Pokémon TCG: Sword and Shield—Brilliant Stars

Misstep in Boundaries Crossed Release

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Something Nintendo as a whole needs to work on is communication with its fanbase/customers. I dream of more companies being like Riot Games and having a lot of staff actively post and take user feedback.

Bioware has been pretty good with that on Mass Effect 3 as well. Really I'd like to see more of a relationship between company and consumer, especially when it comes to products. I don't see why Nintendo and Pokemon seem so against that.
 
One of the main reasons I stopped playing this game was because of the inherit flaw in the game that in most sets, 80% of the cards are not important, not useful, and are just a waste of space. In some sets, perhaps the one mentioned in this thread, it might be 90% of the cards are useless. It does put a bad taste in my mouth when I buy some packs at my local hobby store and not pull enough cards to make the purchase worth it.

It isn't an inherent flaw. It may be standard operating procedure for TCGs, but it isn't an inherent flaw.

And this may be an inherit problem in all TCGs, but I think games like MTG and YGO may not have the problem as much because they don't use an evolution stacking system where the understages play a very little part in the overall game, where the focus is mostly on the highest stage of evolution.

1) Can't speak for Magic, but since they claim "bad" cards have to be released so players appreciate and can hunt for the good cards, I wouldn't be that hopeful. Given their success, perhaps they have a better "ratio" of filler to effective cards. I barely know how to play the game, and am welcome to substantiated input by Magic players.

2a) Yu-Gi-Oh, during the time period I played (release of the game in the U.S. until sometime in 2009; competitive play having stopped a few years earlier) varied, but usually about 10 cards carried a set. Some sets were really bad with not even half-a-dozen worthwhile cards, while others were better. Still even in the best sets, the majority of cards would not be for competitive decks... at least at the time.

2b) Yu-Gi-Oh uses card restrictions instead of set rotation, with cards normally allowed at 3-per-deck, Semi-Limited cards at 2 per deck, Limited cards at 1-per-deck, and Forbidden Cards at 0 per deck. Yu-Gi-Oh also has many "families" of cards built around overarching (and often "named") themes. These two things have helped reduce the amount of filler per set, because often you're getting the newest [insert theme] member. Imagine is SP were still legal, and still getting new cards of support; even less than great support would be significant!

3a) This is very, very important; Prime, you are correct that the focus is on the final Stage of Evolution. This is not actually a flaw in the game. What is flawed is how this focus is executed; lower Stages are simply "filler". If we wanted sets to be more important, lower Stages would actually be designed to contribute to the deck, preferably in a manner that favors their final Stage.

3b) Likewise, pacing is an issue. If we had non-Evolving Basic Pokémon that either weren't strong attackers or took multiple turns to build for any attack of significance and then as I just stated, we make lower Stages worth playing, the trade off becomes non-Evolving Pokémon take less space (usually allowing room for more Trainers) and Evolving Pokémon? Going through Evolution generates advantage like unto running more Trainers.

Look at sets like Team Aqua/Team Magma/SP-related sets, and how many cool mechanics were introduced in sets based around mostly basic Pokemon. Remove the evolutions and suddenly 30%-40% of the set opens up for more options, allowing for cooler combos, which the whole game is about.

The whole game is about making money from a TCG patterned after the Pokémon franchise. Sets should be more than "half good" to be acceptable, so really this game is pretty fortunate that the Pokémon-brand sells it; if this sounds unrealistic I am fine living without TCGs.

Team Aqua Vs Team Magma wasn't viewed that favorably when they debuted, as most fans didn't see those combos outside of specific regions (Japanese players saw them clearly). That was why the first Worlds to feature them was such an upset; IIRC the North American players were trading away most of their Aqua and Magma specific cards thinking them junk, and then the Japanese turned around and won the tournament with them.

As for being focused on Basic Pokémon making that set better... it did have Evolutions. It had some potent (but also specific) shortcuts, but what really helped was the concept of a "theme"; themed cards were allowed to be more powerful, so long as you stayed on theme. When the game shifts to be about Basic Pokémon, I don't enjoy it; I find it "broken", not fun, and as soon as players can test what works, we end up with less options, not more.
 
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I argue that Team Magma/Aqua/Galactic/SP basic themed decks were much stronger than Delta/etc evolution based themed decks. Basics have a huge advantage in this game due to speed, and with added resources are very strong in the format.

From my experience, some of the most outspoken players may not have approved of Magma/Aqua before Worlds, but some people in my local state of NC definitely adopted the set and ran some mighty strong Magma/Aqua decks well before Worlds.
 
It isn't an inherent flaw. It may be standard operating procedure for TCGs, bu it isn't an inherent flaw.

I must disagree on this point. While a lot of TCGs do make this mistake, it is one that can be avoided by trying to balance cards based on attributes. For example, it's a bad move if you have 2 Pokemon with everything exactly the same (bare with me here) but one of them has 1 retreat and the other has 2. The one with 1 retreat cost will always get picked over the one with two, and that is a flaw. Yu-Gi-Oh is the one most guilty of this. I remember when I used to play in the beginning and everyone had the hard-hitters which were 4 stars and 1800 attack. If you have something that is playable without sacrifice and that does big damage, what's the point of the other normal Monster with 1500 attack (let's assume the type and defense were the same)?

Essentially, you never want to create a trainer that lets you draw three cards and one that lets you draw 2 (like cheren and bill). There's no point in running bill. If something is higher on one end, then something should counter-balance it, like having to discard a card from your hand. Granted, this is not perfect as there will always be a strategy that even when counter-balanced will work better, but it does create balance and give players plenty of choices and I think that's very important. I think Pokemon does a way better job at this than Yu-Gi-Oh ever will, but of course, there's always room for improvement.
 
I argue that Team Magma/Aqua/Galactic/SP basic themed decks were much stronger than Delta/etc evolution based themed decks. Basics have a huge advantage in this game due to speed, and with added resources are very strong in the format.

From my experience, some of the most outspoken players may not have approved of Magma/Aqua before Worlds, but some people in my local state of NC definitely adopted the set and ran some mighty strong Magma/Aqua decks well before Worlds.

Speed _AND_ deck slots. Without losing room for evolving basics/stage 1s that aren't your main attacker, rare candy, additional search, etc, you can do a lot more with the deck.
 
The bottom line comes out to this: it doesn't fall under fair use. It's a modified version of Pokémon's property, so it's not under fair use.
 
The bottom line comes out to this: it doesn't fall under fair use. It's a modified version of Pokémon's property, so it's not under fair use.

Are you talking about modifying the switch?

If so, it is definitely fair use. It was done as a parody. Just like PETA parodying Pokemon.

The BOTTOM LINE is this- there was no explanation to modifying the set, but it was done anyways. The modification leaves to imbalance and less useful non-rare cards in the set as a whole. It impacts drafting, making the PRs less fun (I would have loved to have escape rope or bicycle or virbank or ether while drafting).

There doesn't seem to be a good REASON to have done this, and there certainly was no EXPLANATION.

Does TPCi have to explain things? No. Should they try? Yes. Is my voice still heard? Yes. They read this site. They know how players feel. Maybe it will influence their future decisions. I/we can only hope.
 
I guess that they may feel insure about the Plasma set not selling, so they took some of the trainers from this set. I THINK the plasma set sells itself and does not need the extra help
 
One of the main reasons I stopped playing this game was because of the inherit flaw in the game that in most sets, 80% of the cards are not important, not useful, and are just a waste of space. In some sets, perhaps the one mentioned in this thread, it might be 90% of the cards are useless. It does put a bad taste in my mouth when I buy some packs at my local hobby store and not pull enough cards to make the purchase worth it.


It isn't an inherent flaw. It may be standard operating procedure for TCGs, but it isn't an inherent flaw.

I must disagree on this point. While a lot of TCGs do make this mistake, it is one that can be avoided by trying to balance cards based on attributes.

Doesn't that mean you agree with me (Otaku) the one you quoted?

Prime stated that it was an "inherent" flaw; that means it is unavoidable, inborn to the game. I disagreed with him, explaining that while it is a common failing in TCGs, it wasn't unavoidable. I either stated or implied it was due to standard business practices which encourage "filler" and find it acceptable.

Feel free to elaborate further, but your example was actually a better version of what I have touted before when complaining about the bad filler seen in so many TCGs, including Pokemon. :thumb:
 
Are you talking about modifying the switch?

If so, it is definitely fair use. It was done as a parody. Just like PETA parodying Pokemon.

The BOTTOM LINE is this- there was no explanation to modifying the set, but it was done anyways. The modification leaves to imbalance and less useful non-rare cards in the set as a whole. It impacts drafting, making the PRs less fun (I would have loved to have escape rope or bicycle or virbank or ether while drafting).

There doesn't seem to be a good REASON to have done this, and there certainly was no EXPLANATION.

Does TPCi have to explain things? No. Should they try? Yes. Is my voice still heard? Yes. They read this site. They know how players feel. Maybe it will influence their future decisions. I/we can only hope.

I wouldn't say that PETA's parody fell under fair use, at least under Nintendo's eyes.

Nintendo statement said:
Nintendo and The Pokémon Company take the inappropriate use of our products and intellectual property seriously.

Here's your explanation to the set modification. All "base" sets have these simplistic Trainer cards. Boundaries Crossed can be seen as the "base" set for Black 2 & White 2. With a few exceptions, rotation usually goes to the "base" set. The last prints of some of these were Black & White, no? So, the 2013-2014 rotation will most likely be Boundaries Crossed onwards. Else, these basic cards would be unplayable. It's either this set or another. You'll probably get these cards in the next set. As much as we wish it were true, most people aren't competitive players, so they'll be familiar with these cards.

I would definitely have rather the other cards, but there is a reason.
 
They're not going to rotate 6 sets out for next year. They're getting reprinted because Black/White is going to get rotated next year and we need those cards. Doesn't mean we need to split up the trainers that were already in this set. What exactly would have been wrong with placing the reprints in the next set?
 
I was strongly considering buying a box of this set considering playsets of Bike, Either and Escape Rope would run me $5 or so each. However after they've been dropped from the set I won't be buying any of this product. While everybody hopes to pull the "big cards" the truth is you make your money back in the commons/uncommons.
 
Nothing would be wrong with that, except people would complain just as they did here.

I haven't seen anybody complain that there are reprints. Every complaint I've seen has been about having cards cut from this set to put the reprints in. If they kept the trainers the same for this set and added the reprints into the next one I doubt anyone would care.
 
Here's your explanation to the set modification. All "base" sets have these simplistic Trainer cards. Boundaries Crossed can be seen as the "base" set for Black 2 & White 2. With a few exceptions, rotation usually goes to the "base" set. The last prints of some of these were Black & White, no? So, the 2013-2014 rotation will most likely be Boundaries Crossed onwards. Else, these basic cards would be unplayable. It's either this set or another.

Emphasis added since it was that or chop up the quote.

Wouldn't it have made more sense to the save reprints for the next, smaller set that was going to need "padding" anyway? If we have a rotation to Boundaries Crossed and later sets, whatever name Plasma Gale's counterpart receives would be included in that rotation. There would still be no "gap" where these older cards would become temporarily illegal for Modified use.

This may be a reason, even "the" reason, but it is not much of a reason.

---------- Post added 11/02/2012 at 09:01 AM ----------

Just an observation: I sent in my Top 10 list for this set to Pojo, and the results showed me how a few cards really mattered to this set.

We started this practice with BW: Next Destinies, and I found it pretty easy. Some of our picks didn't pan out in the long run, but the list itself was basically all the set's Pokémon-EX, Energy, and Trainers, and there were some "good" cards in the set not quite worthy of being in the Top 10, but that were still pretty interesting.

BW: Dark Explorers was fantastic, and I easily filled a Top 10 list with my picks and in fact felt there were about 15 "great" cards and several good cards. Plus the review crew's compiled list only had two cards that never really panned out on it; the rest either are still great or were great for some specific tournaments.

In BW: Dragons Exalted I had enough great cards to make like a Top 15 list (to help with tie breakers), and while I didn't submit it I actually made a Top 25 list where I included a lot of cards with potential... again "good" cards that weren't as useful as the "great" cards. Not all have panned out yet, but we had something to really work with.

With my BW: Boundaries Crossed list I struggled to find cards really worthy of being in the Top 10, and expanding to "good" cards I got to about the Top 15. This was because of some of the cards that were cut, as they either would have easily made the list, or enabled some of the other cards in the set.

So Boundaries Crossed is not a bad set by any means, but by messing with the content they dropped it from being a great, and likely won't noticeably improve the next set (anticipated to be great already). They made a great set merely "good" without demonstrating much overall improvement. Of course, it could make sense later.
 
I seriously doubt 2013-2014 will be BC-on, rotating seven sets a season would be far too costly for players and competitive would shrink faster than a sugar cube in a hurricane. The HS-on rotation was an emergency rotation, and the four-set or block rotation rule will be upheld - 2013-2014 will be Next Destinies or Dark Explorers on depending on which rule they choose to follow. To maintain parity with Japan, Dark Explorers will definitely stay, as all of the main T/S/S from it have been reprinted more recently in Japan, in the Dragon decks. Unless Japan is going to rotate nine sets, but I somehow doubt the playerbase over there can take that well.

Do we need reprints of Switch, with Escape Rope coming? Possibly to maintain rotation parity with Japan. Same with the other cards reprinted - if you notice, they were all from Black & White collections, except Rocky Helmet. This card was reprinted in Cold Flare/Freeze Bolt as a shiny ALREADY, and I cannot see any justification for this card being reprinted. Oh well, it's one dumb card in what I still consider a dumb filler set. There WAS a need to reprint Switch, and Potion, however. Energy Search from what I know has not been reprinted in Japan, and will rotate!
 
Actually, I think that's entirely within his right. I'm pretty certain of that in fact.

His "arbitrary moral code" isn't exactly far out in left field, or abnormal or anything. When you think about it, the insensitivity with which people throw around their complaints is at least as harsh as you saw Phazon's own post to be.

Yes that was pretty much my point.

We have every right to critique the decisions made. That's one thing. It's another thing entirely to demand that someone be unemployed when we only have a portion of the information that may have led to the decision.
 
I seriously doubt 2013-2014 will be BC-on, rotating seven sets a season would be far too costly for players and competitive would shrink faster than a sugar cube in a hurricane. The HS-on rotation was an emergency rotation, and the four-set or block rotation rule will be upheld - 2013-2014 will be Next Destinies or Dark Explorers on depending on which rule they choose to follow. To maintain parity with Japan, Dark Explorers will definitely stay, as all of the main T/S/S from it have been reprinted more recently in Japan, in the Dragon decks. Unless Japan is going to rotate nine sets, but I somehow doubt the playerbase over there can take that well.

Do we need reprints of Switch, with Escape Rope coming? Possibly to maintain rotation parity with Japan. Same with the other cards reprinted - if you notice, they were all from Black & White collections, except Rocky Helmet. This card was reprinted in Cold Flare/Freeze Bolt as a shiny ALREADY, and I cannot see any justification for this card being reprinted. Oh well, it's one dumb card in what I still consider a dumb filler set. There WAS a need to reprint Switch, and Potion, however. Energy Search from what I know has not been reprinted in Japan, and will rotate!

Not true. As far as rotation goes, legality is based off the English release. For example, Japan's DP4 (Moon hunt/Dawn Dash) was split across 3 english sets, from Secret Wonders to Majestic Dawn. When we rotated to MD-on, some of the cards from that Japanese set were legal, but others were not. Which ones were playable at Worlds was based off the English sets, not the Japanese.

Likewise, Trainers and such are reprinted more frequently in Japan, but the Trainers they can use at Worlds are set to OUR sets. It's one of the reasons I advocate not splitting sets for English releases, but alas, such is the state of things.
 
Not true. As far as rotation goes, legality is based off the English release. For example, Japan's DP4 (Moon hunt/Dawn Dash) was split across 3 english sets, from Secret Wonders to Majestic Dawn. When we rotated to MD-on, some of the cards from that Japanese set were legal, but others were not. Which ones were playable at Worlds was based off the English sets, not the Japanese.

Likewise, Trainers and such are reprinted more frequently in Japan, but the Trainers they can use at Worlds are set to OUR sets. It's one of the reasons I advocate not splitting sets for English releases, but alas, such is the state of things.

You're actually talking about the last format BEFORE the parity decision was made. After HS-on it was decided that the TCG would try to keep parity with Japan. That was published when they announced the new 4-set rotation plan for MD-on, but said "it would take a full rotation to implement". Then HS-on happened and we got that full rotation. :)

Rotations still happen a little differently timewise in Japan, but since HS-on we've been playing mostly the same format.
 
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