuff (this counts as evolving Igglybuff) and remove all damage counters from Igglybuff.

Weakness: Fighting
Resistance: none
Retreat: 1


Whismur - Colorless – HP50
Basic Pokemon

[C] Supersonic: Flip a coin, if heads, the Defending Pokemon is now Confused.
[C][C][C] Hyper Voice: 30 damage.

Weakness: Fighting
Resistance: none
Retreat: 1


Loudred - Colorless – HP70
Basic Pokemon

[C][C] Surprise: 20 damage. Choose a card from your opponent’s hand without looking. Your opponent shuffles that card back into his or her deck.
[C][C][C] Bass Control: Does 40 damage to 1 of your opponent’s Pokemon.

Weakness: Fighting
Resistance: none
Retreat: 1


Exploud ex - Colorless – HP150
Stage 2

Poke-Body: Extra Noise
If Exploud ex is your Active Pokemon, in between turns, put 1 damage counter on each of your opponent’s Pokemon-ex.

[C][C] Derail: 40 damage. Discard a Special Energy Card attached to the Defending Pokemon.
[C][C][C] Hyper Tail: 60 damage. If the Defending Pokemon has any Poke-Powers or Poke-Bodies, this attack does 60 damage + 20 more damage.

Weakness: Fighting
Resistance: none
Retreat: 3


Skitty - Colorless – HP50
Basic Pokemon

[C] Tail Slap: 10 damage.
[C][C] Feint Attack: Choose 1 of your opponent’s Pokemon. This attack does 20 damage to that Pokemon, and don’t apply Weakness, Resistance, or any other effects.

Weakness: Fighting
Resistance: none
Retreat: 1


Delcatty ex - Colorless – HP90
Stage 1

Poke-Power: Limitation
You can use this power once during your turn. Each player discards cards from his or her hand until they only have 6 cards left. (You discard first). You can’t use this power if Delcatty ex is affected by a Special Condition.

[C] Upstream: Does 10 damage X the number of Energy Cards in your discard pile. Then, remove all Energy Cards from your discard pile, show them to your opponent, and shuffle them back into your deck.
[C][C][C] Tail Slap: 60 damage.

Weakness: Fighting
Resistance: none
Retreat: none


Nuzleaf - Darkness – HP80
Stage 1

[C] Self Charge: Attach a Darkness Energy from your hand to Nuzleaf
[C][C][C] Lunge: 40 damage.

Weakness: Fighting
Resistance: Psychic
Retreat: 1


Shiftry ex - Darkness – HP140
Stage 2

Poke-Body: Dark Eyes
Whenever 1 of your opponent’s Pokemon uses a Poke-Power, afterwards, place 2 damage counters on that Pokemon.

[D][C] Target Attack: Does 30 damage to 1 of your opponent’s Pokemon. If that Pokemon already has damage counters on it, this attack does 50 damage instead.
[D][C][C] Slicing Blade: 70 damage.

Weakness: Grass/Fighting
Resistance: Psychic
Retreat: none


Sableye – Darkness – HP60
Basic Pokemon

Poke-Power: Delve
You can use this power once during your turn. Look at the top card of your deck, then return it to the top of your deck. Then, if you’d like, you may discard the top card of your deck. This power can’t be used if Sableye is affected by a Special Condition.

[C] Disable: 10 damage. Choose 1 of the Defending Pokemon’s attacks. The Defending Pokemon can’t use that attack during your opponent’s next turn.

Weakness: none
Resistance: Colorless
Retreat: 1


Mawile - Steel – HP60
Basic Pokemon

[C] Mining: Search your deck for a Trainer card, show it to your opponent, and put it in your hand. Shuffle your deck afterward. If the card you chose is a Pokemon Tool card, attach it to 1 of your Pokemon.
[M][C] Bite Off: 20 damage. If the Defending Pokemon is Pokemon-ex, this attack does 20 damage + 30 more damage.

Weakness: Fire
Resistance: Grass
Retreat: 1


Aron - Steel – HP50
Basic Pokemon

[C] Flail: Does 10 damage X the number of damage counters on Aron.

Weakness: Fire
Resistance: Grass
Retreat: 1


Lariron - Steel – HP80
Basic Pokemon

[C] Roar: Switch the Defending Pokemon with 1 of your opponent’s Benched Pokemon. Your opponent chooses the Benched Pokemon to switch.
[M][C][C] Metal Charge: 50 damage. Put 1 damage counter on Lairon.

Weakness: Fire
Resistance: Grass
Retreat: 2


Aggron ex - Steel – HP150
Stage 2

Poke Body: Intimidating Armor
If Aggron ex is your Active Pokemon, your opponent’s Basic Pokemon can’t attack or use any Poke-Powers or Poke-Bodies.

[C][C][C] Split Bomb: Does 30 damage to 2 of your opponent’s Pokemon.
[M][M][C][C] Megahorn: 100 damage. Aggron ex can’t use Megahorn during your next turn.

Weakness: Fire/Fighting
Resistance: Grass
Retreat: 4


Windstorm – Trainer

Discard any 2 Pokemon Tool cards and Stadium cards in play.


Drifter – Trainer – Supporter

Search your deck for a Supporter Card, a Pokemon Tool card, and a Basic Energy card, show them to your opponent, and put them in your hand.


Memory Berry – Trainer – Pokemon Tool

The Pokemon that Memory Berry is attached to can use the attacks of all of its pre-evolved forms. (It still must be able to pay for the attack to use it.) At the end of the turn when the Pokemon with Memory Berry attached to it attacks, discard Memory Berry. This card can’t be attached to Pokemon that already have Pokemon Tool cards attached.


Mystery Shard – Trainer – Pokemon Tool

Ignore all effects of attacks, including damage, done to the Pokemon Mystery Shard is attached to by your opponent’s Pokemon-ex. At the end of your opponent’s turn, after the turn when Mystery Shard was attached, discard Mystery Shard. This card can’t be attached to Pokemon-ex or Pokemon that already have Pokemon Tool cards attached.


Crystal Shard – Trainer – Pokemon Tool

The Pokemon that Crystal Shard is attached to is a Colorless type instead of its normal type(s). At the end of the turn when the Pokemon with Crystal Shard attached to it attacks, discard Crystal Shard. This card can’t be attached to Pokemon that already have Pokemon Tool cards attached.


Seal Crystal – Trainer – Pokemon Tool

As long as the Pokemon with Seal Crystal attached to it is your Active Pokemon, neither players’ Pokemon can use any Poke-Powers or Poke-Bodies. This card can’t be attached to Pokemon-ex or Pokemon that already have Pokemon Tool cards attached.


Crystal Beach – Trainer – Stadium

All Special Energy cards that provide 2 or more energy instead provide 1 Colorless energy, and Poke-Powers or Poke-Bodies can't change this effect.

Holon Circle –Trainer – Stadium

All attacks by all Pokemon in play automatically fail. At the end of a turn when a player tries to attack, discard this card.


Double Rainbow Energy – Special Energy card

This card can only be attached to an Evolved Pokemon (excluding Pokemon-ex). While in play, this card counts as energy of every color, but provides 2 energy at a time. Damage done by the Pokemon Double Rainbow Energy is attached to is reduced by 10. If Double Rainbow Energy is attached to a Basic Pokemon or Pokemon-ex, discard Double Rainbow Energy.
 
Last edited:
hummers, why would there be abra/kadabra? Alakazam * is a basic.
---
by the way, bangiras, where did you find the scans/japanese spoilers for the entire set? I've only seen scans of a handful of the cards.
---
Also, I'm quite surprised by the low number of delta species pokemon in this set...not everything is delta, and for the most part, only the fully evolved forms are.
 
Oh, yeah, Crystal Beach will destroy everyone who has holon pokemon in their deck. YES!
Why do they always make Blaziken EX so good? I want all of them that I can get.
 
Y'know. I remember when people used to talk about using Tauros to counter Frontier... using Tauros for any purpose just became a less absurd idea.
 
I know, but if you need counter stadiums and you don't have any double rainbow/ Boost/ Holon Pokemon in your deck, then it is pretty good.
 
Delcatty ex + Riptide + something that forces your opponent to be decked within T9. =p

A...T2 Delcatty...hmmmmm
 
Last edited:
upon reading the rest of the set, I see a few things...
1. Igglybuff has a Pokepower AND a Pokebody? O.O
2. Holon Circle is CRAZY, d00dz.
3. So it is a DRE? Love the new art...
 
killerzeo said:
I know, but if you need counter stadiums and you don't have any double rainbow/ Boost/ Holon Pokemon in your deck, then it is pretty good.
I wasn't talking to you. It was a general "Y'know." I figured it to be obvious because what I said and what you said had nothing to do with each other.
-----------------------------------------------------
Anyways, it does seem there are quite a few things in here that seem to have been created to help balance out the Lugia/Blastoise/Holon combo. Mystery Shard and Crystal Beach most notably. Although the new Windstorm/Hurricane trainer counters them. So, yeah. >>;
 
Sorry, I was thinking along the lines of the Tauros thing. You saying that it was going to counter something and then it totally blowing up in our faces. I thought that you were saying that about the Crystal Beach thing.
 
More and more cards seem to be being printed that restict special / abusable mechanics and Special types.
 
Professor_Chris said:
I wasn't talking to you. It was a general "Y'know." I figured it to be obvious because what I said and what you said had nothing to do with each other.
-----------------------------------------------------
Anyways, it does seem there are quite a few things in here that seem to have been created to help balance out the Lugia/Blastoise/Holon combo. Mystery Shard and Crystal Beach most notably. Although the new Windstorm/Hurricane trainer counters them. So, yeah. >>;

This is the like the Millionth Time that someone a deck that is currently in the format... There is a good shot that BLS wont be legal anymore... Since FRLG is most likely gonna be rotated... So I think everyone should think about what they say cause some things just dont make sense...
Drew
 
Shiftry is the next gen Rocklock...oh wait it dont have teh lock so it could be called PowerLock =p
 
Delcatty ex, Sableye, Luvdisc. INSTANT WIN! I shall name it bals de luv! *nodnod*

Others I like are Kingler and Pelipper. Holon Circle will become incredibly broken if used correctly, but Tauros will emerge to save the day. *plays triumphant music*
 
Status
Not open for further replies.
Back
Top