KingGengar
New Member
I didn't play this deck competitively, but I've been testing it for 2 days at home against my Mew-Trick. I like the deck, but it needed more consistency than I saw on another thread. Thus, 4/3 Marowak, since it's the main hitter. It's meant to do harm to Metanite, Scizor, et al. and 2/2 doesn't cut it, it just doesn't. You need to make sure you get Cubone out early, along with Stantler (Dewgong is almost completely a defensive card, and finding Seel in your hand early isn't cool. Test it and see for yourself).
17 Pokemon
4 Stantler
4 Cubone
3 Marowak
2 Latios d EX
3 Holons Electrode
1 Jynx UF
NOTES: Marowak pushed to 4/3. I took out Dewgong. Even though the Colorless could be nice against Dragons and Flies, I find it useless. In Metanite, you're not going to see the Dragonite active that often. In Flygon, you may see a Colorless out there, but they can work around it. I added Jynx on a whim, just for a good T1 open, plus it can use Cessation or Energy Root without any problem (not evolved). If you don't like it, Jynx is negotiable for a different T1 Tech (Gligar?).
29 Trainers
4 Marys Request
4 Cessation Crystals
3 Castaway
3 Cursed Stone
2 Holon Legacy
2 Celios Network
2 Energy Root
1 Lanettes Net Search
1 Holon Mentor
1 Scott
1 Holon Farmer
2 Switch
2 Great Ball
1 Mr Briney
NOTE: I took out Island Hermit. According to a different philosophy, it was there for Prize control when we had 2/2 Marowak. We now have 4/3. I also took out Solid Rage. Solid Rage is only going to work for Marowak, so it is somewhat limiting. Generally speaking, I find Energy Root and Cessation take up all the attachment room anyway. I took out Copycat and Prof Oak's Research. There are 4 Mary's. That's enough. I added 2 Switch, and 2 Great Ball, a great combination on the open. I also added 1 Mentor to go with the 1 Lanette (this is working out well). Added 1 Mr Briney for obvious reasons.
14 Energy
3 Scramble
2 d Rainbow Energy
2 Metal
7 Fighting
NOTE: Changed 6 Water for 7 Fighting. It just makes good sense for Marowak. Latios can work off the d Rainbow and Holon's Electrode. Took out Holon WP. It's useful, but Metal has more use in this deck. Added another Scramble, since it's too much to wait on 1 of 2 Scramble, and what if 1 or 2 are prized? Obviously, Jynx's Pure Power will be the trickiest attack to use here, Energy-wise, but Jynx isn't really in the deck for that reason.
As for DRE, it can only be used on Marowak (or Dewgong, on a different list). On Marowak, your Bone attack drops down to 10 each Pokemon- not great. Marowak's second attack comes down to 40 (or 80 to a Metal Pokemon)[Dewgong doesn't fare any better]. Tis true, DRE is quick, but so is a Castaway "engine" for a Fighting Energy (and Tool, and Supporter), and then the turn following, one of the 2 Metal, 2 d Rainbow, or 3 Holon Electrodes to complete the Wak attack (and the Castaway can get a Celio's for the Electrode).
What about Holon Researcher for a chance to get Metal Energy, or a Pokemon (Marowak, or Latios EX)- maybe drop the Holon Legacy?
17 Pokemon
4 Stantler
4 Cubone
3 Marowak
2 Latios d EX
3 Holons Electrode
1 Jynx UF
NOTES: Marowak pushed to 4/3. I took out Dewgong. Even though the Colorless could be nice against Dragons and Flies, I find it useless. In Metanite, you're not going to see the Dragonite active that often. In Flygon, you may see a Colorless out there, but they can work around it. I added Jynx on a whim, just for a good T1 open, plus it can use Cessation or Energy Root without any problem (not evolved). If you don't like it, Jynx is negotiable for a different T1 Tech (Gligar?).
29 Trainers
4 Marys Request
4 Cessation Crystals
3 Castaway
3 Cursed Stone
2 Holon Legacy
2 Celios Network
2 Energy Root
1 Lanettes Net Search
1 Holon Mentor
1 Scott
1 Holon Farmer
2 Switch
2 Great Ball
1 Mr Briney
NOTE: I took out Island Hermit. According to a different philosophy, it was there for Prize control when we had 2/2 Marowak. We now have 4/3. I also took out Solid Rage. Solid Rage is only going to work for Marowak, so it is somewhat limiting. Generally speaking, I find Energy Root and Cessation take up all the attachment room anyway. I took out Copycat and Prof Oak's Research. There are 4 Mary's. That's enough. I added 2 Switch, and 2 Great Ball, a great combination on the open. I also added 1 Mentor to go with the 1 Lanette (this is working out well). Added 1 Mr Briney for obvious reasons.
14 Energy
3 Scramble
2 d Rainbow Energy
2 Metal
7 Fighting
NOTE: Changed 6 Water for 7 Fighting. It just makes good sense for Marowak. Latios can work off the d Rainbow and Holon's Electrode. Took out Holon WP. It's useful, but Metal has more use in this deck. Added another Scramble, since it's too much to wait on 1 of 2 Scramble, and what if 1 or 2 are prized? Obviously, Jynx's Pure Power will be the trickiest attack to use here, Energy-wise, but Jynx isn't really in the deck for that reason.
As for DRE, it can only be used on Marowak (or Dewgong, on a different list). On Marowak, your Bone attack drops down to 10 each Pokemon- not great. Marowak's second attack comes down to 40 (or 80 to a Metal Pokemon)[Dewgong doesn't fare any better]. Tis true, DRE is quick, but so is a Castaway "engine" for a Fighting Energy (and Tool, and Supporter), and then the turn following, one of the 2 Metal, 2 d Rainbow, or 3 Holon Electrodes to complete the Wak attack (and the Castaway can get a Celio's for the Electrode).
What about Holon Researcher for a chance to get Metal Energy, or a Pokemon (Marowak, or Latios EX)- maybe drop the Holon Legacy?
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