My trainer line needs a little tweaking

Discussion in 'Deck Help and Strategy' started by Pinsir52, Oct 7, 2007.

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  1. Pinsir52

    Pinsir52 New Member

    My current deck is 3-2-3-1 Infernape/3-2-1 Delcatty/4-1 Chimecho
    4 DRE/11 Fire. I'm sure all that is solid, but I need a little help w/my trainer line:

    4 Candy
    4 Windstorm
    3 Holon Mentor
    3 TV Reporter
    3 PlusPower
    2 Celio's Network
    2 BeBe's Search
    1 Night Maintenance
    1 Warp Point
    1 Castaway
    1 M. Shard

    Some people say to play 4 Storm, but some say CC is dying down a little(Windstorm is really only there for my Mario match up). Also, are 4 candies really necessary b/c there is only 1 Stage2 line? Tell me what you think!
     
  2. Jason

    Jason New Member

    4 candies is a must since it give u a higher chance of t1/t2 80dmg gg donks.
     
  3. Pinsir52

    Pinsir52 New Member

    and "gg" means...?
     
  4. Jason

    Jason New Member

    good game
     
  5. Pinsir52

    Pinsir52 New Member

    I understand so much now...
     
  6. Mew*

    Mew* Active Member

    4 Candy
    3 Windstorm (You don't need 4 if you play a Warp Point)
    3 Holon Mentor
    4 TV Reporter (These are VERY important to your setup and speed)
    [DEL]3 PlusPower[/DEL] (nah, play something that Castaway can get)
    2 Celio's Network
    2 BeBe's Search (i recommend another delcatty ex so you don't need these, but for now, keep 'em)
    1 Night Maintenance
    1 Warp Point
    3 Castaway (One won't do much since it is a card used to setup)
    [DEL]1 M. Shard[/DEL] (meh, ex cards aren't so hot anymore)
    2 Strenght Charm (a Castawayable Plus Power)

    I hope this helps! I used to play Infercatty, but I never used any starter like Chimecho. So, my suggestions may not be 100%, but they are still improvements! :thumb:
     
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