Team_Joe_Captain
New Member
I heard rumors that the next modified format will be Hidden Legends-on. Is this really true? It'll really be a sucker if most cards'll be not legal like Team Magma and Aqua , Blaziken and all other good stuffs....
SD PokéMom said:*shrugs* The same complaints are made EVERY time the format is rotated...
Personally, I wouldn't worry about it till it happens...there's still a whole lot of OP to come in THIS format.
'mom
sdp said:That is what made PKMN diff. from other card games like Magic though, now that the old cards have been rotated out and we have the ADV cards and up i think it should stay that way, if we keep rotating we will never get many more fans, since kids won't know what they can play with.
While there is competition, the difference between PKMN and Magic is anyone can come and play PKMN, if we keep rotating out cards many people would not be able to. In any case atleast Magic has a "classic" series" that is almost never rotated until a new "classic" comes out, which can include a lot of reprints.
The MTG "Classic Series" you're talking about are their Core Sets... they release new rulings and card texts in them, and those sets are ALWAYS made entirely of reprints. Magic also has the Type 1 format, exactaly like our Unlimited, and then they have Extended, woulc would be like Neon Modified for us.sdp said:That is what made PKMN diff. from other card games like Magic though, now that the old cards have been rotated out and we have the ADV cards and up i think it should stay that way, if we keep rotating we will never get many more fans, since kids won't know what they can play with.
While there is competition, the difference between PKMN and Magic is anyone can come and play PKMN, if we keep rotating out cards many people would not be able to. In any case atleast Magic has a "classic" series" that is almost never rotated until a new "classic" comes out, which can include a lot of reprints.
ROTFLMAO...BJJ763 said:*looks at watch* It is time for another one of these topics already?
sdp said:If by "creativity" you mean everyone playing the new archetype then you are correct, rotating sets will alienate a lot of the new players and the card game will die, PKMN attracts a lot of kids players, if they realize they can't play with the cards they have they'll move on. The fact that it ever got so popular was that it was easy to play, PKMN will never have the hardcore following Magic players have, if it looses parts of its main appeal people won't look too much into it,
sdp said:If by "creativity" you mean everyone playing the new archetype then you are correct, rotating sets will alienate a lot of the new players and the card game will die, PKMN attracts a lot of kids players, if they realize they can't play with the cards they have they'll move on. The fact that it ever got so popular was that it was easy to play, PKMN will never have the hardcore following Magic players have, if it looses parts of its main appeal people won't look too much into it,
Originally Posted by Mike Liesik
There are four very solid reasons to rotate the format. They're not all well liked, but they're very true. Listed in no particular order of importance:
1) Money
PUI is a business. The Seattle office's primairy resason for existance is to sell cards. Rotating the format ensures that players that want to remain active in the game continue to buy the most recent expansion. Look at it this way, all of the money that PUI makes on an expansion is in the first month or so after its release (I can expand on this if it doesn't make sense to you).
2) Accessibility
As time goes on, it becomes harder and harder to find cards from older sets. Games grow stagnant without new players entering the fold. It becomes increasingly difficult to attract those players when they have to buy sets that are 2+ years old to have a shot at being competative. Do you really expect us to tell a new player that he needs to shell out $500 to pick up the singles that he needs to build a deck because a chunk of the cards come from sets that have been out of print for 3 years?
3) Balance
Every time cards are added to an environment the chance that an unbalancing combo will be created increases exponentially. By removing older cards from the environment, you can reduce the number of these combos that exist. For a good example of this, try playing a little Unlimited.
4) Creativity
Cycling cards requires players to rethink deck construction. The game stagnates when players auto-add the same cards to their deck because they feel they can't win without them (Rare Candy, Pidgeot, etc). By removing cards from the environment, players' deck building skills are constantly tested. Do you really want to keep playing a game where you never have to rethink your strategy?