Pokemon - 18
3-2-3 Gengar Prime
4 Mime Jr.
2-2 Slowking HGSS
2 Mr. Mime
1 Spiritomb
T/S/S - 29
4 Twins
3 Seeker
3 PONT
2 Judge
2 Collector
2 Juniper
3 Communication
3 Dual Ball
2 Lost Remover
2 Junk Arm
2 Lost World
Energy - 13
13 Psychic
There you go, strategy is to control your opponent's topdeck so that you can sleepy lost stuff, mainly pokemon in to the lost zone. Judges help with some sort of lock, if your opponent draws crap, you make sure that they draw nothign else with Slowking. Gengar Primes are for normal Lost Zoning, 2 lost worlds so you don't lose right away if oen is prized. Lost Removers for disruption.
Idea for the deck came from Yata Komatsuda, since somebody leaked that he was playing this kinda of deck and was 47-0 at the moment, don't know if it is just a rumor.
3-2-3 Gengar Prime
4 Mime Jr.
2-2 Slowking HGSS
2 Mr. Mime
1 Spiritomb
T/S/S - 29
4 Twins
3 Seeker
3 PONT
2 Judge
2 Collector
2 Juniper
3 Communication
3 Dual Ball
2 Lost Remover
2 Junk Arm
2 Lost World
Energy - 13
13 Psychic
There you go, strategy is to control your opponent's topdeck so that you can sleepy lost stuff, mainly pokemon in to the lost zone. Judges help with some sort of lock, if your opponent draws crap, you make sure that they draw nothign else with Slowking. Gengar Primes are for normal Lost Zoning, 2 lost worlds so you don't lose right away if oen is prized. Lost Removers for disruption.
Idea for the deck came from Yata Komatsuda, since somebody leaked that he was playing this kinda of deck and was 47-0 at the moment, don't know if it is just a rumor.
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