My City Championship deck

Discussion in 'Deck Help and Strategy' started by thepeppokemon, Jan 10, 2004.

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  1. thepeppokemon

    thepeppokemon New Member

    Pokemon: (23)
    Numel (4) all dragon
    Camerupt x2 dragon
    Camerupt R+S
    Houndour Dragon
    Bagon x2 23/97
    Shelgon 41/97
    Corpish x4
    Crawdaunt x2 13/97 and 3/97
    Horsea x4 dragon
    Seadra x2 dragon 40/97

    Energies 22
    11 fire
    11 Water

    Trainers 15
    potion x2
    energy search x3
    energy restore
    buffer piece
    water cube 01
    switch
    tv reporter
    walleys training x2
    poke reversal
    high pressure system
    prof oaks research
     
  2. SuperWooper

    SuperWooper New Member


    First of all you have...lemme see...four evolution lines. Two is my preference, but three is okay. First choose two and then redesign your deck around those, then I'll take a look at it.
     
  3. Spectreon

    Spectreon New Member

    I take it this is just a suped up Salamance deck???

    if so, it needs more Suping (is that a word?)...

    I would say... try to do this



    Pokemon: 23
    4 Bagon (50/97)
    3 Shelgon (42/9)
    3 Salamance (19/97)
    4 Corpfish (53/97)
    1 Crawdaunt (3/97)
    2 Crawdaunt (13/97)
    3 Skitty (Any)
    3 Delcatty (R/S Holo)

    Trainers: 22
    4 Copycat
    4 Professor Oak’s Research
    4 Fast Ball
    3 Fisherman
    4 Mr. Briney’s Compassion
    2 High Pressure System
    1 Town Volunteers Energy: 15
    7 Fire Energy (EX: Ruby and Sapphire 108/109)
    8 Water Energy (EX: Ruby and Sapphire 106/1

    This was an idea by Gloom of PokemonZeo, so I will not take any credit here... it looks pretty decent, and builds off of the starter deck. Although, since Delcatty is hard to get, I would suggest just inserting Camarupt or another easy to aquire Fire type to fit the deck (W/R). here is an easier to acquire fix

    Pokemon: 23
    3 Bagon (50/97)
    3 Shelgon (42/9)
    3 Salamance (19/97)
    3 Corpfish (53/97)
    1 Crawdaunt (3/97)
    2 Crawdaunt (13/97)
    3 Numel (Any other Fire)
    3 Camarupt (any other fire stage 1)
    2 Dunsparce


    Trainers: 22
    3 Copycat
    3 Professor Oak’s Research
    4 Master Ball
    1 Fisherman
    3 Mr. Briney’s Compassion
    2 High Pressure System
    1 Town Volunteers 2 TV Reporter
    3 Switch


    Energy: 14
    7 Fire Energy (EX: Ruby and Sapphire 108/109)
    7 Water Energy (EX: Ruby and Sapphire 106/1



    Maybe consider SS Arcanine... he is pretty good, status plus solid attack. I would also switch Salamce for Holo ones if possible... if you manage 2 or all 3 holo ones, then consider -1 of each NRG for 2 Warp NRG....
     
  4. SuperWooper

    SuperWooper New Member

    Spectron, if you look closely you're three cards short. You typed 22 trainers and there are twenty, and 14 plus 23 plus 22 equals 59, so let's ditch the fisherman, add one dunsparce, then fix the nrg:7 Fire, 6 Water, 2 Rainbow 2 Multi. Adds up to sixty cards. Good fix though, Spectron.
     
  5. Spectreon

    Spectreon New Member

    I would keep Fisherman.... yeah, I lost my count... and I didnt even change count from above copy/paste, so counts stayed the same..... even though they werent.... But yeah... good, cheap fix
     
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