Pokémon TCG: Sword and Shield—Brilliant Stars

My try at Plasma

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poisonmaster

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So I am just getting back into it and I don't have all the cards for this deck, but I don't want to get them until I know the direction I'm heading. I did print off fakes just to use to be visual and test with it.

Pokemon: 13

PL Thundurus ex x2
PL Deoxys ex x4
PL Kyurem x4
Keldeo ex x2
PL Lugia ex x1

Trainers: 34

Juniper x4
N x4
Colress x4
Skyla x2
Catcher x4
Ultra Ball x2
Team Plasma Ball x2
Float Stone x2
Tool Scrapper x3
Silver Bangle x3
Colress Machine x3
Computer Search x1

Energy: 14

Plasma Energy x4
Prism Energy x4
Blend Energy LWSF x3
Double Colorless x2

Strategy of the deck is probably similar to regular plasma decks. I wanted to work Lugia in but I think that would go against the deck kinda so I left it out.

Anyways, the trainer line I'm unsure of and I looked up a lot of different variants of the deck and came to my own conclusion that with Thundurus, special energies were the way to go. I feel this is good and bad and I could likely do the deck without him and go straight basic energies, but I felt the acceleration was great.

The reason for Drifblim, and this was probably a weird addition, was because I wanted some help in a mirror situation or any other decks that use plasma or special energies. I would never play Drifblim unless useful, but it's ability could really help in mirrors especially with something like Lugia.

Anyways, I think a lot of it is self explanatory but I wanted to touch on those few things.

Any help would be really appreciated! =) Thanks guys!
 
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I think your list is already pretty good! With a plasma deck, though, you wanna be as consistent as possible. It is a very aggressive deck, made for a quick set up and T1-T2 OHKO. Here is what I would change:
Pokemon:
-1 Drifloon
- 1 Drifblim
-1 Kyurem

+ 1 Lugia
+ 1 Keldeo
+ 1 Absol

As for the trainer, I think your selection is good enough. Mine is slightly different, but essentially the same. This is the only modification Id make:
-1 switch.
-1 Silver Bangle
- 1 Ultra ball
- 1 Team Plasma Ball
+1 Tool Scrapper
+ 3 Colress.
With a better Pokemon/energies selection, the switch is no longer needed. Tool scrapper is important against Garbodor and such. IMO, Colress is vital here.

Energies:
- 1 Ligthing
- 1 water
+ 1 Blend WLFM
+ 2 DCE

I think Lugia is a great adition in this deck. It's a very powerful card and get be set-up easily with Thundy/DCE. The DCE lets Lugia and Deoxys retreat without the float stone, and can be recycled back onto Lugia with Thundy. Lugia is great for a late game 3 prize cards. Absol also serves as an extra basic, quite powerful with Deoxys/Bangle and will be more useful than Drifblim in most situations. With the change in trainers, you should have a better Energy Accelaration and quicker set-up.

Hope this helps!
 
The only issue I have with Absol is that it is easily one shotted especially with Genesect/Virizion coming to be very popular. It's also easily shotted by Blastoise decks.

Also, I already have 2 Colress, so I can only add 2 more. =P

Thanks for the tips. I definitely wanted to find room for Lugia. I thought of playing quad Lugia, but the tradeout in prizes for Kyurem seemed too beneficial.

- - - Updated - - -

How is your success with that list, by the way?
 
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The only issue I have with Absol is that it is easily one shotted especially with Genesect/Virizion coming to be very popular. It's also easily shotted by Blastoise decks.

Also, I already have 2 Colress, so I can only add 2 more. =P

Thanks for the tips. I definitely wanted to find room for Lugia. I thought of playing quad Lugia, but the tradeout in prizes for Kyurem seemed too beneficial.

- - - Updated - - -

How is your success with that list, by the way?

Oh sorry I misread for the Colress's. I do believe you need at least 3 though! And I have had reasonable success at league so far. More wins than lost. I've only just started using this deck, though. I know a lot of people stopped using Thundy's but I still find it is very good for energy acceleration and to get Lugia energized. Plus, IMO, it's more fun that way!
 
Oh sorry I misread for the Colress's. I do believe you need at least 3 though! And I have had reasonable success at league so far. More wins than lost. I've only just started using this deck, though. I know a lot of people stopped using Thundy's but I still find it is very good for energy acceleration and to get Lugia energized. Plus, IMO, it's more fun that way!

Yeah I have a buddy that uses basic instead of the special. I'll try it both ways.
 
U need basic energies in this deck, because have many enchanted hammers in top decks. Many players used Darkray/Garbodor, and this deck use enchanted hammer. Some Genrizion use enchanted hammer too.
 
You may also want to play laser/bank in this deck. Just relying on deoxys and silver bangle as your damage amplifiers is not the best idea, even with a rise of Virizion/Genesect laser/bank is still really good. I suggest taking out out one or two tool scrapper's and the lugia/DCE combo just to free up five spaces for laserbank.

Also as dark Andy said, you need at least two basic energies to run consistently well against darkrai/Garbodour and virizion/genesect. I would take out two blend (WFLM) and put in one or two basic water energies or a basic lighting just so the junk hunt lock doesent completely take advantage over your lack of basic energy.

Absol is another great inclusion in this deck. Especially with the rise of darkrai/Garbodour this card is great in this deck. It can be powered up in one turn for just a prism and a colress machine and can one shot sableye's to get out of the junk hunt lock.
 
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You may also want to play laser/bank in this deck. Just relying on deoxys and silver bangle as your damage amplifiers is not the best idea, even with a rise of Virizion/Genesect laser/bank is still really good. I suggest taking out out one or two tool scrapper's and the lugia/DCE combo just to free up five spaces for laserbank.

Also as dark Andy said, you need at least two special energies to run consistently well against darkrai/Garbodour and virizion/genesect. I would take out two blend (WFLM) and put in one or two basic water energies or a basic lighting just so the junk hunt lock doesent completely take advantage over your lack of basic energy.

Absol is another great inclusion in this deck. Especially with the rise of darkrai/Garbodour this card is great in this deck. It can be powered up in one turn for just a prism and a colress machine and can one shot sableye's to get out of the junk hunt lock.

I definitely wouldn't take out 2 tool scrappers. Then I might as well run none if I ever come across a Garbodor variant. I run three just for more chances of finding one when I need it, though Skyla can be helpful for that.

After testing I'm finding I don't like the Lugia combo much and would prefer to make the deck more consistent though the ability is good. I do like Laserbank, but haven't tried it in this deck. Without an ability lock I feel it becomes kind of useless because of Keldeo and even so with the uprise of float stones and putting ability lock would make my deck worse.

I think you meant to say 2 basic, not special. =P But I don't see how Absol helps with the Darkrai matchup. It's not weak to dark. But I would use Absol more to counter Drifblim. It's just hard because with only 100hp it gets hit easily by Genesect.

I've been testing it a bit and tweaking things here and there. I'm struggling to get Kyurems out powered quickly..don't know what can help with that.
 
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