Pokémon TCG: Sword and Shield—Brilliant Stars

MSI: Luxray GL/Garchomp C

Anyways, good deck list prodigal. I altered it a little and plan on running a LuxChomp (I hate the term Lady Gaga) list for state's.

Good luck!
 
I just don't see what is so great about luxray. It hardly complements garchomp, and to me it just looks as if someone randomly threw two LVXs together and thought, "hey, that looks ok-ish, it's bound to win!" and surprisingly, it did (somehow). Sure, Luxray is an ok card, but it isn't exactly breathtaking. I like my decks to actually work, so Luxray is a no-no. Overrated.
 
I just don't see what is so great about luxray. It hardly complements garchomp, and to me it just looks as if someone randomly threw two LVXs together and thought, "hey, that looks ok-ish, it's bound to win!" and surprisingly, it did (somehow). Sure, Luxray is an ok card, but it isn't exactly breathtaking. I like my decks to actually work, so Luxray is a no-no. Overrated.

Dude? 1 for 60 with snipe potential combined with 1 for 80 with autosnipe. Both free retreat, both use the same engine. It's no surprise they work well together. They compliment each other almost perfectly.
 
I just don't see what is so great about luxray. It hardly complements garchomp, and to me it just looks as if someone randomly threw two LVXs together and thought, "hey, that looks ok-ish, it's bound to win!" and surprisingly, it did (somehow). Sure, Luxray is an ok card, but it isn't exactly breathtaking. I like my decks to actually work, so Luxray is a no-no. Overrated.

Basically, what Bullados said. Both of them are rather disruptive, and provide(d) decent type coverage in their own right given the Cities meta. They hit Claydols. They have a strong, mutual engine. That mutual engine engenders further disruptive elements. And they're efficient. Long story short, they work really well.

Luxray GL LV. X is one of the best cards in the Modified Format today, something it has proven again and again with strong performances since its release (Spring BRs, Nats, Worlds, Fall BRs, Cities). To say that Luxchomp doesn't work is to deny the results of Cities.
 
I found this article to be absolutely perfect. The list given is something great for people who are new to the deck to build their own variations from. In essence, it's a starting point- especially with the release of HGSS and the amazing cards that came with it. This illustrates exactly how to use the cards effectively, strategies to employ, and possible techs to swap in for some personal touches and creative strategy. Very inspiring. SP's will dominate until they are rotated out, I think. Until then, I believe that we'll see many more lists like this, but none so extensive or well written. (Personally, I found your "snarky" tone to be a refreshing change-up from the norm.)

Thanks for turning your boring day into something a lot of people will glean a little bit from (hopefully). Keep writing man.
 
prodigal_fanboy said:
This will therefore be the most difficult part of the article, from my perspective as an author. Things that seem self-evident must be communicated with lucidity to ensure that you, the general populace, can pick this up and run with it. Thus press onward I.

Why must this article be written in such a smarmy know-it-all kind of tone? When you use unnecessarily ostentatious vocabulary which could easily be replaced with much easier words that can, as you put it, lucidly communicate the point of your article to the player base, it reflects upon you in a negative light. Articles on Pokégym are generally written informally, as your wide vocabulary has nothing to do with your ability to get your point across. If anything, what I view as eggheaded language makes you seem arrogant. I'm not saying you are, but I simply find the article irritating to read with the abundance of formal language.

On top of this, there are at least two instances in which your article implies that you are of a greater intelligence level than your audience, including the quote I cited.

Things that seem self-evident must be communicated with lucidity to ensure that you, the general populace, can pick this up and run with it.

f you don't get it, you're just not thinking metaphysically/abstractly enough

I think something along the lines of the quote below is much more appropriate for the colloquial context of a deck article.

This is the hardest part of writing this article , in my opinion. Seemingly obvious things must be clearly conveyed to ensure that anyone reading this can pick the deck up and run with it. That said, here I go!

I don't mean to offend you, merely warn you that your article sounds rather eggheaded :p The content is great, as I've read it myself. I'd have to admit I'm a bit of a hypocrite on this one, but I'd also say that what you type is much fancier than what I type.
 
Why must this article be written in such a smarmy know-it-all kind of tone? When you use unnecessarily ostentatious vocabulary which could easily be replaced with much easier words that can, as you put it, lucidly communicate the point of your article to the player base, it reflects upon you in a negative light. Articles on Pokégym are generally written informally, as your wide vocabulary has nothing to do with your ability to get your point across. If anything, what I view as eggheaded language makes you seem arrogant. I'm not saying you are, but I simply find the article irritating to read with the abundance of formal language.

On top of this, there are at least two instances in which your article implies that you are of a greater intelligence level than your audience, including the quote I cited.

The vocabulary wasn't intentional, I swear. I think it might have been a byproduct of my intended tone. The tone was, mainly because when I wrote it I was sick of some of the downright fictitious matchups being posited and passed as fact on front page articles. As for your two examples, I'll cede the first one -- that is me being pretentious. The second one is out of context. In that paragraph, I'm jabbing at the quirky, concealing deck names, and the statement in parentheses at the end of the cited line helps to show that.

I don't mean to offend you, merely warn you that your article sounds rather eggheaded :p The content is great, as I've read it myself. I'd have to admit I'm a bit of a hypocrite on this one, but I'd also say that what you type is much fancier than what I type.

It's the internet. If I were to take offense so easily, I'd probably being crying in a hovel.

Replies in bold.

I'd also like to comment on a recent trend I've been seeing, which is 1-1/2-2 Donphan Prime in HGSS iterations of this deck. I hate this trend.

From the perspective of the mirror, you will lose if they get a Donphan up and you don't run Donphan -- whoever is left with the last Donphan is play is ahead. Therefore, if everyone else in your meta runs Donphan in Luxchomp, you must run Donphan in Luxchomp.

However, it consumes space and is a liability vs. other decks. Cursegar, which should be easy buckets, just has to promote a Mime and proceed to get set up while you try and draw into your switch/warp effect. Gyarados can push Bats, which you can't OHKO, and turn them. Jumpluff/Luxray can Leaf Guard spam until they Bright Look something else of yours and KO it, while threatening the KO on your Donphan (and you've been damaging your bench with Earthquake, or simply not attacking/trolling their Claydols).

It might have applications I'm missing, but basically it's just tilting, as you have to have it or a solid answer for it in the mirror if others run it, but it's worse for your other matchups to run it (or have to run an answer for it.
 
Donphan is easily taken out with crobat following with a dragon rush. A 1-1 tech really isn't going to help the matchup. I've tried a 2-2 Donphan prime in my deck, and it just wasted space and lowered my consistency.
 
Donphan is easily taken out with crobat following with a dragon rush. A 1-1 tech really isn't going to help the matchup. I've tried a 2-2 Donphan prime in my deck, and it just wasted space and lowered my consistency.

I completely forgot about that trick.
 
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Quagsire makes an effective Donphan counter. 40 x 2 -20 = 60 = 120 / 2. It's a two-shot, and Quagsire is useful as a tech for its body anyways.
 
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