FireFormation
New Member
Apparently my last post had an inappropriate title so I have to re-post my list. Sugggestions please
4- Charmander AR
2- Charmeleon AR
4- Charizard AR
3- Vulpix PL
2- Ninetales PL
2- Cyndaquil HS
1- Quilava HS
2- Typhlosion Prime HS
1- Infernape 4
1- Infernape 4 Lv. X
-21 pokemon
2- BTS
2- Stark Mountion
2- Fisherman
3- Bebe's Search
3- Pokemon Communication
1- Luxury Ball
4- Pokemon Collector
4- Rare Candy
2- Judge
-23 trainer/supporter/stadium
13- Fire Energy
2- Rescue Energy
- 15 Energy Cards
Strategy- Charizard is the main attacker and will utilize his body Fire Formation to hit for early heavy damage with a full bench. Ninetales is for consistent draw power and Typhlosion is used to attach an extra energy per turn. Infernape is for disruption and a secondary attacker. Most of the Trainer/Supporter cards are self explanatory but I would like to talk about Stark Mountain. It allows you to move a fire energy from one poke to another each turn which pairs very well with typhlosion prime because you can afterburn an energy onto typhlosion and then use Stark Mountain to move it to the active Charizard thus solving the problem of having to put a damage counter on Charizard.
I have play tested this alot and have had medium success with it. Any suggestions will be greatly appreciated.
4- Charmander AR
2- Charmeleon AR
4- Charizard AR
3- Vulpix PL
2- Ninetales PL
2- Cyndaquil HS
1- Quilava HS
2- Typhlosion Prime HS
1- Infernape 4
1- Infernape 4 Lv. X
-21 pokemon
2- BTS
2- Stark Mountion
2- Fisherman
3- Bebe's Search
3- Pokemon Communication
1- Luxury Ball
4- Pokemon Collector
4- Rare Candy
2- Judge
-23 trainer/supporter/stadium
13- Fire Energy
2- Rescue Energy
- 15 Energy Cards
Strategy- Charizard is the main attacker and will utilize his body Fire Formation to hit for early heavy damage with a full bench. Ninetales is for consistent draw power and Typhlosion is used to attach an extra energy per turn. Infernape is for disruption and a secondary attacker. Most of the Trainer/Supporter cards are self explanatory but I would like to talk about Stark Mountain. It allows you to move a fire energy from one poke to another each turn which pairs very well with typhlosion prime because you can afterburn an energy onto typhlosion and then use Stark Mountain to move it to the active Charizard thus solving the problem of having to put a damage counter on Charizard.
I have play tested this alot and have had medium success with it. Any suggestions will be greatly appreciated.