CC-kun
New Member
Well since a bunch of lists had been popping up, I thought I'd post mine. Here goes...
Pokemon 20
Squirtle SW x3
Wartortle GC x2
Blastoise GC x3
Skitty LA x3
Delcatty GC x3
Chansey MT x2
Blissey GC x2
Baltoy MD x1
Claydol MD x1
Trainers 22
Night Maintenance x3
Luxury Ball x1
Warp Point x2
Time-Space Tear x2
Rare Candy x3
Felicity's Drawing x4
Roseanne's Research x4
Bebe's Search x3
Energy 18
Call x4
Water x14
Use Blastoise to attach more energy, Delcatty to make sure you have the energy, and Blissey to heal Delcatty. Claydol is draw. If Ampharos/Manectric is big in your area you can drop 1-1 Delcatty or Blissey to add 1-1 Dialga Lv.X.
Spoilers
Wartortle LV.25 – Water – HP80
Stage 1 – Evolves from Squirtle
[C] Double Slap: Flip 2 coins. This attack does 20 damage times the number of heads.
[W][C] Rocket Tackle: 30 damage. Wartortle does 10 damage to itself. Flip a coin, if heads prevent all damage done to Wartortle by attacks during your opponent's next turn.
Weakness: Lightning (+20)
Resistance: none
Retreat: 1
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Blastoise LV.60 – Water – HP130
Stage 2 – Evolves from Wartortle
Poke-Power: Well Digging
You can use this Power once during your turn. Look at the top 3 cards from your deck. You may choose any number of Water Energy you find and attach them to your Pokemon in any way you like. Then, discard the remaining cards. This Power can't be used if this Pokemon is affected by a Special Condition.
[W][C] Aqua Press: Does 20 damage plus 10 damage for each Water Energy in play (yours and your opponent's).
[W][W][C][C] Double Launcher: Discard 2 Water Energy attached to Blastoise and do 60 damage to 2 of your opponent's Benched Pokemon. Blastoise can't use Double Launcher during your next turn.
Weakness: Lightning (+30)
Resistance: none
Retreat: 2
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Blissey LV.40 – Colorless – HP120
Stage 1 – Evolves from Chansey
Poke-Power: Nurse Call
You can use this Power once during your turn. Discard 1 card from your hand. Then, remove 2 damage counters from 1 of your Pokemon. This Power can't be used if this Pokemon is affected by a Special Condition or if you already used another Nurse Call during this turn.
[C] Return: 20 damage. Draw cards from your deck until you have 6 cards in your hand.
[C][C][C][C] Double Edge: 100 damage. Blissey does 60 damage to itself.
Weakness: Fighting (+30)
Resistance: none
Retreat: 2
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Delcatty LV.53 – Colorless – HP90
Stage 1 – Evolves from Skitty
Poke-Power: Power Circulation
You can use this Power once during your turn. Choose up to 2 Basic Energy cards from your discard pile and show them to your opponent. Then, place those cards on top of your deck in any order and place 2 damage counters on this Pokemon. This Power can't be used if this Pokemon is affected by a Special Condition.
[C] Power Heal: Does 10 damage plus an additional 10 damage for each damage counter on Delcatty. Then, remove 2 damage counters from Delcatty.
[C][C][C] Rear Kick: 60 damage.
Weakness: Fighting (+20)
Resistance: none
Retreat: 1
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Time-Space Tear
Stadium
Each player can Evolve his or her Pokemon on the turn that it comes into play. (A Pokemon that Evolved on this turn can also be Evolved.)
You can put a Stadium into play next to your Active Pokemon once during your turn. If a Stadium with a different name is put into play, discard this card.
Tell me what ya think!!
Pokemon 20
Squirtle SW x3
Wartortle GC x2
Blastoise GC x3
Skitty LA x3
Delcatty GC x3
Chansey MT x2
Blissey GC x2
Baltoy MD x1
Claydol MD x1
Trainers 22
Night Maintenance x3
Luxury Ball x1
Warp Point x2
Time-Space Tear x2
Rare Candy x3
Felicity's Drawing x4
Roseanne's Research x4
Bebe's Search x3
Energy 18
Call x4
Water x14
Use Blastoise to attach more energy, Delcatty to make sure you have the energy, and Blissey to heal Delcatty. Claydol is draw. If Ampharos/Manectric is big in your area you can drop 1-1 Delcatty or Blissey to add 1-1 Dialga Lv.X.
Spoilers
Wartortle LV.25 – Water – HP80
Stage 1 – Evolves from Squirtle
[C] Double Slap: Flip 2 coins. This attack does 20 damage times the number of heads.
[W][C] Rocket Tackle: 30 damage. Wartortle does 10 damage to itself. Flip a coin, if heads prevent all damage done to Wartortle by attacks during your opponent's next turn.
Weakness: Lightning (+20)
Resistance: none
Retreat: 1
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Blastoise LV.60 – Water – HP130
Stage 2 – Evolves from Wartortle
Poke-Power: Well Digging
You can use this Power once during your turn. Look at the top 3 cards from your deck. You may choose any number of Water Energy you find and attach them to your Pokemon in any way you like. Then, discard the remaining cards. This Power can't be used if this Pokemon is affected by a Special Condition.
[W][C] Aqua Press: Does 20 damage plus 10 damage for each Water Energy in play (yours and your opponent's).
[W][W][C][C] Double Launcher: Discard 2 Water Energy attached to Blastoise and do 60 damage to 2 of your opponent's Benched Pokemon. Blastoise can't use Double Launcher during your next turn.
Weakness: Lightning (+30)
Resistance: none
Retreat: 2
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Blissey LV.40 – Colorless – HP120
Stage 1 – Evolves from Chansey
Poke-Power: Nurse Call
You can use this Power once during your turn. Discard 1 card from your hand. Then, remove 2 damage counters from 1 of your Pokemon. This Power can't be used if this Pokemon is affected by a Special Condition or if you already used another Nurse Call during this turn.
[C] Return: 20 damage. Draw cards from your deck until you have 6 cards in your hand.
[C][C][C][C] Double Edge: 100 damage. Blissey does 60 damage to itself.
Weakness: Fighting (+30)
Resistance: none
Retreat: 2
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Delcatty LV.53 – Colorless – HP90
Stage 1 – Evolves from Skitty
Poke-Power: Power Circulation
You can use this Power once during your turn. Choose up to 2 Basic Energy cards from your discard pile and show them to your opponent. Then, place those cards on top of your deck in any order and place 2 damage counters on this Pokemon. This Power can't be used if this Pokemon is affected by a Special Condition.
[C] Power Heal: Does 10 damage plus an additional 10 damage for each damage counter on Delcatty. Then, remove 2 damage counters from Delcatty.
[C][C][C] Rear Kick: 60 damage.
Weakness: Fighting (+20)
Resistance: none
Retreat: 1
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Time-Space Tear
Stadium
Each player can Evolve his or her Pokemon on the turn that it comes into play. (A Pokemon that Evolved on this turn can also be Evolved.)
You can put a Stadium into play next to your Active Pokemon once during your turn. If a Stadium with a different name is put into play, discard this card.
Tell me what ya think!!