Pokémon TCG: Sword and Shield—Brilliant Stars

More PCG5/Eidolon Forest spoilers

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bangiras

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Complete, see post 171 for more spoilers.


001 C Bellsprout
002 U Weepinbell
003 H Victreebel
004 C Grimer
005 H Muk
006 R Tangela
007 R Pinsir
008 C Wurmple
009 U Cascoon
010 SR Dustox ex
011 C Seedot
012 R Roselia
013 C Lileep
014 H Cradily
015 C Growlithe
016 SR Arcanine ex
017 H Magmar
018 R Magby
019 R Torkoal
020 C Tentacool
021 R Tentacruel
022 H Lapras
023 C Omanyte
024 R Omastar
025 C Wailmer
026 H Wailord
027 C Spheal
028 R Sealeo
029 SR Walrein ex
030 C Camperl
031 H Huntail
032 H Gorebyss
033 SR Regice*
034 C Magnemite
035 R Magneton
036 C Chinchou
037 H Lanturn
038 C Gastly
039 U Haunter
040 H Gengar
041 SR Mew ex
042 R Misdreavus
043 H Wobbuffet
044 R Girafarig
045 H Lunatone
046 R Wynaut
047 C Machop
048 R Machoke
049 H Machamp
050 C Geodude
051 U Graveler
052 H Golem
053 R Kabuto
054 H Kabutops
055 C Trapinch
056 H Solrock
057 R Anorith
058 SR Armaldo ex
059 SR Regirock*
060 H Aerodactyl
061 U Dunsparce
062 C Skitty
063 H Delcatty
064 R Spinda
065 U Vibrava
066 SR Flygon ex
067 C Swablu
068 SR Altaria ex
069 R Kecleon
070 U Nuzleaf
071 H Shiftry
072 R Absol
073 C Aron
074 U Lairon
075 H Aggron
076 SR Registeel*
077 U Claw Fossil
078 U Mysterious Fossil
079 U Root Fossil
080 U Field Worker
081 U Weird Cave
082 U Eternal Flame
083 U Giant Stump
084 U Small Shrine
085 U Mysterious Tree
086 U React Energy



Bellsprout - Grass - HP50
Basic Pokemon

[C] Sleep Powder: The Defending Pokemon is now Asleep.

Weakness: Fire
Resistance: none
Retreat: 1


Weepinbell - Grass - HP70
Stage 1 - Evolves from Bellsprout

[C][C] Sleep Seed: 20 damage. The Defending Pokemon is now Asleep.
[G][C][C] Vine Whip: 40 damage.

Weakness: Fire
Resistance: none
Retreat: 1


Victreebel - Grass - HP100
Stage 2 - Evolves from Weepinbell

Poke-Power: Nectar Pod
You can use this Power once during your turn. Choose 1 of your opponent's Stage 2 Evolved Pokemon and switch it with the Defending Pokemon. (Your opponent chooses the Defending Pokemon to switch.) You can't use this Power if Victreebel is affected by a Special Condition.

[G][C] Sleep Poison: 10 damage. The Defending Pokemon is now Asleep and Poisoned.
[G][C][C] Sharp Leaf: 40 damage. Flip a coin. If heads, this attack does an additional 30 damage.

Weakness: Fire
Resistance: none
Retreat: 2


Grimer - Grass - HP40
Basic Pokemon

[G] Ascension: Search your deck for a Pokemon that evolves from Grimer, and play it on top of Grimer (this counts as Evolving Grimer). Shuffle your deck afterward.
[C][C] Sludge Toss: 20 damage.

Weakness: Psychic
Resistance: none
Retreat: 1


Muk - Grass - HP70
Stage 1 - Evolves from Grimer

Poke-Body: Stench
As long as Muk is your Active Pokemon, neither players' Pokemon can use any Poke-Powers.

[G][C] Poison Circle: 20 damage. The Defending Pokemon is now Poisoned. The defending Pokemon can't retreat during your opponent's next turn.
[G][C][C] Sludge Toss: 50 damage.

Weakness: Psychic
Resistance: none
Retreat: 2


Tangela - Grass - HP60
Basic Pokemon

Poke-Body: React Healer
When you play a React Energy from your hand onto Tangela, remove all Damage Counters from Tangela.

[C] Entangling Vines: 10 damage. If the Defending Pokemon is a Basic Pokemon, during your opponent's next turn, that Pokemon can't attack.
[G][C][C] Wrap Up: 30 damage. The Defending Pokemon can't retreat during your opponent's next turn.

Weakness: Fire
Resistance: Water
Retreat: 1


Pinsir - Grass - HP70
Basic Pokemon

Poke-Body: Shining Horn
If Pinsir is your only Pokemon in play, the opponent's Basic Pokemon can't attack.

[C] Call for Friend: Search your deck for 1 Grass Pokemon (excluding Pokemon ex) show it to your opponent, and put it in your hand. Shuffle your deck afterward.
[G][C] Throw Over: 30 damage. Does 20 damage to 1 of your Benched Pokemon.

Weakness: Fire
Resistance: none
Retreat: 1


Wurmple - Grass - HP50
Basic Pokemon

Poke-Body: Poison Payback
If Wurmple is your Active Pokemon and is damaged by an opponent's attack (even if Wurmple is knocked out) the attacking Pokemon is now Poisoned.

[C] Lasso: Choose 1 of your opponent's Benched Pokemon and switch it with the Defending Pokemon. Your opponent chooses the Defending Pokemon to switch.

Weakness: Fire
Resistance: none
Retreat: 1


Cascoon - Grass - HP70
Stage 1 - Evolves from Wurmple

Poke-Power: Emerge
You can use this Power once during your turn, if Cascoon is your Active Pokemon. Flip a coin. If heads, search your deck for a Pokemon that evolves from Cascoon, and place it on top of Cascoon (this counts as evolving Cascoon). Shuffle your deck afterward. This Power can't be used if Cascoon is affected by a Special Condition.

[C][C] Tackle: 20 damage.

Weakness: Fire
Resistance: none
Retreat: 2


Dustox ex - Grass - HP140
Stage 2 - Evolves from Cascoon

Poke-Body: Safeguard
Prevent all effects, including damage, done to Dustox ex by your opponent's Pokemon ex.

[G][C] Silver Wind: 40 damage. During your next turn, the Pokemon that was damaged by Silver Wind takes an additional 30 damage from all attacks.
[G][C][C] Cutting Wind: 70 damage.

Weakness: Fire/Psychic
Resistance: none
Retreat: 1


Seedot - Grass - HP40
Basic Pokemon

[C] Draw Up: Search your deck for an Energy Card, show it to your opponent, and put it in your hand. Shuffle your deck afterward.
[G] Continuous Attack: Flip a coin until you get tails. This attack does 10 damage x the number of heads.

Weakness: Fire
Resistance: none
Retreat: 1


Roselia - Grass - HP60
Basic Pokemon

Poke-Body: React Aroma
If Roselia has any React Energy attached to it, in between turns, remove 1 damage counter from each of your Pokemon that has React Energy attached to it (excluding Pokemon ex). You can't use more than 1 React Aroma Poke-Body inbetween turns, even if you have more than 1 Roselia in play.

[G] Lure Poison: Choose 1 of your opponent's Benched Pokemon and switch it with the Defending Pokemon (your opponent chooses the Defending Pokemon to switch). The new Defending Pokemon is now Poisoned.

Weakness: Fire
Resistance: none
Retreat: 1


Lileep - Grass - HP80
Stage 1 - Evolves from Root Fossil

[C] Healing Tentacle: 20 damage. If Lileep has any React Energy attached to it, remove 2 damage counters from Lileep.
[G][C] Confuse Ray: 20 damage. The Defending Pokemon is now Confused.

Weakness: Fire
Resistance: none
Retreat: 2


Cradily - Grass - HP100
Stage 2 - Evolves from Lileep

[C][C] Ocean Wave: Choose 1 of your opponent's Evolved Pokemon for every React Energy attached to Cradily. Remove the highest stage Evolution Card from each of the selected Pokemon (this counts as devolving those Pokemon) and shuffle those cards into your opponent's deck.
[G][C] Linear Attack: Does 30 damage to 1 of your opponent's Pokemon.
[C][C][C] Mudshot: 50 damage.

Weakness: Fire
Resistance: none
Retreat: 2


Growlithe - Fire - HP50
Basic Pokemon

[C] Body Slam: 10 damage. Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
[R][C] Firebreathing: 10 damage. Flip a coin. If heads, this attack does 10 damage + 20 more damage.

Weakness: Water
Resistance: none
Retreat: 1


Arcanine ex - Fire - HP120
Basic Pokemon

Poke-Body: Flame Healer
Whenever you attach a Fire Energy to Arcanine ex from your hand, remove 1 damage counter and all Special Conditions from Arcanine.

[R][C] Charge Through: 30 damage. Does 20 damage to 1 of your opponent's Benched Pokemon.
[R][R][C] Fire Spin: 100 damage. Discard 2 Fire Energy or 1 React Energy attached to Arcanine ex.

Weakness: Water
Resistance: none
Retreat: 2


Magmar - Fire - HP70
Basic Pokemon

Poke-Body: Mark of Evolution
If Magmar is an Evolved Pokemon, all energy attached to Magmar count as Fire Energy.

[C] Linear Attack: Does 10 damage to 1 of your opponent's Pokemon.
[R][R][R] Damage Burn: 40 damage. If the Defending Pokemon already has damage counters on it, the Defending Pokemon is now Burned.

Weakness: Water
Resistance: none
Retreat: 1


Magby - Fire - HP40
Basic Pokemon

Poke-Power: Baby Evolution
Once During your turn, you may play a Magmar from your hand on top of Magby (this counts as evolving Magby). If you do, remove all damage counters from Magby.

[C] Ignite: 10 damage. If Eternal Flame is in play, the Defending Pokemon is now Burned.

Weakness: Water
Resistance: none
Retreat: 1


Torkoal - Fire - HP80
Basic Pokemon

[C] Call for Friend: Search your deck for 1 Fire Pokemon (excluding Pokemon ex), show it to your opponent, and put it into your hand. Shuffle your deck afterward.
[R][C] Fireworks: 30 damage. Flip a coin. If tails, discard a Fire Energy attached to Torkoal.

Weakness: Water
Resistance: none
Retreat: 2


Tentacool - Water - HP50
Basic Pokemon

[C] Poison Sting: The Defending Pokemon is now Poisoned.

Weakness: Lightning
Resistance: none
Retreat: 1


Tentacruel - Water - HP70
Stage 1 - Evolves from Tentacool

Poke-Body: React Barrier
If Tentacruel has any React Energy attached to it, prevent all effects of attacks, including damage, done to all of your Tentacruel by your opponent's Pokemon ex.

[W] Water Arrow: Does 20 damage to 1 of your opponent's Pokemon.
[C][C] Fury Swipes: Flip 3 coins. this attack does 20 damage x the number of heads.

Weakness: Lightning
Resistance: none
Retreat: 0


Lapras - Water - HP80
Basic Pokemon

Poke-Power: Support Navigate
You can use this Power once during your turn, when you play Lapras from your hand onto your Bench. Search your deck for a Supporter card, show it to your opponent, and put it in your hand. Shuffle your deck afterward.

[W][C] Surf: 30 damage.

Weakness: Lightning
Resistance: none
Retreat: 2


Omanyte - Water - HP70
Stage 1 - Evolves from Mysterious Fossil

Poke-Body: Ancient Tentacle
Don't apply Resistance for the attacks by any of your Omanyte, Omastar, Kabuto, and Kabutops/Kabutops ex.

[W][C] Toss: 20 damage. Flip a coin. If heads, this attack does 20 damage + 20 more damage.

Weakness: Lightning
Resistance: none
Retreat: 1


Omastar - Water - HP100
Stage 2 - Evolves from Omanyte

Poke-Body: Ancient Fang
If Omastar is your Active Pokemon and Kabuto or Kabutops/Kabutops ex is in play, all of Omastar's attacks do an additional 20 damage.

[C] Drag Off: Before doing damage, you may switch the Defending Pokemon with 1 of your opponent's Benched Pokemon (your opponent chooses the Defending Pokemon to switch). If you do, the new Defending Pokemon takes 10 damage.
[W][C][C] Hydro Splash: 50 damage.

Weakness: Lightning
Resistance: none
Retreat: 1


Wailmer - Water - HP80
Basic Pokemon

[C][C] Double Tackle: Does 20 damage to each Defending Pokemon.
[W][W][C] Whirlpool: 30 damage. Flip a coin. If heads, discard an Energy Card attached to the Defending Pokemon.

Weakness: Lightning
Resistance: none
Retreat: 3


Wailord - Water - HP120
Stage 1 - Evolves from Wailmer

Poke-Body: React Floater
If Wailord has any React Energy attached to it, all of your Water Pokemon (excluding Pokemon ex) have a Retreat Cost of 0.

[W][W][C] Hypno Splash: 40 damage. The Defending Pokemon is now Asleep.
[W][W][C][C] Friends' Power: Does 40 damage + an additional 10 damage for each of your Benched Stage 1 Evolved Pokemon.

Weakness: Lightning
Resistance: none
Retreat: 4


Spheal - Water - HP50
Basic Pokemon

[C][C] Beat: 20 damage.

Weakness: Steel
Resistance: none
Retreat: 1


Sealeo - Water - HP70
Stage 1 - Evolves from Spheal

Poke-Power: Power Security
You can use this Power once during your turn. Search your discard pile for a Basic Energy Card, show it to your oppoent, and put it on top of your deck. Then, put 1 damage counter on Sealeo. This Power can't be used if Sealeo is affected by a Special Condition.

[w][C] Horn Thrust: 30 damage.

Weakness: Steel
Resistance: none
Retreat: 1


Walrein ex - Water - HP150
Stage 2 - Evolves from Sealeo

Poke-Body: Freezing Aura
If Walrein ex is your Active Pokemon, in between turns, all players place 1 damage counter on each of their Active Pokemon, excluding Water Pokemon.

[W][C] Water Arrow: Does 40 damage to 1 of your opponent's Pokemon.
[W][W][C][C] Ice Ball: 80 damage. If the Defending Pokemon is a Fighting-type, this attack does 120 damage.

Weakness: Fighting/Steel
Resistance: none
Retreat: 3


Clamperl - Water - HP50
Basic Pokemon

[C] Iron Defense: Flip a coin. If heads, prevent all effects of attacks, including damage, done to Clamperl during your opponent's next turn.
[W] Water Stroke: 10 damage.

Weakness: Lightning
Resistance: none
Retreat: 1


Huntail - Water - HP80
Stage 1 - Evolves from Clamperl

Poke-Power: React Generate
You can use this Power once during your turn, if Huntail doesn't have any React Energy attached to it. Search your deck for 1 React Energy, and attach it to Huntail. shuffle your deck afterward.

[W][C][C] Bite Off: 40 damage. If the Defending Pokemon is Pokemon ex, this attack does an additional 30 damage.

Weakness: Lightning
Resistance: none
Retreat: 1


Gorebyss - Water - HP70
Stage 1 - Evolves from Clamperl

Poke-Body: React Booster
React Energy attached to all of your Gorebyss and Huntail counts as 2 energy of any Type. (React Energy doesn't apply the added effects of Special Energy Cards.)

[W][C] Hydro Pump: Does 30 damage + an additional 20 damage for each Water energy attached to Gorebyss that isn't used to pay for the attack's energy cost. Extra energy after the 2nd doesn't count.

Weakness: Lightning
Resistance: none
Retreat: 0


Regice* - Water - HP90
Basic Pokemon

[W] Ice Barrier: 10 damage. During your opponent's next turn, prevent all effects of attacks, including damage, done to Regice* by your opponent's Pokemon ex.
[W][W][C] Final Blizzard: 30 damage. If your opponent only has 1 prize card left and Regice* is your only Pokemon in play, all of your opponent's Benched Pokemon also take 30 damage.

Weakness: Steel
Resistance: none
Retreat: 3


Magnemite - Lightning - HP50
Basic Pokemon

[C] Magnet Spin: 10 damage. Flip a coin. If tails, this attack does nothing. If heads, discard an Energy Card attached to the Defending Pokemon.

Weakness: Fighting
Resistance: Steel
Retreat: 1


Magneton - Lightning - HP70
Stage 1 - Evolves from Magnemite

Poke-Power: React Recharge
You may use this Power once during your opponent's turn, when Magneton's HP is reduced to 0 by an attack. Choose any number of React Energy attached to Magneton and move them to your Pokemon in any way you like.

[L][C] Multiple Force: 30 damage. If Magneton has any React Energy attached to it, this attach does 30 damage + an additional 10 damage for every Magnemite and Magneton in play.
[L][C][C][C] Magnet Blast: 60 damage.

Weakness: Fighting
Resistance: Steel
Retreat: 1


Chinchou - Lightning - HP50
Basic Pokemon

[L] Random Spark: Does 10 damage to 1 of your opponent's Pokemon.
[L][C] Thunder Ball: 20 damage.

Weakness: Fighting
Resistance: none
Retreat: 1


Lanturn - Lightning - HP80
Stage 1 - Evolves from Chinchou

Poke-Body: Dual Armor
As long as Lanturn has any Water Energy attached to it, Lanturn is a Water-type as well as a Lightning-type.

[L][C] Razor Fin: 30 damage.
[C][C][C] Water Gun: Does 40 damage + 20 more damage for every Water Energy attached to Lanturn that isn't used to pay for this attack's energy cost. Extra energy after the 2nd doesn't count.

Weakness: Fighting
Resistance: none
Retreat: 2


Gastly - Psychic - HP40
Basic Pokemon

[C] Lick: Flip a coin. If heads, the defending Pokemon is now Paralyzed.
[P] Smog: The Defending Pokemon is now Poisoned.

Weakness: Dark
Resistance: Fighting
Retreat: 1


Haunter - Psychic - HP70
Stage 1 - Evolves from Gastly

[C][C] Time Spiral: Flip a coin. If heads, choose 1 of your opponent's Pokemon, remove the highest stage Evolution Card from that Pokemon, and shuffle it back into your opponent's deck.
[P][C] Curse: Put 2 damage counters on the defending Pokemon.

Weakness: Dark
Resistance: Fighting
Retreat: 1


Gengar - Psychic - HP100
Stage 2 - Evolves from Haunter

Poke-Power: Gas Shade
You may use this Power once during your opponent's turn, when Gengar's HP is reduced to 0 by an attack. Put 3 damage counters on 1 of your opponent's Pokemon.

[P] Curse Surge: Place 2 damage counters on your opponent's Pokemon in any way you like. If Gengar has any React Energy attached to it, place 4 damage counters instead.
[P][P][C] Super Psy: 60 damage.

Weakness: Dark
Resistance: Fighting
Retreat: 1



Mew ex - Psychic - HP90
Basic Pokemon

Poke-Body: Allmighty
Mew ex can use the attacks of any Pokemon in play. (If Mew ex doesn't have the energy to pay for an attack's cost, it can't use that attack.)

[P][C] Power Move: Search your deck for an Energy Card and attach it to Mew ex. Shuffle your deck afterward. If you do this, you may then switch Mew ex with 1 of your Benched Pokemon.

Weakness: Psychic
Resistance: none
Retreat: 1


Misdreavus - Psychic - HP50
Basic Pokemon

Poke-Body: Deep Sleep
If Misdreavus is your Active Pokemon, in between turns, Sleeping Pokemon must flip 2 coins to see if they wake up. Unless both coins are heads, the Pokemon remains Asleep.

[C] Return Sleep: Return 1 Energy Card attached to the Defending Pokemon to your opponent's hand. The Defending Pokemon is now Asleep.
[P] Dream Eater: 30 damage. If the Defending Pokemon isn't Asleep, this attack does nothing.

Weakness: Dark
Resistance: Fighting
Retreat: 1


Wobbuffet - Psychic - HP80
Basic Pokemon

Poke-Body: Mark of Evolution
If Wobbuffet is an Evolved Pokemon, each of your opponent's Active Pokemon's retreat costs is increased by 1 [C].

[C] Crush: Does 10 damage for each Energy attached to Wobbuffet.
[P][P][C] Shadow Tag: At the end of your opponent's next turn, put 7 damage counters on the Defending Pokemon.

Weakness: Psychic
Resistance: none
Retreat: 2


Girafarig - Psychic - HP70
Basic Pokemon

Poke-Body: Glaring Tail
Each player's Active Basic Pokemon (excluding Pokemon ex) can't use Poke-Powers.

[C] Future Sight: Look at the top 5 cards of either player's deck, and return them to the top of that deck in any order.
[P][C] Disorder: 20 damage. If the Defending Pokemon has any Special Energy cards attached to it, the Defending Pokemon is now Confused.

Weakness: Psychic
Resistance: none
Retreat: 1


Lunatone - Psychic - HP60
Basic Pokemon

Poke-Body: Sol-Shader
If Solrock is in play, each player's Fire Pokemon (excluding Pokemon ex) can't use Poke-Powers.

[C] Lunar Guidance: Search your deck for a Trainer Card (excluding Supporters), show it to your opponent, and put it in your hand. Shuffle your deck afterward.
[P] Confusion: 10 damage. Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

Weakness: Psychic
Resistance: none
Retreat: 1


Wynaut - Psychic - HP50
Basic Pokemon

Poke-Body: Baby Evolution
Once During your turn, you may play a Wobbuffet from your hand on top of Wynaut (this counts as evolving Wynaut). If you do, remove all damage counters from wynaut.

[C] Strange Behavior: Wynaut and the Defending Pokemon are now Confused.

Weakness: Psychic
Resistance: none
Retreat: 1


Machop - Fighting - HP50
Basic Pokemon

[F] Mach Punch: 10 damage. Flip a coin. If heads, this attack does an additional 10 damage.

Weakness: Psychic
Resistance: none
Retreat: 1


Machoke - Fighting - HP80
Stage 1 - Evolves from Machop

Poke-Body: Power Paranoia
If Machoke is Confused, all of Machoke's attacks do an additional 50 damage to the Defending Pokemon.

[F] Double Kick: Does 20 damage to each Defending Pokemon.
[C][C][C] Magnum Punch: 40 damage.

Weakness: Psychic
Resistance: none
Retreat: 1


Machamp - Fighting - HP120
Stage 2 - Evolves from Machoke

[F][C] Overturn: 40 damage. Discard a Special Energy Card attached to the Defending Pokemon.
[F][C][C] Speed Blow: Does 60 damage + 20 more damage for each React Energy attached to Machamp.

Weakness: Psychic
Resistance: none
Retreat: 2


Geodude - Fighting - HP50
Basic Pokemon

[F][C] Self Destruct: 50 damage. Geodude does 50 damage to itself, and each player's Benched Pokemon all take 10 damage.

Weakness: Water
Resistance: none
Retreat: 1


Graveler - Fighting - HP70
Stage 1 - Evolves from Geodude

Poke-Body: Hard Shell
All damage done to Graveler is reduced by 10.

[F][C] Rock Slide: 20 damage. Does 10 damage to 2 of your opponent's Benched Pokemon.

Weakness: Water
Resistance: none
Retreat: 2


Golem - Fighting - HP120
Stage 2 - Evolves from Graveler

[C] Mend: Search your discard pile for a Fighting Energy card and attach it to Golem. Then, remove 2 damage counters from Golem.
[F][C] Direct Retaliation: Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon x the number of damage counters on Golem.
[F][F][C][C] Rock Tumble: 70 damage. Don't apply resistance for this attack.

Weakness: Water
Resistance: none
Retreat: 3


Kabuto - Fighting - HP60
Stage 1 - Evolves from Mysterious Fossil

Poke-Body: Ancient Protection
All of your Omanyte, Omastar, Kabuto, and Kabutops/Kabutops ex have no weakness.

[C][C] Rock Head: 20 damage. During your opponent's next turn, all damage done to Kabuto is reduced by 10.

Weakness: Grass
Resistance: none
Retreat: 1


Kabutops - Fighting - HP110
Stage 2 - Evolves from Kabuto

Poke-Body: Ancient Shell
If Omanyte or Omastar are in play, all damage done to Kabutops is reduced by 20.

[F] Energy Stream: 30 damage. Search your discard pile for a Basic Energy card and attach it to Kabutops.
[F][C][C] Extra Claw: 50 damage. If the Defending Pokemon is Pokemon ex, this attack does an additional 30 damage.

Weakness: Grass
Resistance: none
Retreat: 2


Trapinch - Fighting - HP50
Basic Pokemon

[C] Toss: Does 10 damage to 1 of the opponent's Benched Pokemon.
[F][C] Double Slice: Flip 2 coins. This attack does 20 damage x the number of heads.

Weakness: Grass
Resistance: none
Retreat: 1


Solrock - Fighting - HP70
Basic Pokemon

Poke-Body: Luna-Shader
If Lunatone is in play, each players' Colorless Pokemon (excluding Pokemon ex) can't use Poke-Powers.

[C] Call for Family: Search your deck for a Lunatone and put it on your Bench. Shuffle your deck afterward.
[F] Hyper Beam: Flip a coin. If heads, discard an energy attached to the Defending Pokemon.

Weakness: Grass
Resistance: none
Retreat: 1


Anorith - Fighting - HP70
Stage 1 - Evolves from Claw Fossil

[C] Awaken: Search your deck for up to 2 in any combination of Omanyte, Kabuto, Aerodactyl, Lileep, and Anorith, and put them on your Bench. Shuffle your deck afterward. Treat the new Benched Pokemon as Basic Pokemon.
[C][C] Stretch Claw: 20 damage. If Anorith has any React Energy attached to it, also do 20 damage to 1 of your opponent's Benched Pokemon.

Weakness: Grass
Resistance: none
Retreat: 1


Armaldo ex - Fighting - HP160
Stage 2 - Evolves from Anorith

Poke-Body: Dual Armor
As long as Armaldo ex has any React Energy attached to it, Armaldo ex is both a Grass-type and a Fighting-type.

[F][C] Spiral Drain: 40 damage. Remove 2 damage counters from Armaldo ex.
[F][C][C] Sinkhole: 70 damage. If the Defending Pokemon has any Resistance, this attack does 100 damage.

Weakness: Grass
Resistance: none
Retreat: 3


Aerodactyl - Colorless - HP70
Stage 1 - Evolves from Mysterious Fossil

Poke-Body: React Protector
Damage done to Aerodactyl by attacks from your opponent's Pokemon is reduced by 10 for each React Energy attached to Aerodactyl.

[C] Power Blow: Does 10 damage + 10 more damage for each energy attached to Aerodactyl.
[C][C][C] Speed Stroke: 40 damage. During your opponent's next turn, prevent all effects of attacks, including damage, done to Aerodactyl by your opponent's Pokemon ex.

Weakness: Lightning
Resistance: Fighting
Retreat: 0


Dunsparce - Colorless - HP50
Basic Pokemon

Poke-Body: Snake Eyes
If Dunsparce is your Active Pokemon, your opponent's Dunsparce can't attack.

[C] Under Draw: Draw 2 cards from the bottom of your deck.
[C] Trip Turn: The Defending Pokemon is now Confused. You may switch Dunsparce with 1 of your Benched Pokemon.

Weakness: Fighting
Resistance: none
Retreat: 1


Skitty - Colorless - HP50
Basic Pokemon

[C] Major Errand Running: Search your deck for a React Energy, show it to your opponent, and put it in your hand. Shuffle your deck afterward.
[C][C] Pounce: 10 damage. Flip a coin. If heads, this attack does 10 damage + an additional 20 damage.

Weakness: Fighting
Resistance: none
Retreat: 1


Delcatty - Colorless - HP70
Stage 1 - Evolves from Skitty

Poke-Power: React Switch
You can use this Power once during your turn. Choose a React Energy attached to 1 of your Pokemon, and move it to another Pokemon. This Power can't be used if Delcatty is affected by a Special Condition.

[C] Energy Connector: 20 damage. Choose an Energy Card from your discard pile and attach it to Delcatty.
[C][C][C] Tail Slap: 40 damage.

Weakness: Fighting
Resistance: none
Retreat: 1


Spinda - Colorless - HP60
Basic Pokemon

Poke-Body: Unnerving Pattern
If Spinda is your Active Pokemon, whenever your opponent's Basic Pokemon attempt to attack, your opponent must flip a coin. If tails, the attack does nothing. You can't use more than 1 Unnerving Pattern Poke-Body per turn.

[C] Capricious Draw: Flip a coin until you get tails. Then, draw 2 cards x the number of heads.
[C][C] Double Edge: 30 damage. Flip a coin. If heads, Spinda does 10 damage to itself.

Weakness: Fighting
Resistance: none
Retreat: 1


Vibrava - Colorless - HP80
Stage 1 - Evolves from Trapinch

[C] Supersonic: Flip a coin. If heads, the Defending Pokemon is now Confused.
[C][C] Vi-blast: 20 damage. If Vibrava has any React Energy attached to it, this attack does an additional 20 damage.

Weakness: Colorless
Resistance: Lightning/Fighting
Retreat: 1


Flygon ex - Colorless - HP150
Stage 2 - Evolves from Vibrava

Poke-Power: Metamorph Recharge
You can use this Power once during your turn, when you play Flygon ex from your hand to evolve 1 of your Pokemon. Search your discard pile for 2 Energy Cards and attach them to Flygon ex.

[L][C] React Blast: 40 damage. You may discard any number of React Energy attached to Flygon ex. If you do, this attack does an additional 30 damage for each React Energy you discarded.
[G][L][C][C][C] Dragon Claw: 100 damage.

Weakness: Colorless
Resistance: Lightning/Fighting
Retreat: 2


Swablu - Colorless - HP40
Basic Pokemon

Poke-Body: Fluff
Swablu can't be attacked while it's on your Bench.

[C] Razor Wind: 20 damage. Flip a coin. If tails, this attack does nothing.

Weakness: Lightning
Resistance: Fighting
Retreat: 1


Altaria ex - Colorless - HP100
Stage 1 - Evolves from Swablu

Poke-Body: Mist
Damage done to Altaria ex by attacks from Stage 2 Evolved Pokemon is reduced by 30.

[C] Speed Flight: 20 damage.
[W][L][C] Dragon Mist: 70 damage. This attack's damage isn't affected by Resistance or any other effects on the Defending Pokemon.

Weakness: none
Resistance: none
Retreat: 1


Nuzleaf - Dark - HP70
Stage 1 - Evolves from Seedot

[C] Slap: 20 damage.
[D][C] Plunder: 30 damage. Discard all Trainer Cards attached to the Defending Pokemon before doing damage.

Weakness: Fighting
Resistance: Psychic
Retreat: 1


Shiftry - Dark - HP110
Stage 2 - Evolves from Nuzleaf

Poke-Power: Evolution Fan
You can use this Power once during your turn, when you play Shiftry from your hand to evolve 1 of your Pokemon. Choose 1 of your evolved Pokemon in play (other than Shiftry). Return that Pokemon and all cards attached to it to your hand.

[C][C] Beat React: 30 damage. If Shiftry has any React energy attached to it, the Defending Pokemon is now Confused.
[D][C][C] Throw Down: 40 damage. If the Defending Pokemon is an Evolved Pokemon, this attack does 40 damage + 30 more damage.

Weakness: Fighting
Resistance: Psychic
Retreat: 1


Absol - Dark - HP70
Basic Pokemon

Poke-Body: Shining Horn
If Absol is your only Pokemon in play, your opponent's Basic Pokemon can't attack.

[C] Extra Call: Search your deck for a Pokemon ex, show it to your opponent, and put it in your hand. Shuffle your deck afterward.
[D][C] Feint Attack. Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon (don't apply Weakness, Resistance, or any other effects).

Weakness: Fighting
Resistance: Psychic
Retreat: 1


Aron - Steel - HP50
Basic Pokemon

[C] Self Charge: Search your deck for a Metal Energy and attach it to Aron.
[M][C] Headbutt: 20 damage.

Weakness: Fire
Resistance: Grass
Retreat: 2


Lairon - Steel - HP70
Stage 1 - Evolves from Aron

[C][C] Rest: Remove all Special Conditions and 5 damage counters from Lairon. After that, Lairon is Asleep.
[M][C] Body Slam: 20 damage. Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

Weakness: Fire
Resistance: Grass
Retreat: 2


Aggron - Steel - HP110
Stage 2 - Evolves from Lairon

[F][C][C] Plow Down: Does 70 damage - 10 damage for each damage counter on Aggron. If Aggron has any React Energy attached to it, this attack does 70 damage.
[F][M][C][C] Bound Crush: Does 60 damage to 1 of your opponent's Pokemon. Aggron can't use Bound Crush during your next turn.

Weakness: Fire
Resistance: Grass
Retreat: 4


Registeel* - Steel - HP90
Basic Pokemon

[M] Barrier Attack: During your opponent's next turn, all damage done to Registeel* is reduced by 10.
[M][M][C] Final Laser: Place 3 damage counters on your opponent's Pokemon in any way you like. If your opponent only has 1 prize card left and Registeel* is your only Pokemon in play, place 6 damage counters instead.

Weakness: Fire
Resistance: Grass
Retreat: 2


Claw Fossil - Trainer - HP40

Poke-Body: Sharp Stone
If Claw Fossil is your Active Pokemon and is damaged by your opponent's attack (even if Claw Fossil is knocked out) place 1 damage counter on the Pokemon that attacked it.

Play Claw Fossil as a Colorless Basic Pokemon. Claw Fossil can't retreat, attack, or be affected by Special Conditions. If Claw Fossil is knocked out, your opponent doesn't take a prize. You may discard Claw Fossil at any point during your turn.



Mysterious Fossil - Trainer - HP50

Play Mysterious Fossil as a Colorless Basic Pokemon. Mysterious Fossil can't retreat, attack, or be affected by Special Conditions. If Mysterious Fossil is knocked out, your opponent doesn't take a prize. You may discard Mysterious Fossil at any point during your turn.


Root Fossil - Trainer - HP40

Poke-Body: Absorbing Stone
In between turns, remove 1 damage counter from Root Fossil.

Play Root Fossil as a Colorless Basic Pokemon. Root Fossil can't retreat, attack, or be affected by Special Conditions. If Root Fossil is knocked out, your opponent doesn't take a prize. You may discard Root Fossil at any point during your turn.


Field Worker - Trainer - Supporter

Draw 3 cards. Your opponent may draw 1 card.


Weird Cave - Trainer - Satdium

Once during their turn, each player may play an Omanyte, Kabuto, Aerodactyl/Aerodactyl ex, Lileep, or Anorith from their hand onto their bench. (They can't do it if their Bench is full.) That Pokemon is treated like a Basic Pokemon instead of an Evolution Card.


Eternal Flame - Trainer - Stadium

In between turns, Burned Pokemon take 4 damage counters instead of 2. Evolving/Devolving a Pokemon does not remove its Burn condition.


Giant Stump - Trainer - Stadium

Each player can only have 3 Benched Pokemon. If you have 4 or more Pokemon on your Bench when this card is played, choose 3 of them. Discard the rest of the Pokemon and all cards attached to the
 
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Pinsir - Grass - HP70
Basic Pokemon

Poke-Body: Shining Horn
If Pinsir is your Active Pokemon, the opponent's Basic Pokemon can't attack.

[C] Call for Friend: Search your deck for 1 Grass Pokemon (excluding Pokemon ex) show it to your opponent, and put it in your hand. Shuffle your deck afterward.
[G][C] Throw Over: 30 damage. Does 20 damage to 1 of your Benched Pokemon.
this and absol will ruin unlimited formats!!

RK9 fire spin for 1 reaction energy!? omg

lapras is a bit broken with DX macargo
 
Gorebyss - Water - HP70
Stage 1 - Evolves from Clamperl

Poke-Body: React Booster
React Energy attached to all of your Gorebyss and Huntail counts as 2 energy of any Type. (React Energy doesn't apply the added effects of Special Energy Cards.)

[W][C] Hydro Pump: Does 30 damage + an additional 20 damage for each Water energy attached to Gorebyss that isn't used to pay for the attack's energy cost. Extra energy after the 2nd doesn't count.

Weakness: Lightning
Resistance: none
Retreat: 0
I soooo hope it's FRLG-on....
 
Professor Aspen said:
I soooo hope it's FRLG-on....

As long as it's not Dragon-on I'll be happy, 'cause that new Grimer kinda scares me.

((Then again, I haven't seen the new Muk yet, for all I know it could be worse than DR Muk ex. O_O))

Dom, you're right. "Big Turnip" sounds much cooler. XD
 
Thanks for the spoilers Bangiras!

I bow to your greatness.

React energy will definatelly lead to many MANY interesting combo decks

Roselia is great for some healing

And is that the same Altaria-ex that was just released in emerald?
 
Flaming_Spinach said:
Thanks for the spoilers Bangiras!

I bow to your greatness.

React energy will definatelly lead to many MANY interesting combo decks

Roselia is great for some healing

And is that the same Altaria-ex that was just released in emerald?

It really is the same (weak) one.
 
hmmm...an ex with safeguard...strange...I lurv teh new stadiums...this reaction energy is a very cool concept. wailord giving all other waters free retreat, sounds good to me.
 
Ha ha ha.

Get this. evolved Wobbuffet +Dark Muk active = your opponent pays 3 more to retreat. cool.

Hey, is Wobbuffets power cumulative? Just think of the possibilities.


Lasly, we should agree on an abbreviation for reaction energy. I propose (Re).
 
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ShinerFlyer said:
It really is the same (weak) one.
Stop talking about Altaria like that! Ppl can be so cruel...

*builds an Altaria EX deck to make her feel better* :thumb:


I love the Absol. Once that comes out, I won't have an excuse to use the Dragon one. Love the Delcatty too.
 
GOROY said:
Still no Abra line..... :(


Yeah!! Wasn't Alakazam supposed to be here somewhere?

He's probably in the theme decks though.


Edit: Yeah, there's only 86 cards on this list. Theres got to be something we're missing...
 
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Abra, Kadabra, and Alakazam BETTER be in the deck because it's kind of ridiculous how we've had about 10 cards of some pokemon and no cards of them.

I'm glad there's a Dustox ex...I've always liked Dustox, don't know why. This set overall looks pretty pleasing.
 
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