ChaosKnuckles
New Member
I was just trying some different Dp-on ideas, and came across GG. So I worked with it for a little while and this is what I came up with: (note: I have not played GG or PLOX all season, so there will probably be some mistakes in there)
GG(DP-on)
Pokemon(23)
4x Groudon(LA)
4x Ralts
3x Kirlia
2x Gallade
3x Gadevior
1x Gardy Lv.X
2x Baltoy
2x Claydol
1x Duskull(DP)/Beldum(LA)
------------------------
1x Dusknior(DP)/Metagross(LA)
Trainers(21)
3x Roseanna's
4x Bebe's
4x Rare Candy
4x POV
4x Warp Point
2x NM
Energy(16)
4x Call
4x Psychic
7x Fighting
1x Multi
(Yes I know the energy line is weird, but I'm just trying out different ideas right now)
Strat: So when I was thinking of the way to make GG DP-on, I came across 2 diferent energy exceleraters. Togekiss: This is good cause it alows you to get all energy in one turn, but it takes up alot of room and prevents you from playing techs. Groudon(LA): This is good and can get your Gallade/Gardevior up by turn 3, but it requires Warp to be played and sometimes its hard to get 2 psychic on Gardy Lv.X to use Bringdown. Well you want to try to start with Groudon and get 2 fighting energy on a Ralts. Then attach the Psychic, Warp(Which can really put your opponent into a difficult decision so early on), evolve to Gardy/Gallade, and attack. I prefer to get a few quick prizes with Gallade, then finish with some Psychic locks and Bringdowns. The deck still takes like 5 min turns when you use every thing you can. It gets set-up 60% of the time without much diffculty. The main reason I posted this is because I need help on the trainer line, not that it doesn't work but I know it can be better.
Translation for Groudon, Beldum, and Metagross *Thanks Pokebeach* :
Groudon LV.45 – Fighting – HP100
Basic Pokemon
[.] Drought: Attach up to 2 Basic Fighting Energy from your hand to 1 of your Pokemon.
[F][F][C] Huge Quake: 100 damage. Discard 2 Fighting Energy attached to Groudon and do 10 damage to each of your Benched Pokemon.
Weakness: Grass (x2)
Resistance: Lightning (-20)
Retreat: 3
Beldum LV.9 – Steel – HP50
Basic Pokemon
Poke-Power: Metal Chain
You can use this Power once during your turn, when you attach a Metal Energy from your hand to this Pokemon. Search your deck for a Beldum and play it on your Bench. Shuffle your deck afterward. This Power can't be used if this Pokemon is affected by a Special Condition, or if Energy is attached as an effect of an attack or Poke-Power.
[M][C] Take-down: 30 damage. Beldum does 10 damage to itself.
Weakness: Fire (+10)
Resistance: Psychic (-20)
Retreat: 2
Metagross LV.58 – Steel – HP120
Stage 2 – Evolves from Metang
Poke-Power: Magnetic Reversal
You can use this Power once during your turn. Flip a coin, if heads choose 1 of your opponent's Benched Pokemon and switch it with your opponent's Active Pokemon. This Power can't be used if this Pokemon is affected by a Special Condition.
[M][C][C] Meteor Mash: 50 damage. If Metagross uses Meteor Mash during your next turn, the base damage is 100 instead of 50.
Weakness: Fire (+30)
Resistance: Psychic (-20)
Retreat: 3
GG(DP-on)
Pokemon(23)
4x Groudon(LA)
4x Ralts
3x Kirlia
2x Gallade
3x Gadevior
1x Gardy Lv.X
2x Baltoy
2x Claydol
1x Duskull(DP)/Beldum(LA)
------------------------
1x Dusknior(DP)/Metagross(LA)
Trainers(21)
3x Roseanna's
4x Bebe's
4x Rare Candy
4x POV
4x Warp Point
2x NM
Energy(16)
4x Call
4x Psychic
7x Fighting
1x Multi
(Yes I know the energy line is weird, but I'm just trying out different ideas right now)
Strat: So when I was thinking of the way to make GG DP-on, I came across 2 diferent energy exceleraters. Togekiss: This is good cause it alows you to get all energy in one turn, but it takes up alot of room and prevents you from playing techs. Groudon(LA): This is good and can get your Gallade/Gardevior up by turn 3, but it requires Warp to be played and sometimes its hard to get 2 psychic on Gardy Lv.X to use Bringdown. Well you want to try to start with Groudon and get 2 fighting energy on a Ralts. Then attach the Psychic, Warp(Which can really put your opponent into a difficult decision so early on), evolve to Gardy/Gallade, and attack. I prefer to get a few quick prizes with Gallade, then finish with some Psychic locks and Bringdowns. The deck still takes like 5 min turns when you use every thing you can. It gets set-up 60% of the time without much diffculty. The main reason I posted this is because I need help on the trainer line, not that it doesn't work but I know it can be better.
Translation for Groudon, Beldum, and Metagross *Thanks Pokebeach* :
Groudon LV.45 – Fighting – HP100
Basic Pokemon
[.] Drought: Attach up to 2 Basic Fighting Energy from your hand to 1 of your Pokemon.
[F][F][C] Huge Quake: 100 damage. Discard 2 Fighting Energy attached to Groudon and do 10 damage to each of your Benched Pokemon.
Weakness: Grass (x2)
Resistance: Lightning (-20)
Retreat: 3
Beldum LV.9 – Steel – HP50
Basic Pokemon
Poke-Power: Metal Chain
You can use this Power once during your turn, when you attach a Metal Energy from your hand to this Pokemon. Search your deck for a Beldum and play it on your Bench. Shuffle your deck afterward. This Power can't be used if this Pokemon is affected by a Special Condition, or if Energy is attached as an effect of an attack or Poke-Power.
[M][C] Take-down: 30 damage. Beldum does 10 damage to itself.
Weakness: Fire (+10)
Resistance: Psychic (-20)
Retreat: 2
Metagross LV.58 – Steel – HP120
Stage 2 – Evolves from Metang
Poke-Power: Magnetic Reversal
You can use this Power once during your turn. Flip a coin, if heads choose 1 of your opponent's Benched Pokemon and switch it with your opponent's Active Pokemon. This Power can't be used if this Pokemon is affected by a Special Condition.
[M][C][C] Meteor Mash: 50 damage. If Metagross uses Meteor Mash during your next turn, the base damage is 100 instead of 50.
Weakness: Fire (+30)
Resistance: Psychic (-20)
Retreat: 3