Player A has a Pokémon with 70hp left. Fighting Fury Belt is attached
Player B attacks using Shaymin ex’s Sky Return, does 30 damage and returns to the hand.
Player A’s Pokemon is still alive due to Fighting Fury Belt (40 HP left)
Player B promotes Yveital (BKT) with the Fright Night Ability which shuts off tools
Player A’s Pokemon now has exactly 0 HP because the tool is shut off
Player A’s Pokemon is now KO
QUESTION- Player A’s Pokemon is knocked out during Player B’s turn, correct? Meaning Teammates can be played by Player A?
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Same Scenario, but Player A played Hex Maniac during their last turn, so now all abilities are shut off until the end of Player B’s turn.
Player B promotes Yveital (BKT) with the Fright Night Ability which shuts off tools
Player A’s Pokemon (for the moment) is still alive with 40 HP left as the ability is off.
Player B’s turn is now over
Once Hex Manic is no longer in effect and Fright Night is in effect Player A’s Pokemon will have exactly 0 HP because the tool is shut off
QUESTION- Player A’s Pokemon is not knocked out during Player B’s turn, correct? Meaning Teammates can not be played by Player A?
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Now lets make it more complicated, lets throw in a Serperior with Royal Heal
QUESTIONS- Can you elaborate on the timing of events in this situation? When exactly does Fright Night turn back on? Do you check for Knockouts before applying in-between turns effects as well after applying them? Would an ability such as Serperior’s Royal Heal save Player A’s 0 HP remaining Pokemon before the KO Check occurs.
The root I am trying to get at is is Hex Manic turning off and tools turning off considered an inbetween turn effect? Or does this happen (along with KO checks) at a point between Player B’s turn and inbetween turns?
Player B attacks using Shaymin ex’s Sky Return, does 30 damage and returns to the hand.
Player A’s Pokemon is still alive due to Fighting Fury Belt (40 HP left)
Player B promotes Yveital (BKT) with the Fright Night Ability which shuts off tools
Player A’s Pokemon now has exactly 0 HP because the tool is shut off
Player A’s Pokemon is now KO
QUESTION- Player A’s Pokemon is knocked out during Player B’s turn, correct? Meaning Teammates can be played by Player A?
====================
Same Scenario, but Player A played Hex Maniac during their last turn, so now all abilities are shut off until the end of Player B’s turn.
Player B promotes Yveital (BKT) with the Fright Night Ability which shuts off tools
Player A’s Pokemon (for the moment) is still alive with 40 HP left as the ability is off.
Player B’s turn is now over
Once Hex Manic is no longer in effect and Fright Night is in effect Player A’s Pokemon will have exactly 0 HP because the tool is shut off
QUESTION- Player A’s Pokemon is not knocked out during Player B’s turn, correct? Meaning Teammates can not be played by Player A?
====================
Now lets make it more complicated, lets throw in a Serperior with Royal Heal
QUESTIONS- Can you elaborate on the timing of events in this situation? When exactly does Fright Night turn back on? Do you check for Knockouts before applying in-between turns effects as well after applying them? Would an ability such as Serperior’s Royal Heal save Player A’s 0 HP remaining Pokemon before the KO Check occurs.
The root I am trying to get at is is Hex Manic turning off and tools turning off considered an inbetween turn effect? Or does this happen (along with KO checks) at a point between Player B’s turn and inbetween turns?