Pokémon TCG: Sword and Shield—Brilliant Stars

My T-tar

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Tyrant

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Just a fairly simple T-tar deck. Really the main idea of this deck (like most T-tar decks) is charge T-tar via Darkness Drive, or Weavile's Shadow Charge.

Pokemon: 23
3-2-3 Tyranitar (SF)
1-0-1 Nidoqueen (RR)
2-2 Weavile (SW) (Sneasel DP)
2-2 Claydol (GE)
2 Sableye (SF)
2 Jirachi (RR)
1 Uxie (LA)

Trainers/Support/Stadium:24
4 Bebe's Search (RR)
3 Rosanne's Research (SW)
3 Felicity's Drawing (GE)
4 Rare Candy (GE)
2 Warp Point (MD)
1 Night Maintenance (SW)
2 Lucian Assignment (RR)
1 Luxury Ball (SF)
2 Moonlight Stadium (GE)
2 Broken Time-Space (PL)

Energy:13
8 Darkness Energy
4 Darkness Energy special (SW)
1 Psychic


Now I know what you are all thinking, "That deck looks alot like Austino's front page deck!" Well yes as it was that post that inspired me to search out the cards for this deck I must thank him very much for his artical. But I'm posting this deck as I'm worried about this "great set shift" I would really like some help. I have been thinking about teching in 2-2 Drifbilm SF, or 3-1 Snorlax RR. I also picked up 4 Volkners Philosophy in the box of RR I bought. Any help...any tech suggestions would be great. Now
 
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I actually prefer Jirachi to Sableye as a starter (obviously not when going first though <_<). A 2-2 split between the two tends to be nice. Being able to loop Roseanne's Research and Volkner's Philosophy is DEFINATELY game changing, as is the rather nifty free retreating basic.

I think honestly 3 Felicities is enough. After a while, I wind up having to discard Felicities with Felicities, which irks me (yes, with only three in the deck. I could see 2 copies working but that seems a tad dangerous) :// On a note with supporters, honestly 3 Bebe's is enough. I've gotten 2 Bebe's to work, seeing as how I'd usually rather use Felicities, Roseanne's, or Volkner's in a turn.
With that space, I HIGHLY recommend Broken Time Space (2 copies is enough). Being able to drop Baltoy->Claydol is pretty much broken, as is the extra speed it lends to getting Tyranitars out. I personally like having a second Moonlight and a Lucian's Appointment too, 'cause of being able to easilly Spinning Tail 3 times in a row with that combo (Spinning Tail once, after they hit you send up a fresh Ttar and you're usually able to take the next hit and spinning tail a third time if needed).
And I know PokeHealer+ is a good trick to keep your Ttars alive and energy in play. ...I don't know if its needed though. The Lucian's trick is rather effective for keeping energies in play, and the tech I'm about to suggest already neuters spread decks and usually turns two hit KOs into three hit KOs.

Hm, now for my favorite Tech in here...
I strongly recommend Nidoqueen RR (1-0-1 obviously). It flipped so many matches in my favor this last weekend... Kingdra for instance, got turned from doing 60 a turn and bench sniping for 20 (setting up two hit KOs on later Tyranitars D=) got turned into doing 40 a turn and NO bench snipe, turning that two hit KO into a minimum of three hits for KO. All while I could OHKO stuff with my Weavile-Charged Tyranitar. Highly worthwhile, especially since really only a super charged Hippowdon could dream of OHKOing a Tyranitar. (Or maybe Lucario GL techs, which have low HP :[)
 
Interesting. Well I was thinking about droping some of the Support. And I know I need to pick up 2 Broken Time Space. And I do like your idea of the RR Nidoqueen, luckily I just picked one up in the RR box I bought. Those are great ideas, and I will take them into consideration.
 
Well I made some changes today:

-1 Larvitar
-4 Poke Healer +
-1 Sableye

+1-0-1 Nidoqueen RR
+2 Jirachi RR
+2 Lucian's Assignment
+1 Moonlight Stadium
 
I made a few more changes today.

- 2 Basic Darkness Energy

+1 Psychic Energy
+1 Pupitar SF

And I plan to make this change once I get an incoming trade.

-1 Night Maintenance
-1 Felicity's Drawing

+ 2 Broken Time Space
 
2/2 Pachirisu/Sableye works so well in this deck. 3/1 works even better.

Poke Healer + and Queen make for a nearly impossible to kill TTar.
 
Well I finally made the switch of:

-1 Night Maintenance
-1 Felicity's Drawing

+2 Broken Time-Space

I'm plan on taking this to League in a week or so. As they just got a League close to me I can finally play! This will be my first time playing real games since Jungle. So far I have only test played this deck against my Machamp deck. Mind you the Machamp deck lacks alot of the needed Support cards.

I'm really nervous about going to League, but at the same time I'm super excited. If anyone has any tips on what to look out for that would be great. After my first time at the League I should be able to pick up on what decks are being run.
 
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I would take out the Jirachi and the Nidoqueens for 2-2 Darkrai

Bad advice, I'd say.
1) Relatively hard to set up an LV.X pokemon when you really only want a set up pokemon (like Jirachi which already has free retreat and an energyless attack :/) active.
2) Increasing damage doesn't matter if you never get the pokemon in the first place. Jirachi helps A LOT with setting up, thus not worthwile to trade consistency for power.
3) Nidoqueen flips AT LEAST Kingdra and Machamp away from unfavorable matchups (not to mention a few others which aren't as frequently played). What does Darkrai do? It essentially makes your Grind cost less energy (since Spinning Tail usually isn't used when it matters to do massive damage to an active). Does that stop you from losing to Kingdra and Machamp? No. Are those both insanely popular decks, that if you have no answer to will ensure that you do awfully? Yes. Thus, is it a worthwhile trade? No.

As for tips for League... It kinda depends on your league environment. The one I go to typically has people playing with Proxies, trying out various oddball ideas to see if they're plausible or not, and a few people with mainstream decks. So I'd say don't be surprised to see seriously anything that comprises 60 cards XD

On a random note, I'm starting to wonder how necessary a 1 Azelf tech is... I've had games where I've had multiple Ttars prized (which with only 3 is obviously a huge problem XD), and there's certainly cases where finding that Nidoqueen earlier is all the difference, as well as making sure that you can get certain prizes when needed.... Though its nowhere near as vital of a tech as it is in say, Flygon. My biggest problem is the deck really doesn't want to sacrifice any more energy (against Dialga G LV.X for instance, it gets VERY noticably thin, but is fine against everything else), and the trainer line itself is VERY tight (you... MAYBE could get away with losing a Bebe's search, but that's iffy) so its hard to fit anything else into it :/
 
Hmm...I know Darkrai would help to charge up T-tar but to me it looks to be too slow, and it takes up space on the bench.

In terms of the Azelf tech. I would really like to. As I have had a few tests where in I have had prized T-tars/ Larvitars, and I must say that is my worst fear. But like you mentioned this deck doesn't really have too much room to move now that I added in RR Nidoqueen and Jirachi.
 
i notice you only have 49 cards in the deck
instead of psychic energy, put in a couple of rainbows or multis
you definately do not need power, but you could use a couple switchs
and if you need to for extra power find a Darkrai Lv. X, turn all the basic energy into special energy
and then fill what space you have left with energy
 
i notice you only have 49 cards in the deck
instead of psychic energy, put in a couple of rainbows or multis
you definately do not need power, but you could use a couple switchs
and if you need to for extra power find a Darkrai Lv. X, turn all the basic energy into special energy
and then fill what space you have left with energy

Only 49? I think I have 60 cards listed do I not? Or am I miss counting?

I run the Psy for Nidoqueen. That will allow her to Mega Punch. Quite potent against Machamp.



I know Lucian's are a must. As I play a Nidoqueen tech over 4 Poke Healer + I must have the Lucian's in there to keep my energy in play. I'm not to sure if I need another NM. I might help out but the only thing that would really be worth recycling is a T-tar line, or maybe a few energies if my opponent is not heavy on Poke-powers.
 
hi, how about put 4 energy link and 3 super scoop up, taking out the pokehealers... move energies first, flip a coin (heads if u have luck) and have a fresh t t-tar
i like the idea of nidoqueen i hope help you
that's my t-tar deck and... **** works! xd

Pokemon: 21
3-2-3 Tyranitar (SF)
1-0-1 Nidoqueen (RR)
2-2 Weavile (SW) (Sneasel DP)
1-1 Claydol (GE)
2 Sableye (SF)
2 Jirachi (RR)
1 Uxie (LA)

Trainers/Support/Stadium:26
2 Bebe's Search (RR)
2 Rosanne's Research (SW)
3 Felicity's Drawing (GE)
2 Cynthia's Feelings (LA)
3 Rare Candy (GE)
3 Super Scoop Up (MD)
2 Night Maintenance (SW)
4 Energy Link (SF)
1 Luxury Ball (SF)
2 Moonlight Stadium (GE)
2 Broken Time-Space (PL)

Energy:13
8 Darkness Energy
4 Darkness Energy special (SW)
1 Psychic
 
I just generally Really, REALLY dislike Weavile in T-Tar.

19
1 Shiny Duskull
1 DP Dusknoir
3 SF Larvitar
2 SF Pupitar
3 SF Tyranitar
4 SF Sableye
2 Baltoy
2 Claydol
1 Uxie

26
4 Felicitys Drawing
4 Bebes Search
1 Roseanne's Research
1 Volkners Philosophy
1 Professor Oaks Visit

4 Rare Candy
4 Pokedrawer+
2 Moonlight Stadium
2 Broken Time Space
1 Luxury Ball
1 Night Maintnance
1 Time Space Distortion

15
11 Dark
4 Special Dark

I could see cutting two Sableye for two Jirachi, like in the Original list... But only if you don't expect alot of Gengar in your meta. Grinding a Gengar short, and using Moonlight to switch into a Sableye to trade is quite classy.
Same could go for -Dusknoir +Nidoqueen, but Nido always seemed like a 'win more' card when I was playing with it. To be honest, I did never test it against Spread... but that is a personal choice.
 
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